Seriously guys: tanks are a mess

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GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
745
337
0
New Jersey
I find it bizarre that they spent hours and hours and hours slaving over minutia regarding the interior..... then they dumbed the gameplay?? :confused:
 

OldRavenNL

FNG / Fresh Meat
Aug 23, 2011
90
18
0
Eenrum
www.cnc-lab.nl
How do I stop the idiot AI from shooting the main gun when I'm in another position? I mean, I wouldn't mind too much if he didn't totally suck and getting the round on target. All he does is give my position away and depletes my ammunition.


yes please... I would love to be able to tell the gunner to shoot.. now he just rotates the turret when he sees something and shoots.
Even if I'm totally looking the other way.

I'm fine with AI in the tank.. think it's a great idea.. BUT THEY HAVE TO LISTEN :D

So to summ it up.. all they have to do.
Make it easier to invite a friend in the tank.
Add turret control with keypad, and/or add the num keypad to order or move the turret when you are in the commander seat (8=12 o clock, 6= 3 clock etc)
Be able to stop the ai gunner to pick his own targets and fire at will!
 
F

Field Marshal Rommel

Guest
You have got to be kidding? Sure RO2 needs some tweaks and fixes here and there but it's nowhere near the Benny Hill-themed vanilla RO1 tanking with extremely exaggerated angling advantages, slow fire-ball projectiles and really simplified damage model.
Unless you're talking about tanking in DH which is pretty damn solid, or maybe the Armored Beast mod which at least makes the tank combat playable, but vanilla RO1? No, just no.
Maybe the devs would be smart in hiring Amizaur (AB) or Shurek (DH) to rip everything out and start over again with the tanks.
 

MikkOwl

FNG / Fresh Meat
May 15, 2009
233
57
0
Sweden
Perhaps clicking the 'use' key or fire button could toggle 'fire at will' and "hold fire' for the AI. Would help remedy some of these things.

I have only used the T34 a little, but overall it is a much improved experience over RO1. The worst problem for me is the complete lack of communication inside the tank. Some crew member keeps talking about irrelevant things (mostly), but they don't bother calling out targets, even if they are shooting at tanks or AT infantry. A human player would be the same deal, since they can't talk to you through VOIP (everyone on the whole team would hear it, no?) and typing is out of the question.
 

PanzerLeader

FNG / Fresh Meat
Sep 5, 2011
17
0
0
You have got to be kidding? Sure RO2 needs some tweaks and fixes here and there but it's nowhere near the Benny Hill-themed vanilla RO1 tanking with extremely exaggerated angling advantages, slow fire-ball projectiles and really simplified damage model.
Unless you're talking about tanking in DH which is pretty damn solid, or maybe the Armored Beast mod which at least makes the tank combat playable, but vanilla RO1? No, just no. I actually tried it again a month ago or so but DH, the AB mod and tank sims like Steel Fury: Kharkov 1942 had spoiled me and it was just simply unplayable.

All in all I'm impressed with the fidelity and the extremely HEAVY feel of the tanks in RO2. It certainly feels like you're driving around in a big, heavy, noisy tank and not the RC-cars of RO1. I simply love all the little rattling and "clonk" noises happening. Mad props to the sound guys of this game.

One of my biggest complaints with RO2 tanks that I haven't seen mentioned yet (granted I haven't read every single post so excuse me if it has) are the penetration and ricochet sounds which need some variation. The volume of them also needs to be lowered greatly when it's other tanks taking the damage. Sometimes it's hard to know if it's you being shot at or your buddy 50 meters away. A hit to your own tank should be VERY noticeable.

In DH and Ro1 I feels much more immersion than I do in RO2. Tank Combat feels to me like the Tank Combat in COD3 (may have been 4 whichever was WW2 desert). Anyhow that is what it reminds me of. The intensity in RO1 is much greater imo

Have no idea why you had such a hard time with Tank Combat in Ro1. Never heard of Steel Fury so I have no point of reference
 
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Shadylurker

FNG / Fresh Meat
Aug 31, 2011
35
50
0
Having played WWIIol for some time, I remembered the sweet spots on the panzers, works the same in this game, can blow them up in one shot to the right spot.
 

Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
In DH and Ro1 I feels much more immersion than I do in RO2. Tank Combat feels to me like the Tank Combat in COD3 (may have been 4 whichever was WW2 desert). Anyhow that is what it reminds me of. The intensity in RO1 is much greater imo

Have no idea why you had such a hard time with Tank Combat in Ro1. Never heard of Steel Fury so I have no point of reference

Where did you get the idea that I had a hard time from? It certainly isn't mentioned anywhere in my post.

Let me simplify it a bit. Let's say you're used to eating delicious cake, could you go back to eating buns that spent way too much time in the oven and where salt was used instead of sugar? No, of course not. That's how I feel about vanilla RO1 tanking with no mods.

I simply can't go back to driving an RC-car around and shooting fire-balls at people, where you just have to angle the tank a bit and it becomes invulnerable to everything you can throw at it, when I'm used to the MUCH more realistic tanking in DH and even RO2. Even though RO2 still has some flaws it's still much superior to vanilla RO1.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Here's another problem that is kind of a balance issue: The T-34 has zero commander vision slits. That's how it was, and thats how it is in the game. That's good.

You do have the periscope. Scroll off the gunsight, and right click. It'll look almost exactly like the gunsight, except the gun won't be on the right, and your view will be higher. You'll be able to look around 360 without moving the turret. If you hit USE, you'll link to the turret, and can aim and fire the F-34 cannon directly from that position. You can't fire the coaxial MG though.
 

Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
I've oly played 2 Tank games as Ruskie and got about 5 destroyed ttanks, and all kills were one-shot aimed at weak spots.
But I guess maby I was lucky.

p.s. I can recomend two AT grenades, them Panzers can't catch me runnin'!
 
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PanzerLeader

FNG / Fresh Meat
Sep 5, 2011
17
0
0
Where did you get the idea that I had a hard time from? It certainly isn't mentioned anywhere in my post.

Let me simplify it a bit. Let's say you're used to eating delicious cake, could you go back to eating buns that spent way too much time in the oven and where salt was used instead of sugar? No, of course not. That's how I feel about vanilla RO1 tanking with no mods.

I simply can't go back to driving an RC-car around and shooting fire-balls at people, where you just have to angle the tank a bit and it becomes invulnerable to everything you can throw at it, when I'm used to the MUCH more realistic tanking in DH and even RO2. Even though RO2 still has some flaws it's still much superior to vanilla RO1.

You said it was unplayable so to me it seems you had issues dealing with it. I played it and found the tank combat to be extremely fun challenging and felt realistic as much as a game could be and more so than anything that came before it that I have played.

I played the tanks here and it didn't feel immersive. The tanks controls were awful and the balance was questionable. I hate that I cannot control the turret with my keyboard like I could in RO1. I also don't like you can't exit the tanks.

That being said I am pretty sure it will get better as Tripwire is a great group
 
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Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
Hell I'd just be happy if I knew WHO was in the tank with me if I'm team tanking. Everything else has already been spoken for the OP.

You can always check the squad list to see who's in the tank with you. I guess it's a bit of a roundabout way but it works for now. On another note, is there a way to actually give orders to the guy in your tank using the same voice commands (go right, left, stop etc) as you can give to the AI? They always stop working once someone gets in the tank with me.
 

LordKhaine

FNG / Fresh Meat
Dec 19, 2005
1,008
120
0
UK
Just a bit of advice that kinda half solves the binocs issue. Don't forget you can zoom with the commander unbuttoned using the infantry zoom key. It's a great help I find.

And yes, the tanks have many flaws. But at the same time I find tanking already a lot more enjoyable than it was in RO1. The fact you can control the tank with the keys means you actually get tanks... moving, instead of just sniping on contact with the enemy.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
You can always check the squad list to see who's in the tank with you. I guess it's a bit of a roundabout way but it works for now. On another note, is there a way to actually give orders to the guy in your tank using the same voice commands (go right, left, stop etc) as you can give to the AI? They always stop working once someone gets in the tank with me.

I still used the left and right turn as if I am commanding the AI. Its up to the player driver if he wants to listen. In the one instance I had someone with me, he actually listened well, just a bit slower than the AI would have.
 

Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
You said it was unplayable so to me it seems you had issues dealing with it. I played it and found the tank combat to be extremely fun challenging and felt realistic as much as a game could be and more so than anything that came before it that I have played.

Unplayable in the same way as World of tanks is to me. There is very little realism involved in vanilla RO1 tanking and therefore not any fun to play when I'm used to much better tank games.

I still used the left and right turn as if I am commanding the AI. Its up to the player driver if he wants to listen. In the one instance I had someone with me, he actually listened well, just a bit slower than the AI would have.

Really? Like I said, those commands stop working for me the moment someone else gets in the tank with me. I guess it's a bug then.
 
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Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
So I finally hopped into a Panzer with some real life friends. It took us....almost an entire round to get all three of us in the tank. We had major sync problems, where two people would be in the tank just fine, but the 3rd person existed in some sort of weird in-between place. One friend said that, the way tanks work, all players exist at the bottom of the map in basically a secret room that contains the interiors of their tanks. At least that's what he gathered when he was bugging the **** out trying to get into our tank.

ANYWAYS......The difference between tanking with the AI and tanking with live people you're communicating with is night and day. And it's just a lot of fun. Screaming at each other in accents "Twenty degrees left!" "Yes mein Panzerfhurer!" "Tank, 3 o'clock!"

It was really awesome and my one big problem with the tank (being able to see anything is time consuming and a pain in the ***) went away.

So if they fix the bugginess of tanks and squads (tanks seem broken about 50% of the time on mixed mode maps) and have some better maps for us to play them on....I will be quite happy. The sensation of team work and coordinated effort while tanking is really, really rewarding.

Only other thing I would add is that tank crew members need to get a larger share of points and honor for what their tank does. The Commander takes the lion's share.
 

PanzerLeader

FNG / Fresh Meat
Sep 5, 2011
17
0
0
Unplayable in the same way as World of tanks is to me. There is very little realism involved in vanilla RO1 tanking and therefore not any fun to play when I'm used to much better tank games.

I didn't think WOT was anywhere near what RO1 was. Again I have never even heard of the tank sim you are referring to.