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HC FPS gamer here, a few suggestions.

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Ok so I played RO. I was impressed with the graphics and realism. I turned up everything and the graphics are better than COD2 maxed out!!! Maps are GREAT and very detailed. So I imagine the graphics on RO2 will be outstanding. Now, the movement and control are so different, slow, but over it's fine. Something I have to get used to and it's going to take some. Sniper was a blast!!! Oh I could do this all day, but then that's a problem. Keep your fingers crossed if can get the class you would like to play. Not getting to play what you want sucks. Which brings me to the next topic.

OK now for the big one! YES it needs FFA and TDM something bad. I mean, guys, new people just coming into this game with a COD background are going to hate it from the start. I honestly want to learn the controls, practice with the weapon like like, get a feel for aiming, leading, timing and movement. It's so different it gets frustrating. I do hope the new RO2 has one toggle to hold weapon sights, then release. Using a proper bolt reload the weapon sights should not leave your eye. One button to shoot, another to reload while bringing the weapon down, another to bring it back up, another to fire? Too much wasted time and effort. I hope at least one step is taken out. :confused:

Ok now, new people will need to feel the satisfaction of shooting peeps right from the get go if the are going to have any fun with it. I respect you guys for playing this game, it's not easy. If I could only run around and shoot peeps for awhile it would be so much more fun at the start. There were people yelling at me from the get go. YES it WILL work as a FFA/TDM game, maps are GREAT and it would be a big hit with my community of players. To bad, cause I'm sure we won't see it. :confused:

I'm a massive Cod player aswell, over 6000hrs cod2/4 combined, How come I'm not banging on about ffa and tdm.

I don't see the problem, like numerous people have said already if it's really ffa you need that badly go play the other 100 fps,s with ffa and tdm in. :confused:
 
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I do hope the new RO2 has one toggle to hold weapon sights, then release. Using a proper bolt reload the weapon sights should not leave your eye. One button to shoot, another to reload while bringing the weapon down, another to bring it back up, another to fire? Too much wasted time and effort. I hope at least one step is taken out. :confused:

You can probably get the IS hold/release functionality with a keybinding. In ROOST, add the line "I=ROIronSights | OnRelease ROIronSights"

I'm not sure why you're pressing so many buttons. You can go to IS, hit Left Mouse button to fire, and hit Left Mouse button again to work the bolt, and it automatically goes back to IS*. Ramm mentioned there will be an auto-bolt option.

RO originally had auto-bolt, but most people wanted the option to have manual bolt. It really helps with the scope to spot if you got the hit or not when you keep the scope up. Also, helps if you need to bash or bayo right away. With interruptible actions, this shouldn't be such an issue.

*I actually like to un-IS when trying to stay behind cover, after firing a round. It adds a couple of extra steps, but it keeps you from getting shot while bolting.
 
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That's fine, I'll move on, but it's too bad you guys can't accept something that has no affect on your game type. I just don't understand how it's going to hurt RO in any way. Many would agree, it will really help transition people into a new game. Be the proud, and, well, the FEW.

Mormegil, I'll try that. That does makes sense now. Thanks
 
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This has been said before but Tripwire is small company and they have more important things to work on.

I'm pretty sure this game will be TWI's biggest hit and people will buy it because of the realism and atmosphere, even some of the HC FFA cod players. Sure HOS might sell a little better with FFA, but i hope that if they are making more game modes, they will be focusing on making more innovative and fresh modes that fits better in this game.

:IS2:
 
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Why are the hits on this thread so big?

For the same reason any newspaper headline saying "Paris Hilton topless" in the same sentence is bound to cause notable attension among some crowd, or Kim-whoeverthehellshewas with the same context. Now putting it in less universal joke, if you were to dress up in A-SS uniform and march to the nearest synagogue and start yelling "JUDEN RAUS", it would bound to cause very major attension among religious people, authorities, political groups and people who just happened to hear or read about it. In both cases the notable amount of publicity they got still has nothing got to do with the quality of the content, but dirt sells.

Obviously this place isn't big time popular media, but making a thread with mildly intriguing name that has run its course from legit question to indirect flamewar is no diffrent in terms of popularity. Some enjoy the drama, some like to keep themselves updated about the situation and some like to facepalm because it's getting more and more ridiculous. Gives a whole new meaning to the saying "beating a dead horse."
 
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Not even CS (Greatest fps game ever made, although very old and I can't believe so many people still play it so much) is shipped with FFA. Why oh why would RO2 need it?

You seriously are telling us that CS is to serious for the COD crowd? The words O-M-F-G has never been so fitting as now.

(Yes CS has FFA, but community-made, and that is how it should be for several obvious reasons I won't even mention.)
 
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The thread has gotten big because it's the super hardcore RO fans feeling threatened by the idea that RO2 may be more appealing to a broader audience than people worried about the dimensions of a pin on a uniform or the historically accurate bolt action reload timings....
You have 72 posts and obviously haven't been on here long. There have been threads 3 times this size debating (serious) suggestions.

And then there's the IS-2 thread of course. :IS2:
 
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I really hope we can't pick any class we want in TDM. The one thing I hate the most in BFBC2 is that most players pick the sniper role. I hate this sooo bad... Seriously man, why haven't you complained about BF series not having FFA too? And why RO, a realism focused game, should have FFA, while a arcadey game like BF doesn't have? COD is a regular shooter without solid objectives, where the only thing you should to is kill without reason, like most FPS games; RO is an objective based war game, with a completely different mentality and pace. Mixing RO with COD is like mixing gospel with porn.
 
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1) Tripwire are not aiming this title at maximum sales to begin with, if they where, they would not be making Ro2 for the PC in the first place, certainly not, they would be making a cross-platform modern combat shooter, because thats where the big money is right now, not WWII, certainly not the Eastern front of WWII of all things, and not the PC either.

Ro2 is a niche product, aimed at a specific target audience, people who like realism, people who like harcore skillbased gameplay, PC gamers who have grown tired of bad console ports and mainstream cookie cutter shooters, and are ready for something more substantial and challenging, that sort of thing.
It is not a cookie cutter shooter that tries to please everyone and their dog, like the CoD and BF series.

And yes, that means Ro2 wont sell 2 million copies, nobody is expecting it to, not if they have any sense of reality anyway.
Sorry, but WHAT?!? What do people think we are, some bleeding charity or something?? We do this because we love it, we love RO (and KF) - but we also want as many people playing OUR games as possible!

Of course we aiming this at maximum sales! We are aiming it for AAA sales on the PC, based off our own style of FPS. If we then get to push that same beast over to console, to increase sales even further, we will!

I do get the impression that some of the hardcore fans ARE missing some of the point here, so I'll have a little rant...

I don't think people understand how many copies of RO have actually been sold. And we've sold even more of KF. And we want to sell yet more again of RO2. On PC, which is our "home".

RO2 will be an FPS built for PC, for those who like the RO style of gameplay. BUT it is also intended to draw in a whole new audience as well - not by giving them a clone of what they already have, but by attracting them in and "converting" them ("educating", if you prefer) to our realism-based gameplay. We are NOT going to achieve that by having our heads buried in the sand - "RO2 will be RO1 with better graphics" simply won't cut it in ANY market.

RO2 will deliver all the goodies that RO1 delivered, that the hardcore fans love it for. AND it will deliver more besides. Firefight, for example, as our take on TDM. All the RO mechanics, but pared down to a single task - kill enemies.

We already know full-well that we can't expect CS/CoD junkies to make the leap to RO hardcore in one giant leap. We have to entice them across, attract them to the dark side. Those who play CoD in hardcore clan matches are just one clear target audience for us.

So, when people from those environments head over our way, ENCOURAGE THEM. RO2 is costing a LOT more than RO1 ever did - and, if you want the franchise to continue, with Tripwire at the helm, creating the game you love, then HELP US to draw these people in.

Just because they don't speak your language, don't understand RO, is no excuse to turn all xenophobic on them. And you may well want to try LISTENING to some of them. We have been. We have been thinking for the last 4 years about how to pick up on elements that those groups like - and deliver to them. But in OUR style. So that it also delivers to the RO faithful.

In summary: listen and learn from newcomers to the forums. Help us think about which elements we can learn from (consider single-life gametypes as an example - now "Countdown") to improve RO. And stop being so ****ing defensive about everything - we don't need to be defensive. Take a look at the latest PC Gamer (with subscribers from 4th Jan) for yet more reasons NOT to be defensive. In case you hadn't noticed, Tripwire is on the OFFENSIVE with RO2 - we're taking it to those other arenas and converting them, not the other way around.

It isn't "NO, we can't possibly ever have THAT in RO". It is "Oooo - we dunno how that would work in RO. Do people really pay that ****? Lets chat about ideas HOW we could deliver on that in the RO style."

We're putting a butt-load of time into making the game RO players want - AND trying to draw in new blood. We'd appreciate HELP with that.
 
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@Wahoo, If you don't like RO gameplay, that means your taste is different than ours. That's normal, where some people like things which other don't. However if you want to stay here keep up with rules.

Newcomers should play on RO rules if they want to feel the game spirit right. RO2 wouldn't change into another CoD product because somebody is to lazy to learn new things. HoS wouldn't be another mass-selling-multiplatform game and that's why this game would be so good for PC standards.

@Knighted if you don't care about historical accuracy, realism and proper feeling of weapons that means you are looking for wrong game.

WWII weaponry redefined: True to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more, create WWII weaponry that has no equal.
Again: CoD games don't have anything from above, weapons feels there like toys, but free for all mode is there, gameplay is funny and careless, so that game would be better for you maybe?

Golden rule here is quality over quantity. People who loves quality will buy it anyway.

ps. CoD developers forget sometimes about dedicated servers :troll:
 
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