BDVehicles on the way

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Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
Sweet dickings! Please for Gods sake add in the toilet car from ut2k4 pleasey pleasey please please
 

Giles M.

FNG / Fresh Meat
Jun 1, 2010
73
2
0
i like the realistic take and using the vehicles already in game is great because im the kind of guy who likes realism or at least things that fit into the game. why not just code the zany vehicles into black cheetahs vehicle mod since it already features some crazy vehicles from some of the same games
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
i like the realistic take and using the vehicles already in game is great because im the kind of guy who likes realism or at least things that fit into the game. why not just code the zany vehicles into black cheetahs vehicle mod since it already features some crazy vehicles from some of the same games

Black Cheetah's vehicles are ports from UT2004 and HL2.
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
We can make HUGE box maps for the heli but I'd like to check how feasible a single sheet 1024 terrain will hold up in KF. So far, it hasn't crashed the editor so looking good. Anything bigger causes the editor to become unstable and typically crash rather abruptly. I think this is pretty much as big as it gets for one terrain instance. I'll build this one for the heli before attempting multiple terrain sheets :) or a bigger box map.

YouTube - Blood Mountain Test for the BD Vehicles Mod

BloodMountain.jpg
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
Change the helicopter sounds to something else and make the height of that map waaay higher and ill dig this.
 

Giles M.

FNG / Fresh Meat
Jun 1, 2010
73
2
0
rather large map is an understatement haha I would imagine if you put shrubbery or some sort of detail in it, it would kill my fps haha
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
I'm not going to add much detail apart from some traders, a little more ground work, and maybe a few rocks here and there so it should be cool.

Here are 3 screenies showing the FPS. The biggest hit is on the diagonal when a lot is being rendered. I still have a lot of optimising to do with the terrain in the background and a few more antiportals for areas that don't need to render so that should increase to 60~70+. Other than that, it's pretty smooth sailing on my Nvidia 9800GT.

BloodMountain2.jpg


BloodMountain3.jpg


BloodMountain4.jpg
 

Giles M.

FNG / Fresh Meat
Jun 1, 2010
73
2
0
I'm running on a 9400M lol I usually have no problems even on highest settings except on defence sunset for some odd reason looking into the middle of the map kills my fps makes no sense to me lol
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,527
4,132
113
Yes, it has come to our attention that KF lacks the greatest tank of ww2!