Yomomassis: Hell yea man, I'm always looking for good stuff. Anyone wants to submit something for potential addition to wtfmut, just pm me or post in the thread. I'm really looking for weapons or equipment that offer something mechanically different over new skins...but there's still ~20 spots left in the trader array with wtfmut's current equipment available for sale.
Paint Grenades...that functionality might get rolled into the commando's stun grenades.
One thing I've been working on lately is The Patriarch. It has been the case in 1.3 and less that he's sort of a reprieve from wave 10/10 and not quite up to snuff in terms of ai or challenge with the rest of the mut.
That's all going to change in 1.4. Me and Peas have been playtesting around with the changes, and lemme tell ya-
The Hateriarch is terrifying.
That pipe bomb sitting out in the open? He shoots it. That huge chaingun/rocket launcher on his arm? He learned how to use it, and oh, he uses it often. Lazy walk? Gone. Minigun? More accurate. Rocket? Faster and more damaging. Cloaking? Gone is the 30% chance he decides not to when he otherwise could have. 25% more base health. One. Scary. F***er. There was one concession made: he does a little less melee damage than he used to, so you aren't instantly dead when he gets on you- you get just a little room to squirm.
You will want to be near cover, you will want exit routes. The palpable fear of the Patriarch returns. He can be defeated on Suicidal, but you will need a really coordinated and alert team.
Something else I added as sort of an interesting knick-knack that is
Phada's idea- if you do lose to the Hateriarch, you get a message showing how much health he had left (aka: how close you were to victory). I think I coded this a little differently than however Phada did (in the actual Haterarich's code), but the end result is roughly the same.
Me and Peas managed to defeat him a few times on Hard tonight, I'll post some video tomorrow.