I'm beginning to rethink this map. While the initial movements are fun, it seems to end in a "fish in a barrel" shoot-em-up with one side pretty well locked into their spawn. At least that's how it went twice out of three times tonight, and when that happens it's basically over except the crying and shouting.
If the Russians get locked into their main spawn, they have no way out. The Germans seem to at least have the mill as a flanking option, but for the Russians it's one long run out into the open to get cut to ribbons. Not cool.
Plus, once you're at that point, why bother continuing the map? When the Germans have taken all but the Russian Line, it's just a question of reinforcements and usually the Germans have the positioning advantage. Plus, with TWO MGs, they just chew up the russians and that's that. It's just a waste of time once you get to that point.
So, maybe think about either removing the Russian line as an objective and simply have the Germans cap that last Homestead and that's it, or give the russians a flanking objective similar to the Mill so that it's not just a linear turkey shoot.