You'll need to edit the Trader .ini file directly, as mentioned in the first post. You can't do webadmin modding on the custom trader.
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So, s there any way to code in a pick up/move feature? i always drop one when i need it but don't wanna camp that area later, so i just end up with a random turret :/
Aye - and possibly its damage. Could a version be released that put those into the config properties of a mutator?
Marco has used a difficult way of doing this mutator. EVERY file is inside the .u which is why you have only the one three files in total (.u, .ucl, .ini). What I mean is, animations, textures, etc etc are inside this file too. These are probably the files you're missing.If I'm not mistaken, you can configure the turret's damage using the provided ini.
HitDamages=5
I wanted to modify the price and volume of the turret sounds but it's missing some files when decompiled.