Having actually talked to my crew members, I agree. It's really fun and the extra set of eyes are invaluable.
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Pretty much this :IS2:My main concern is that TW doesn't understand how bad it is when a shell pentrates armor. You get molten metal, spalling and a shockwave pass through the tank if a shell penetrates the armor. In RO2 your guy just says "oh no, we're hit" and then you resume as if nothing happened.
With the fully modeled interior, I was hoping that if a shell penetrated, you'd be momentarily switched to a first person view of the interior if a shell penetrated and see the crew covering themselves from the shrapnel and smoke.
There's also no indication that T-34s need to try and move as much as possible. Therefore, players who don't know better sit and go head to head against the PZ IVs, which is suicide. Then they complain that the Russian tank sucks. There needs to be SOMETHING in game that tells you to try to flank the Germans. Rather than it be an annoyed person who knows better, which half the people won't even read his messages in chat anyway.
The damage system doesn't seem to be working right. It feels like Ostfront on day 1 when the code somehow got broken - that is, it plays like CoD: UO tanks with HP system instead of a damage model.
I can understand needing multiple shots to the front to destroy a tank, as its not as easy to hit the right spot.
How does that work? And why does the commander in the T-34 get killed so often? I know those early T-34 models had a shot trap between the hull and the turret, so why would it kill the commander 10x as often as jamming the turret or blowing the turret off completely?
Balance is a dirty word around these parts. But there's easily balanceable problem right now, and that is the number of AP shells each tank gets. Panzers get 34, T-34s get 19. Why? The T-34s get about 50 HE shells. What's the reason for having so few AP rounds? Its obviously not due to a small ammunition cache if you can fit FIFTY HE shells along with the 19 AP ones. The T-34s have to fire more shots per kill than the Germans, and yet they get less ammunition. I thought it was because teh T-34s couldn't hold a lot of ammo, but when I saw all the HE rounds in there, it made me wonder what was going on. The game doesn't account for poor quality Soviet armor, or ammunition shortages, so why would it account for AP round shortages?
Here's another problem that is kind of a balance issue: The T-34 has zero commander vision slits.
There is also, as far as I know, no way to move the turret while unhatched.
Maybe the devs would be smart in hiring Amizaur (AB) or Shurek (DH) to rip everything out and start over again with the tanks.
(...skip 80 posts of discussion, replying directly to the OP)
Maybe it's the realistic load out.
it's an enemy at the gates loadout on the tanking map though - one of the tanks gets a gun, the other just carries a spare 20 ap shells and transfers to the first tank when all the crew gets killed . You'd think they knew they'd be fighting mostly panzers and change the ammo loadout accordingly...
You do have the periscope. Scroll off the gunsight, and right click. It'll look almost exactly like the gunsight, except the gun won't be on the right, and your view will be higher. You'll be able to look around 360 without moving the turret. If you hit USE, you'll link to the turret, and can aim and fire the F-34 cannon directly from that position. You can't fire the coaxial MG though.
They had to make a compromise because you also have to drive the tank if no other players are in the tank with you. You can't use WASD for driving and shooting at the same time.
I also agree that it was more "real" to use WASD for shooting but that's the price you pay for "being" a tank
Yes, round bouncing was fun and real. Maybe they will give it back to us.
Anyway that map has bigger issues now.
Where did you get that T-34 is inferior compared to PzIV. Only later versions of PzIV had more frontal armor then T-34. But in '42 armor of T-34 was still good. In this game T-34 gets one hit even by AT rifles and that's load of BS.You and the other guy who mentioned this have a fair point but, I'm worried people may not stick around long enough to learn to flank. Maybe that's a good thing though. Probably better to have a few servers with vets throughout the lineups rather than a bunch of new people sitting on a hill with an inferior tank wondering why their invincible T-34 is getting destroyed so much. Its still annoying when you see the Russians sitting doing nothing and there's only a few people attempting to flank and cap objectives.
You can kill a Panzer with a T34 but it feels like David vs. Goliath