Scythe got nerfed and the musket's optic is off.The weapon DLC for KF1 is OP, or at least was on release and for several months after (I haven't played since February so idk if it's been fixed). But in no particular order, here's what I remember:
Scythe - body stuns scrakes, swings faster than axe, weighs less than claymore and does more damage
Flare revolver - one shots crawlers on HoE, carries an obscene amount of ammo, weighs as much as an MK23
Thompson - weighs 5 kilos, allowing 2 rifle commando loadouts with 4 kilos of free weight more far more versatile loadouts. Not a big deal below sui.
RS Tommy Gun - 62 rounds, more powerful than the M4 AND only 5 kilos?
Buzzsaw Bow - It's an xbow for berserker, only more powerful and with glowing ammo so it can be easily reused
SP Musket - Superior to the LAR in every way.
etc. etc.
But you're otherwise right; KF1 gameplay-effective paid DLC was not balanced well enough, and if they're going to continue that in KF2, it would be good for them to consider that while deciding the base game price.
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