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  • yeah, I fixed that, now how do I edit perks? I already have the source code, SRVet files must be edited to change the perk bonuses, for example, medic-55% faster movement speed has to be 100% faster movement speed etc... I see where I have to edit but I don't understand Unreal Script yet... How does this line for example work?
    Code:
    static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI)
    {
    // Medic movement speed reduced in Balance Round 2(limited to Suicidal and HoE in Round 7)
    if ( KFGRI.GameDiff >= 5.0 )
    {
    if ( KFPRI.ClientVeteranSkillLevel <= 2 )
    {
    return 1.0;
    }

    return 1.05 + FMin(0.05 * float(KFPRI.ClientVeteranSkillLevel - 3),0.55); // Moves up to 20% faster

    I don't understand the last line of code, how does it work? Could you please describe it with mathematical equation or something? What does each of these NUMBERS do? What do they mean>? :(
    Please help me :( Im desperate, I've been struggling with server perks V7 for 8 hours and I dont know what to do :(


    I play a game and I wanna make a server, so I decided to chane some stuff in the server. Here is the code I want to change>
    This is perk editing in:confused: the source code...

    class SRVetBerserker extends SRVeterancyTypes
    abstract;
    static function int GetPerkProgressInt( ClientPerkRepLink StatOther, out int FinalInt, byte CurLevel, byte ReqNum )
    {
    switch( CurLevel )
    {
    case 0:
    FinalInt = 50000;
    break;
    case 1:
    FinalInt = 250000;
    break;
    case 2:
    FinalInt = 400000;
    break;
    case 3:
    FinalInt = 600000;
    break;
    case 4:
    FinalInt = 1500000;
    break;
    case 5:
    FinalInt = 3500000;
    break;
    case 6:
    FinalInt = 5500000;
    break;
    default:
    FinalInt = 5500000+GetDoubleScaling(CurLevel,500000);
    }
    return Min(StatOther.RMeleeDamageStat,FinalInt);
    }

    The server has 100 perk levels, I want the maximum damage done in order to reach the 100th level to be 200 millions, how do I do that? I the damage is higher than 200 millions, people dont level up.
    The server runs fine now, so no worry more about mine server. Was only that 2 code lines what was missed in your version, but I fix that so now is good, have good ping and runs fine.
    DefaultMaps=KF-AbusementPark
    DefaultMaps=KF-Aperture
    DefaultMaps=KF-Bedlam
    DefaultMaps=KF-Biohazard
    DefaultMaps=KF-BioticsLab
    DefaultMaps=KF-Clandestine
    DefaultMaps=KF-Crash
    DefaultMaps=KF-Departed
    DefaultMaps=KF-EvilSantasLair
    DefaultMaps=KF-Farm
    DefaultMaps=KF-FilthsCross
    DefaultMaps=KF-Forgotten
    DefaultMaps=KF-Foundry
    DefaultMaps=KF-FrightYard
    DefaultMaps=KF-Hell
    DefaultMaps=KF-Hellride
    DefaultMaps=KF-HillbillyHorror
    DefaultMaps=KF-Hospitalhorrors
    DefaultMaps=KF-IceCave
    DefaultMaps=KF-Icebreaker
    DefaultMaps=KF-Manor
    DefaultMaps=KF-MoonBase
    DefaultMaps=KF-MountainPass
    DefaultMaps=KF-Offices
    DefaultMaps=KF-SirensBelch
    DefaultMaps=KF-Steamland
    DefaultMaps=KF-Stronghold
    DefaultMaps=KF-Suburbia
    DefaultMaps=KF-Transit
    DefaultMaps=KF-Waterworks
    DefaultMaps=KF-WestLondon
    DefaultMaps=KF-Wyre


    Maps=KF-AbusementPark
    Maps=KF-Aperture
    Maps=KF-Bedlam
    Maps=KF-Biohazard
    Maps=KF-BioticsLab
    Maps=KF-Clandestine
    Maps=KF-Crash
    Maps=KF-Departed
    Maps=KF-EvilSantasLair
    Maps=KF-Farm
    Maps=KF-FilthsCross
    Maps=KF-Forgotten
    Maps=KF-Foundry
    Maps=KF-FrightYard
    Maps=KF-Hell
    Maps=KF-Hellride
    Maps=KF-HillbillyHorror
    Maps=KF-Hospitalhorrors
    Maps=KF-IceCave
    Maps=KF-Icebreaker
    Maps=KF-Manor
    Maps=KF-MoonBase
    Maps=KF-MountainPass
    Maps=KF-Offices
    Maps=KF-SirensBelch
    Maps=KF-Steamland
    Maps=KF-Stronghold
    Maps=KF-Suburbia
    Maps=KF-Transit
    Maps=KF-Waterworks
    Maps=KF-WestLondon
    Maps=KF-Wyre

    DefaultMaps=KFO-FrightYard
    DefaultMaps=KFO-Steamland
    DefaultMaps=KFO-Transit

    And that is the full list of maps that shall be input in KF.ini, i send you so afford you work, i did it yesterday. You can copy paste for the next future. Cya man.
    Protocol=KillingFloor ProtocolDescription=KillingFloor Protocol Name=ROSoldier Map=Index.rom LocalMap=KFIntro.rom NetBrowseMap=Entry.rom Host= Portal= MapExt=rom EXEName=KillingFloor.exe SaveExt=usa Port=7731 Class=KFMod.KFHumanPawn Character=Corporal_Lewis [FirstRun] FirstRun=0 [Engine.Engine] RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=KFMod.KFConsole GUIController=KFGUI.KFGUIController StreamPlayer=Engine.StreamInteraction Language=int Product=KillingFloor GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine DefaultGame=KFMod.KFGameType DefaultServerGame=KFMod.KFGameType ViewportManager=WinDrv.WindowsClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DetectedVideoMemory=0 ServerReadsStdin=False [Core.System] PurgeCacheDays=30 SavePath=..\Save CachePath=../Cache CacheExt=.uxx CacheRecordPath=../System/*.ucl MusicPath=../Music SpeechPath=../Speech Paths=../System/*.u Paths=../Maps/*.rom Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Suppress=DevNet Suppress=DevLIPSinc Suppress=DevKarma Suppress=RecordCache Suppress=MapVoteDebug Suppress=Init suppress=MapVote Suppress=VoiceChat Suppress=ChatManager Suppress=Timer Paths=../Textures/Old2k4/*.utx Paths=../Sounds/Old2k4/*.uax Paths=../Music/Old2k4/*.umx Paths=../StaticMeshes/Old2k4/*.usx Paths=../Animations/Old2k4/*.ukx Paths=../KarmaData/Old2k4/*.ka [Engine.GameEngine] CacheSizeMegs=32 UseSound=True VoIPAllowVAD=False ServerActors=IpDrv.MasterServerUplink ServerActors=UWeb.WebServer ServerPackages=Core ServerPackages=Engine ServerPackages=Fire ServerPackages=Editor ServerPackages=IpDrv ServerPackages=UWeb ServerPackages=GamePlay ServerPackages=UnrealGame ServerPackages=XGame ServerPackages=XInterface ServerPackages=GUI2K4 ServerPackages=xVoting UseStaticMeshBatching=True ColorHighDetailMeshes=False ColorSlowCollisionMeshes=False ColorNoCollisionMeshes=False ColorWorldTextures=False ColorPlayerAndWeaponTextures=False ColorInterfaceTextures=False MainMenuClass=KFGUI.KFMainMenu ConnectingMenuClass=GUI2K4.UT2K4ServerLoading DisconnectMenuClass=KFGUI.KFDisconnectPage SinglePlayerMenuClass=KFGUI.KFMainMenu InstantActionMenuClass=KFGUI.KFMainMenu LoadingClass=ROInterface.ROServerLoading ServerPackages=ROEffects ServerPackages=ROEngine ServerPackages=ROInterface ServerPackages=KFMod ServerPackages=KFChar [WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.0 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False ScaleHUDX=0.0 MouseXMultiplier=1.000 MouseYMultiplier=1.000 UseSpeechRecognition=True WeatherEffects=True DrawDistanceLOD=1.0 [SDLDrv.SDLClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.0 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh TextureMaxLOD=0 TextureMinLOD=0 NoFractalAnim=False WeatherEffects=True DrawDistanceLOD=1.0 IgnoreUngrabbedMouse=False AllowUnicodeKeys=False AllowCommandQKeys=True MacFakeMouseButtons=True MacKeepAllScreensOn=False TextToSpeechFile= MacNativeTextToSpeech=True [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False MaxEAXVersion=255 UsePrecache=True ReverseStereo=False Channels=32 MusicVolume=0.10000 AmbientVolume=0.500000 SoundVolume=0.30000 VoiceVolume=4.000000 VolumeScaleRec=0.100000 DopplerFactor=1.0 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False UseVoIP=True UseVAD=False UseSpatializedVoice=False SpatializedVoiceRadius=100000 EnhancedDenoiser=False LocalZOffset=0.0 DampenWithVoIP=False [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False [IpServer.UdpServerQuery] GameName=rom [IpDrv.MasterServerUplink] DoUplink=True UplinkToGamespy=True SendStats=True ServerBehindNAT=False DoLANBroadcast=True [IpDrv.MasterServerLink] LANPort=11707 LANServerPort=7732 MasterServerList=(Address="207.135.144.10",Port=28902) MasterServerList=(Address="207.135.144.11",Port=28902) [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=UnrealGame.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 [Engine.GameReplicationInfo] ServerName= ShortName= ServerRegion=0 AdminName= AdminEmail= MessageOfTheDay=No noobs here. [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=True LevelOfAnisotropy=1 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False AvoidHitches=False OverrideDesktopRefreshRate=False ReportUnusedTextures=False [D3D9Drv.D3D9RenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False OverrideDesktopRefreshRate=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=True UseVSync=False LevelOfAnisotropy=1.0 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseVBO=False UseVSync=False AppleVA=1 MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=2 [PixoDrv.PixoRenderDevice] FogEnabled=True Zoom2X=True SimpleMaterials=True LimitTextureSize=True LowQualityTerrain=True TerrainLOD=10 SkyboxHack=True FilterQuality3D=1 FilterQualityHUD=1 HighDetailActors=False SuperHighDetailActors=False ReduceMouseLag=False DesiredRefreshRate=0 DetailTexMipBias=0.000000 Use16bitTextures=False Use16bit=True UseStencil=False UseCompressedLightmaps=False DetailTextures=False UsePrecaching=True [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=1.000000 GridSize=(X=4.000000,Y=4.000000,Z=4.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 ShowIntWarnings=False UseSizingBox=True RenderDevice=D3DDrv.D3DRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console Language=ute AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UWeb EditPackages=GamePlay EditPackages=UnrealGame EditPackages=XGame EditPackages=XInterface EditPackages=XAdmin EditPackages=XWebAdmin EditPackages=GUI2K4 EditPackages=xVoting EditPackages=UTV2004c EditPackages=UTV2004s EditPackages=ROEffects EditPackages=ROEngine EditPackages=ROInterface EditPackages=Old2k4 EditPackages=KFMod EditPackages=KFChar EditPackages=KFGui EditPackages=GoodKarma CutdownPackages=Core CutdownPackages=Editor CutdownPackages=Engine CutdownPackages=Fire CutdownPackages=GamePlay CutdownPackages=GUI2K4 CutdownPackages=IpDrv CutdownPackages=Onslaught CutdownPackages=UnrealEd CutdownPackages=UnrealGame CutdownPackages=UWeb CutdownPackages=XAdmin CutdownPackages=XEffects CutdownPackages=XInterface CutdownPackages=XPickups CutdownPackages=XWebAdmin CutdownPackages=XVoting [UWeb.WebServer] Applications[0]=xWebAdmin.UTServerAdmin ApplicationPaths[0]=/ServerAdmin Applications[1]=xWebAdmin.UTImageServer ApplicationPaths[1]=/images bEnabled=True ListenPort=7731 [Engine.Console] ConsoleHotKey=9 TimePerTitle=30.0 TimePerDemo=60.0 TimePerSoak=3600.0 TimeTooIdle=60.0 DemoLevels[0]=DM-Curse3 DemoLevels[1]=DM-Antalus DemoLevels[2]=CTF-Chrome DemoLevels[3]=DOM-SunTemple DemoLevels[4]=BR-Endagra [Engine.AccessControl] AdminPassword= GamePassword= bBanByID=True [Engine.GameInfo] GoreLevel=2 MaxSpectators=6 MaxPlayers=6 AutoAim=1.000000 GameSpeed=1.000000 bChangeLevels=True bStartUpLocked=False bNoBots=True bAttractAlwaysFirstPerson=False NumMusicFiles=13 HUDType=Engine.Hud MaxLives=0 TimeLimit=0 GoalScore=0 GameStatsClass=IpDrv.MasterServerGameStats SecurityClass=UnrealGame.UnrealSecurity AccessControlClass=Engine.AccessControl VotingHandlerType=xVoting.xVotingHandler MaxIdleTime=0.000000 bVACSecured=True bWeaponStay=False bAllowWeaponThrowing=True bAllowBehindView=False bAdminCanPause=True bWeaponShouldViewShake=True bLowGore=False bLargeGameVOIP=False GameDifficulty=7.000000 ResetTimeDelay=0 MaplistHandlerType= ServerSkillLevel= bIgnore32PlayerLimit=False VotingHandlerType=KFMapVoteV2.KFVotingHandler [Engine.AmbientSound] AmbientVolume=0.25 [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium MeshLODDetailLevel=MDL_Ultra bLowSoundDetail=False DecalStayScale=1.0 bNeverPrecache=false TimeMarginSlack=1.35 MaxClientFrameRate=+90.0 [XInterface.ExtendedConsole] ConsoleHotKey=192 NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword bSpeechMenuUseMouseWheel=True bSpeechMenuUseLetters=False SMOriginX=0.01 SMOriginY=0.3 LetterKeys[0]=IK_Q LetterKeys[1]=IK_W LetterKeys[2]=IK_E LetterKeys[3]=IK_R LetterKeys[4]=IK_A LetterKeys[5]=IK_S LetterKeys[6]=IK_D LetterKeys[7]=IK_F LetterKeys[8]=IK_Z LetterKeys[9]=IK_X MusicManagerClassName=GUI2K4.StreamPlayer [XGame.xDeathMatch] HUDType=XInterface.HudBDeathMatch MaxLives=0 TimeLimit=20 GoalScore=25 bTeamScoreRound=False bPlayersMustBeReady=False bAllowTaunts=True bForceRespawn=False bWeaponStay=true [XGame.xTeamGame] HUDType=XInterface.HudBTeamDeathMatch MaxLives=0 TimeLimit=20 GoalScore=60 bTeamScoreRound=False bPlayersMustBeReady=False bAllowTaunts=True FriendlyFireScale=0 MaxTeamSize=16 bForceRespawn=False bWeaponStay=true [XGame.xCTFGame] HUDType=XInterface.HudBCaptureTheFlag MaxLives=0 TimeLimit=20 GoalScore=3 bTeamScoreRound=False bPlayersMustBeReady=False bAllowTaunts=True FriendlyFireScale=0 MaxTeamSize=16 bForceRespawn=False bWeaponStay=true [XGame.xDoubleDom] HUDType=XInterface.HudBDoubleDomination MaxLives=0 TimeLimit=20 GoalScore=3 bTeamScoreRound=False bPlayersMustBeReady=False bAllowTaunts=True TimeToScore=10 TimeDisabled=10 FriendlyFireScale=0 MaxTeamSize=16 bForceRespawn=False bWeaponStay=true [XGame.xBombingRun] HUDType=XInterface.HudBBombingRun MaxLives=0 TimeLimit=20 GoalScore=15 bTeamScoreRound=False bPlayersMustBeReady=False bAllowTaunts=True FriendlyFireScale=0 MaxTeamSize=16 bForceRespawn=False bWeaponStay=true [Engine.MaplistManager] Games=(GameType="BonusPack.xLastManStandingGame",ActiveMaplist="Default LMS") Games=(GameType="BonusPack.xMutantGame",ActiveMaplist="Default MUT") Games=(GameType="Onslaught.ONSOnslaughtGame",ActiveMaplist="Default ONS") Games=(GameType="SkaarjPack.Invasion",ActiveMaplist="Default INV") Games=(GameType="UT2k4Assault.ASGameInfo",ActiveMaplist="Default AS") Games=(GameType="XGame.xBombingRun",ActiveMaplist="Default BR") Games=(GameType="XGame.xCTFGame",ActiveMaplist="Default CTF") Games=(GameType="XGame.xDeathMatch",ActiveMaplist="Default DM") Games=(GameType="XGame.xDoubleDom",ActiveMaplist="Default DOM2") Games=(GameType="XGame.xTeamGame",ActiveMaplist="Default TDM") Games=(GameType="XGame.xVehicleCTFGame",ActiveMaplist=) Games=(GameType="ROEngine.ROTeamGame",ActiveMaplist="Default RO") Games=(GameType="KFmod.KFGameType",ActiveMaplist="Default KF") Games=(GameType="KFStoryGame.KFStoryGameInfo",ActiveMaplist="Default KFO") Games=(GameType="KFMod.KFSPGameType",ActiveMaplist="Default KFS") Games=(GameType="KFMod.KFDMGameType",ActiveMaplist="Default KFDM") [XInterface.MapListDeathMatch] MapNum=0 [XInterface.MapListTeamDeathMatch] MapNum=0 [XInterface.MapListCaptureTheFlag] MapNum=0 Maps=CTF-ABSOLUTEZERO Maps=CTF-MOONDRAGON Maps=CTF-GRASSYKNOLL Maps=CTF-COLOSSUS Maps=CTF-SMOTE Maps=CTF-DOUBLEDAMMAGE Maps=CTF-AVARIS Maps=CTF-BRIDGEOFFATE Maps=CTF-FaceClassic Maps=CTF-CHROME Maps=CTF-Citadel Maps=CTF-Orbital2 [ROInterface.ROMapList] MapNum=0 Maps=RO-Danzig Maps=RO-Arad Maps=RO-Barashka Maps=RO-Basovka Maps=RO-Bondarevo Maps=RO-HedgeHog Maps=RO-Kaukasus Maps=RO-KrasnyiOktyabr Maps=RO-Ogledow Maps=RO-Odessa Maps=RO-StalingradKessel Maps=RO-KonigsPlatz Maps=RO-Rakowice Maps=RO-BaksanValley Maps=RO-Berezina Maps=RO-BlackDayJuly Maps=RO-Kryukovo Maps=RO-KurlandKessel Maps=RO-Leningrad Maps=RO-Mannikkala Maps=RO-SmolenskStalemate Maps=RO-Tcherkassy Maps=RO-TulaOutskirts Maps=RO-Zhitomir1941 [ROEngine.ROTeamGame] WinLimit=2 RoundLimit=3 PreStartTime=5 [ROEngine.ROWeaponAttachment] WeaponAmbientScale=5.0 [Engine.VoiceChatReplicationInfo] bEnableVoiceChat=True bAllowLocalBroadcast=True MaxChatters=0 LocalBroadcastRange=1000.000000 DefaultBroadcastRadius=20.000000 VoIPInternetCodecs=CODEC_48NB VoIPLANCodecs=CODEC_48NB VoIPLANCodecs=CODEC_96WB [Engine.BroadcastHandler] bMuteSpectators=False bPartitionSpectators=False [xVoting.xVotingHandler] VoteTimeLimit=30 ScoreBoardDelay=5 bAutoOpen=True MidGameVotePercent=50 bScoreMode=False bAccumulationMode=False bEliminationMode=False MinMapCount=0 MapVoteHistoryType=xVoting.MapVoteHistory_INI RepeatLimit=0 DefaultGameConfig=0 bDefaultToCurrentGameType=True bMapVote=True bKickVote=True bMatchSetup=False KickPercent=51 bAnonymousKicking=True MapListLoaderType=xVoting.DefaultMapListLoader ServerNumber=1 CurrentGameConfig=0 [xVoting.DefaultMapListLoader] bUseMapList=True [DefaultKF MaplistRecord] DefaultTitle=Default KF DefaultGameType=KFMod.KFGameType DefaultActive=1 DefaultMaps=KF-AbusementPark DefaultMaps=KF-Aperture DefaultMaps=KF-Bedlam DefaultMaps=KF-Biohazard DefaultMaps=KF-BioticsLab DefaultMaps=KF-Crash DefaultMaps=KF-Departed DefaultMaps=KF-EvilSantasLair DefaultMaps=KF-Farm DefaultMaps=KF-FilthsCross DefaultMaps=KF-Forgotten DefaultMaps=KF-Foundry DefaultMaps=KF-FrightYard DefaultMaps=KF-Hell DefaultMaps=KF-Hellride DefaultMaps=KF-HillbillyHorror DefaultMaps=KF-Hospitalhorrors DefaultMaps=KF-IceCave DefaultMaps=KF-Icebreaker DefaultMaps=KF-Manor DefaultMaps=KF-MoonBase DefaultMaps=KF-MountainPass DefaultMaps=KF-Offices DefaultMaps=KF-SirensBelch DefaultMaps=KF-Steamland DefaultMaps=KF-Stronghold DefaultMaps=KF-Suburbia DefaultMaps=KF-Transit DefaultMaps=KF-Waterworks DefaultMaps=KF-WestLondon DefaultMaps=KF-Wyre [KFMod.KFMaplist] MapNum=1 Maps=KF-AbusementPark Maps=KF-Aperture Maps=KF-Bedlam Maps=KF-Biohazard Maps=KF-BioticsLab Maps=KF-Crash Maps=KF-Departed Maps=KF-EvilSantasLair Maps=KF-Farm Maps=KF-FilthsCross Maps=KF-Forgotten Maps=KF-Foundry Maps=KF-FrightYard Maps=KF-Hell Maps=KF-Hellride Maps=KF-HillbillyHorror Maps=KF-Hospitalhorrors Maps=KF-IceCave Maps=KF-Icebreaker Maps=KF-Manor Maps=KF-MoonBase Maps=KF-MountainPass Maps=KF-Offices Maps=KF-SirensBelch Maps=KF-Steamland Maps=KF-Stronghold Maps=KF-Suburbia Maps=KF-Transit Maps=KF-Waterworks Maps=KF-WestLondon Maps=KF-Wyre [UnrealGame.DeathMatch] RestartWait=10 [ROFirstRun] ROFirstRun=1093 [DefaultKFO MaplistRecord] DefaultTitle=Default KFO DefaultGameType=KFStoryGame.KFStoryGameInfo DefaultActive=0 DefaultMaps=KFO-FrightYard DefaultMaps=KFO-Steamland DefaultMaps=KFO-Transit [KFMod.KFMaplistSP] MapNum=0 [DefaultKFS MaplistRecord] DefaultTitle=Default KFS DefaultGameType=KFMod.KFSPGameType DefaultActive=0 [DefaultKFDM MaplistRecord] DefaultTitle=Default KFDM DefaultGameType=KFMod.KFDMGameType DefaultActive=0 [IpDrv.UdpGamespyQuery] MinNetVer=0 OldQueryPortNumber=7741 bRestartServerOnPortSwap=True bDebugPortSwaps=True
    Well is imposible to change the game duration, i try all but still blocked in short game (4 waves). Maybe i change something that shall be not changed in KillingFloor.ini, and make blocked that option, please for last time, when you can say me what codelines shall be input on .ini, or what are refered at game duration shall be not changed or all about game duration, is imposible to change it.
    Yes FluX but i dont know how cancel the &#8364; thing. The problem was because we can't pay it in &#8364; from here, we only can pay whit money of GBR, and i try to cancel but i cant, sorry. And about map voting options i dont know the codes and how add to .ini file, can you tell me what codes are, im not coding guy, i dont understand it all, im uploading maps right now, abusememnt park aperture and forgotten. Im dont know anything about code lines, sorry, will try again to cancel the first order.
    http://kf-wiki.com/wiki/Help:Dedicated_servers
    Well FluX i read here about info, and i change some things and server runs very good, but i want to add some options, i wanna the aintiblock trader time mutator, but is not important anyway. The important things are, please help help to add to the server.
    1 - New maps, i think i shall upload, but not sure how.
    2 - Vote options, i would like have options to vote map, whit diferent dificultys.
    3 - Similiar to point 2, i would like have the option to vote between wave mode and objective mode, and of course whit diferents dificultys.
    4 - I can't found the line in KillingFloor.ini, to change game lenght, is in short game, and i want long games, or maybe if is posible the option in mapvoting, to vote the map, the lenght, the dificulty and the game mode. I know you understand what i mean. I would like have that vote options, i see them i lot of server, so i know is able to do, but dont know how, simply that. Now the server is on HoE dif (i changed the line) and VAC secure (change false for true) but is on short game, and dont have all maps yet. Can you help me please FluX. And let me say you the server runs fine, i test it a little bit, but seems good ping. Waiting for your help, thx.
    FluX, lol im really lost, i dont know how change the name of server, how imput all maps on there, how put mutators, how put options for vote maps or dificultys, the map is on normal, and i can't log as admin in game too. Im really lost, sorry, can explain me at least how can, have all maps in game, i mean vanilla maps, how can put the vote options, to vote map, vote dificulty, and vote game mode (waves and kfo) and what is my password to login in game as admin. IM really lost for that all ****.
    FluX tomorrow my friend comes to my home and we will use his paypal, so tomorrow will host my server on your service, i would like know if have some like panel control for mutators, vote option for game mode (waves - obj) dificulty, repeat map, kick option, is what i would like have, mutators, antiblock on trader time, show weapon name when pick up, damage on zeds at left down corner of screen, i think can be all, and the maps options, to choose between wave and obj modes, and all dificultys. Tomorrow will be your costumer. Cya man.
    My name on steam is PissJar - who can video edit? I'm running a RPG server but my RPG doesn't call IDRPGMod anymore i renamed everything
    Okay, don't worry I was just wondering so that I could attribute that fact mentally. I spoke with FleshHound a little on a workshop item.
    Hi!

    I used google and looked around on www.fluxiserver.co.uk, but found no answer to this.
    Can I download FluXiPerks mutator somewhere so that I can host it on my server?
    I can't play on your server because I'm not from UK and thus have huge ping (>200) that makes game unplayable.
    Hello Flux , i have 1 big question : u know if i can play with KFL perks vs normal zeds ? , because if i select kfl veterancy handler v92 ,vs normal zeds i get a crash when i hit / shot 1 , Thanks.
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