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KF-WTFMut, betabees

I think the firebug has been boosted way too much with way, way, way too much fuel.
ScruffySecond.jpg

It's the new EBR ATM.

What i'd like to see is a massive amount of ammo for the Bullpup, like 100 rounds per mag. This could be the L86 Carbine. 100 rounds per mag because i like super auto :D
 
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Perk Poker
-when you spawn without a perk, you will start with the perk poker out

SA80
-shots should appear to come from a bit more sane location (roughly centered)

Pipe Bombs & Proximity Mines
-Pipe Bombs are back to normal price
-Banshees and Sirens now proactively scan for both of these, and will scream to destroy them from a distance
-Any damage originating from the owning player will detonate these devices, and that includes one owned by the same player blowing up nearby- so spread 'em out some.

Commando Stun Grenades
-majorly slow zeds for 5 seconds, and prevents them from doing any melee attacks for 2 seconds.

Incinerator
-Does the Kamikaze rush sooner and blows up quicker
-runs faster during Kamikaze rush

Flamethrower
-Firebug ammo bonus reduced to 20% per level; was 25%
-Added alternate fire
--Sprays out a cone of fire over a short range
--hits everything in the cone
--deals increased damage per second but consumes ammo much faster and slows you down considerably while firing

AFS12
-demo fires explosive rounds with this weapon.
-deals high damage in a small area, with damage dropping off significantly over distance
-limited ammo, but allows demo to function in smaller maps

The BanHammer- for demo
-primary fire swings it (explodes if you have a bomb on the end)
-alt fire brings up a fresh banhammer

FIRE Axe
-does roughly 80% of the base Katana damage. Pretty powerful, albiet with the much slower attack speed of the Axe
-death from above as Firebug with the axe basically deals 100% normal damage + 100% fire damage: pretty damn powerful

M79CF
-Clusterbombs are demo only
-Shoots normal M79 rounds for any other perk except Firebug, which shoots Incindiary charges
-Firebug gets a purchase discount of 35% at rank 6

UM32
-the special High-Damage rounds are demo-only
-shoots normal (lower damage) M32 rounds for any other perk
-demo only: altfire deploys rounds in proximity-mine mode
--proximity-mines last 10 minutes before their battery runs dry (aka they vanish)
--proximity-mine detection radius is very small, place them well.

Boomstick/Shotgun
-slugs ARE ACTUALLY way more accurate now- for real this time
-using ironsights with slugs is far more accurate than firing from the hip; ironsights on shotguns actually have a purpose now
-slugs are allowed only for the Support Specialist, but Commando can switch to slugs with the Shotgun only
-The item name will be updated with (Slugs) or (Shot) to reflect what type of shells you have loaded

Sawed-Off Shotgun
-A lighter, less expensive Boomstick.
-Massive Spread, can't load slugs in this weapon.

knife
-medic gets +10% damage bonus with the knife per rank, for +60% damage with the knife at rank 6

explosion fx
-um32 & m79cf smoke fades away faster

lethal injection
-base damage greatly reduced
-medic gets +100% damage with lethal injection at rank 6
-medics only: slow poison! zeds' base speed will be reduced by 50%. This effect does not stack.
--Note: Zeds that can charge can still do so and increase their speed, but it's all working off their greatly reduced base speed
 
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Hey Bees, any chance you could create a small separate mutator that adds the flaregun for all players with zero carrying weight and it cant be sold?

Because that would be perfect for my Lights Out maps. Or they can always use the WTF mutator but just in case someone wants to play a "normal" game with some extra light sources.

I tried to lure Batty into making some sort of flashlight/glowstick mutator a while back but he wasnt that thrilled.
 
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Flaregun Fun

Flaregun Fun

Hey guys!

Here is some decent gameplay pictures of the WTF mutator + Hateme's Light's out maps. All in all, it's a great combintion. (Especially on suicidal)
Spoiler!
Lighting up the darkness on Bioticslab Lightsout V6


Spoiler!

Stay in the Light or you will die!

Spoiler!
Chaos in close Quarters

Nothing like seeing a Mauler come out of the darkness right for you.

Now THAT's real survival horror!
 
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Wtf

Wtf

I have been running the Current WTF on the groups 40 slot KF server. everyone loves it. I like the current one just fine but i think the Perk selction could be more simple. I have directions running in server Ads. Tell the guys over chat but still guys dont understand. I think the Perk knife is great but agree that maybe players should spawn with it out. also any chance of getting the Perk knife as a stand alone Mut?

Nice work Great Mut
 
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Hey Bees, any chance you could create a small separate mutator that adds the flaregun for all players with zero carrying weight and it cant be sold?

Glowsticks! 0 Weight, 5 dosh.
Primary: drop one
Secondary: wear one 'round your neck

1st person mesh is a placeholder for now.

Also...the video makes it look a lot darker than it was in-game...

YouTube - Glowsticks on BioticsLab-LightsOut by HateMe
 
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New Glowstick bling!
Just use the alt-fire for the Glowsticks and you got a new neck piece.

KillingFloor2010-08-2820-43-03-08.jpg


And quick peek at the Good O' Boomstick

normalboomstick.jpg


But now here comes the Sawed-off shotgun.

sawedoffshotgun.jpg


This thing was just laying in some gun store. Kind of old and worn but hey, it still packs a punch.
The Sawed-off is lighter and cheaper than the regular Boomstick and can be bought separately.
No slugs thou and it has a REALLY wide spread but when its time to get up close and personal its just as powerful and has the same penetration as the regular Boomstick. (I LOVE IT)
 
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