HC FPS gamer here, a few suggestions.

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wahoo4

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Guys you are not going to lose the hard core fan base to some other noob game type. No way, but you will build a group of them.

Another thing @TW, don't over think FFA and TDM. If you can make it better great, but it's meant have crazy action and a lot of spawn killing happens. Each server police it's own for spawn camping. It's the nature of the beast, but people have fun. Check out the ROC FFA in COD5. I think it's a 30 player server and it's full 24/7. It's nothing but crazy kill, kill, kill, spawn die, but it takes a different kind of skill to win. I just go there to pratice with my bolt. It's super fast, make the shot as fast/accurate as you can or die. :eek: I learned to be super fast and accurate with my bolt playing it. Look at it like this, each game type can teach you something to improve on your skills. TDM guys know every little nook and cranny to shoot you from. Now with RO, I'll bet the player tactics are even better, but the point is you can learn and practice something from each game type. Each is a stepping stone.

I forgot to mention the proud and the FEW. ;) My tactic? Wear you down into submission. Muhahaha.....
 
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Grobut

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Mate, TWI is not Treyarch, TWI employs about 30 people, nothing more than that, and they do not have an industry giant like Activision watching over them, ready to throw hundreds of millions of dollars at their project, and they do not have access to sattelite development teams like it exists within the publishing houses.

TWI is a small independant, they can't just throw people at little side projects like Zombie and DM modes the way Treyarch can, they would have to halt development of the main game to buid your FFA mode, and delay the release for probably several months.


And yes, it would take that long to make it, because if you would actually listen to what we are telling you, FFA is not going to work with the standard RO assets, they would have to make and playtest maps just for this gamemode, and change the core gameplay mechanics for it too, or it wont be fun to play, the way RO is made is not directly compatible with FFA at all, and you would understand that if you had played it for any real length of time, it would not be fun, and nobody from the CoD community would want to play it in that state.


And all of that just for a silly "for fun" gamemode, that the game isen't really about or aimed at in the first place, and which could just as easilly be made by the Clans themselves, the game will have a full SDK at launch, and this could be done with a few maps and a mutator fairy quickly (because modders don't have to playtest this stuff for months before release, unlike a game company, who has to get it right from the start), the competitive community is used to making tweaks like this, and the talent is there for it, and hell, this is exactly what the SDK is for in the first place, thats why it's there.
 
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wahoo4

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It sounds like your intentions are just to get the game in your hands. Rush the game, I would not. If it's that easy for someone to mod it then it's not going to be an issue. That's why I said don't over think it. Jedi mind tricks don't work on me. lol
 
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LemoN

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It sounds like your intentions are just to get the game out. Rush the game, I would not. If it's that easy for someone to mod it then it's not going to be an issue. That's why I said don't over think it. Jedi mind tricks don't work on me. lol
Could you please at last recognize the fact that the current type of maps won't work for DM and the class based system provides a lot of problems to solve?

At last respond to one of the arguments brought up instead of basically saying the same thing all over again. That's called a constructive discussion. ;)
 

wahoo4

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Because in FFA there is not an emphasis on maps. You use what cover you can, or you drop and shoot if your in the open. Most spawn points in FFA are on the edges or around cover in the map. Sometimes you get a good spawn area, sometimes you don't. You clear areas and move to a better tactical spot if you can. Being in the open sucks, but you got to deal with it. More people in the game the smaller your area of influence becomes. Good players play that way at least.

Why won't the maps work? What about the game's new way of changing the map size when there are lesser players in the game? Can't this work in FFA? Can't they set up spawn point anywhere within the game? I think they can and I don't think it will delay the game any. FFA is not about conventional tactics, it's about instant action. For big maps, well, you grab the sniper rifle. TW will have to open the weapon classes in FFA so each person can pick. Depending on the map you grab what you want. It's easy play and you shoot anything that moves.
 
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Snuffeldjuret

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If BFBC2 didn't have FFA, why the ************************ heck would RO2 have it? Somehow I doubt that FFA would have been even remotely fun in BFBC2.

But what was fun in BFBC2 was "Team-FFA" as in 4vs4vs4vs4. Maybe that could be satisfying enough for some people. 4vs4vs4vs4 or 8vs8vs8vs8, then you get to shoot at approx 75% of what you see running around, unless you stick to your squad that is ^^. Might also be easier to implement, and make more sense as it is still team based.

The question is, do you want just a cluster****, or do you want pure FFA strictly? I haven't figured that out yet. So, do you want pure FFA or just a cluster**** mode?
 
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NoxNoctum

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^^Great point

The fact is TO IMPLEMENT FFA would mean taking development time and resources AWAY from more important things, like for one, polishing everything that it's in there, and the speed with which we get new vehicles and maps post-release (this has been promised)... I for one would rather see a Sz.kfz.251 show up in the game sooner rather than them wasting time on a game type that will be really really lame in RO.

BC2 is wildly popular and has TDM amongst other things... no FFA as Snuffwhatever said. RO doesn't need to waste development time and resources on FFA either. If anything, having a retarded FFA mode included would hurt it in the reviews, because reviewers usually detract points for "extra crap that's not fun", even if it is "extra".

And you STILL have not played the game (or if you have not more than a few hours unless you went on some crazy binge like I did when I got it), so you won't know why we're telling you this is a waste of time unless you play it, and play it for a while.
 
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=GG= Mr Moe

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I agree, having an FFA mode would really dumb down the game and really not be what ROHOS is about. Also, all the options would probably have to have been thought about and implemented early in the game's design process and trying to add stuff like that now would take away from finishing and polishing all the other things they are working on.

Really, I am all for having more players (and I think ROHOS will really outsell ROOST) but there really are other games out there if players want to concentrate on FFA and not experience everything else ROHOS has to offer. Enough said, besides play the game!
 

wahoo4

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Yes, I agree, I will have to play RO, but I've seen much of it on youtube. It's not RO2, but maybe TDM would be a better game idk, but come on though, it will not take away development from the game. Put down some spawn locations and let players choose a weapon. Many people are entrenched in BFBC and there's no FFA. What a better time to add it? RO2 can give FFA a new take. The time is now. I guess we can all agree to disagree. It don't matter to me, but I know without FFA many clans won't play it as said in my above posts. It's going to be up to TWI. I feel like a broken record. See you in the game. There must be some interest in what's being said here. 3,123 hits thus far.
 
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DirtyRat

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I love RO but I also enjoy a game of CoD now and again *dodges sticks and stones*.

They are totally different beasts, I prefer CoD for a quick blast for 15 or 20 minutes, it has an immediacy that RO does not but this is not to ROs detriment because RO gives you a much more immersive experience, and it's a game I will happily sit and play for hours at a time.

FFA is not a gametype RO needs, and there are plenty of other games out there that do this kind of gametype better.
 

NoxNoctum

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Yes, I agree, I will have to play RO, but I've seen much of it on youtube. It's not RO2, but maybe TDM would be a better game idk, but come on though,it will not take away development from the game. Put down some spawn locations and let players choose a weapon. Many people are entrenched in BFBC and there's no FFA. What a better time to add it? RO2 can give FFA a new take. The time is now. I guess we can all agree to disagree. It don't matter to me, but I know without FFA many clans won't play it as said in my above posts. It's going to be up to TWI. I feel like a broken record. See you in the game. There must be some interest in what's being said here. 3,123 hits thus far.
YES IT WILL. IIRC the dev team has 30 people. More than the 3 that made RO but still, tiny in comparison to IW and Activision etc. etc.

Oh and it has 3123 hits because people are going bat**** over your suggestions.

Anyways you're not allowed to offer suggestions till you play RO. My word is final and if it is not followed you will banished to Hades along with the KT and you'll be helping Sisyphus out. What the hell are you doing on the forums anyways if you bought the game?
 
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Nimsky

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What is so ****ing hard to understand that by adding this:

1. Include silencers:troll:
2. Include weapons perks similar to World at War.:troll:
3. Include knifes:troll:
4. Scope cross hairs must be hair thin for good distance shots. Please fix that, otherwise you lose the target.:troll:
5. Make controls like past COD games.:troll:
6. Have a Free for All game option.:troll:
8. Keep a balance of between over kill realism and easy play ability. :troll:

... they will definitely lose their current fanbase. It's really impossible to convince you of this simple fact, isn't it?
 

SolitarioSoldat

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Oct 28, 2010
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W4hoo please go ploay the damn game for 30 min and come back here talking smack how right you think you are,at least then we will know you played RO!!!!!!

Otherwise bro,you got no clue,and as for FFA being fast reaction type of game,yes in COD,not in this game,everything here is affected by everything,running,weight of classes specially MG class,sway while aiming,increased sway if out of breath or continous aiming without resting ur weapon on some object or just simple putting it down to rest your hands.
Fast reaction FFA game type wont work in RO nor in RO2,its build around RL aspects,BUT BY NO MEANS YOU HAVE DOWNLOADED THE GAME,FOR **** SAKE PLAY IT AND COME BACK TO DISCUSS SOME MORE.
 

Knighted

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You guys gotta stop attacking anyone from the outside of this seven year old hardcore RO enthusiast group. Tripwire isn't going to get a hit game by updating the graphics. Maybe if you guys worried less about the hue of a tracer round, and more about gameplay mechanics, we'd have better discussion and a bigger forum following.
 

Chadwiick

FNG / Fresh Meat
Dec 21, 2010
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You guys gotta stop attacking anyone from the outside of this seven year old hardcore RO enthusiast group. Tripwire isn't going to get a hit game by updating the graphics. Maybe if you guys worried less about the hue of a tracer round, and more about gameplay mechanics, we'd have better discussion and a bigger forum following.
Yeah, like dying it is soo lame when you die. It just feels wierd and I don't feel like I died, I feel like I just decided to role over and die, I hear nothing except maybe a little poink but that's it. :(
 
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Grobut

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You guys gotta stop attacking anyone from the outside of this seven year old hardcore RO enthusiast group.

Ohh please, look at the first responses to this thread, people, myself included, tried to be nice to the guy and explain things to him, and only a couple where a bit crass, but not really to him personally, mostly just to his suggestions.
That's actually quite good for an online Forum, don't belive me? Go take a look at the Steam forums.. *shudders*, now that's bad, really bad, and sadly quite reprisentative of online communities.

But it only goes so far, several pages of this guy wholesale ignoring everything people have said, and just repeating his poorly founded opinions EVEN LOUDER, has withered away the patience and goodwill of everyone around him, as well it should, because that's no way to behave.


As for you, yeah, you've been flamed, and for much the same reason, you utterly refuse to listen to any counter arguments or reason, and just continue to repeat yourself even louder, without even attempting to show any proof or rational argument for your position, but more so, you seem incapable of presenting an argument, without also trying to insult the entire community you find yourself in.. yeah, that's not gonna sit well with people, and it should be readilly apparent why.

Tripwire isn't going to get a hit game by updating the graphics. Maybe if you guys worried less about the hue of a tracer round, and more about gameplay mechanics, we'd have better discussion and a bigger forum following.

1) Tripwire are not aiming this title at maximum sales to begin with, if they where, they would not be making Ro2 for the PC in the first place, certainly not, they would be making a cross-platform modern combat shooter, because thats where the big money is right now, not WWII, certainly not the Eastern front of WWII of all things, and not the PC either.

Ro2 is a niche product, aimed at a specific target audience, people who like realism, people who like harcore skillbased gameplay, PC gamers who have grown tired of bad console ports and mainstream cookie cutter shooters, and are ready for something more substantial and challenging, that sort of thing.
It is not a cookie cutter shooter that tries to please everyone and their dog, like the CoD and BF series.

And yes, that means Ro2 wont sell 2 million copies, nobody is expecting it to, not if they have any sense of reality anyway.

2) What gameplay mechanics!?!? unless you can prove to me that you have actually played Red Orchestra 2: Heroes of Stalingrad (which would be impressive, considdering the game isen't even released as a cloused Beta yet), then you are making this **** up!

You are like thouse crazy religious people who walk around with a sign reading "The world is comming to and end!", you have zero factual evidence that Ro2 even has any problems with its mechanics, and yet you are DEMANDING that they change the game allready.. to what and how!?!? you don't even know, and wont say, BUT THEY MUST DO AS YOU SAY OR THEY ARE DOOMED!!!

Get a bloody grip on reality mate..
 

wahoo4

FNG / Fresh Meat
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Ok so I played RO. I was impressed with the graphics and realism. I turned up everything and the graphics are better than COD2 maxed out!!! Maps are GREAT and very detailed. So I imagine the graphics on RO2 will be outstanding. Now, the movement, controls are so different, slow, but over all, it's fine. Something I have to get used to and it's going to take some time. Sniper was a blast!!! Oh I could do this all day, but then that's a problem. Keep your fingers crossed if can get the class you would like to play. Not getting to play what you want sucks. Which brings me to the next topic.

OK now for the big one! YES it needs FFA and TDM something bad. I mean, guys, new people just coming into this game with a COD background are going to hate it from the start. I honestly want to learn the controls, practice with the weapon like like, get a feel for aiming, leading, timing and movement. It's so different it gets frustrating. I do hope the new RO2 has one toggle to hold weapon sights, then release. Using a proper bolt reload the weapon sights should not leave your eye. One button to shoot, another to reload while bringing the weapon down, another to bring it back up, another to fire? Too much wasted time and effort. I hope at least one step is taken out. :confused:

Ok now, new people will need to feel the satisfaction of shooting peeps right from the get go if the are going to have any fun with it. I respect you guys for playing this game, it's not easy. If I could only run around and shoot peeps for awhile it would be so much more fun at the start. There were people yelling at me from the get go. YES it WILL work as a FFA/TDM game, maps are GREAT and it would be a big hit with my community of players. To bad, cause I'm sure we won't see it. :confused:

Don't fight with them Knighted, it's the same 5-6 guys here that keep posting they don't want it. Why are the hits on this thread so big? As I said in one of my first posts, "We are watching" They are here mostly waiting for an answer if there will be a FFA and TDM. Do you see any other thread this big? Not even close, before I posted on this forum? They are the silent giant, waiting....for something.
 
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