I've seen sirens spawn in 4 numerous times. As for the times 8 spawned, I wasn't kiting. I was sitting in my usual double wheel spot in foundry and 8 sirens were a pack walking towards me from the other side of the left wheel. Now if you want to say that /maybe/ some of them dropped from a higher level, maybe they did. But I didn't see them drop.
If that really happen, it must be some kind of bug. Surely. Just like suddenly 4 fleshpound or only scrakes spawn together.
Oh, so you were using an exploit. Why didn't you say so in the first place. As for being able to simply stay at one spot, I'm sure you understand that the other perks just can't do that. They run out of ammo and have to reload.
Funny... how in the world is stand on a car an exploit? It not like zeds cant come at me. It just make husk cannot hit me 99.99% of the time. If you were the husk, you simply cannot hit a player if he is standing on a floor higher than you. Bacause you need a wal behind him to hurt him.
How can this exploit again? You sound just the same as people who found you can reset rage timer on fp and say: what an exploit!!!
I haven't seen it and you haven't either. Or you would have mentioned it. And that scenario I mentioned before being "doable", BS. Sure, anything is "doable" if every single action in the game turns out favorable. But no one can count on it. That is like saying that predicting 100 coin flips in a row is "doable." Sure, anyone can see /how/ it can be done, but that doesn't mean every break goes that way. Sure, if enough weapons spawned. And if enough ammo boxes spawned. And enough low level zeds walked close enough to kill multiples with one shotgun shell. And if the FP spawned far enough away, with no specimens between you and them, so you can throw grenades without the chance of one of the grenades dropping close. And a siren doesn't ever trail an FP to destroy the grenades. Or a clot doesn't ever drop from a higher level or pop around the corner and grab you. Or a bloat doesn't surprise you from around a corner and block your vision. Or a crawler happens to jump and land on top of you so you have no idea where he is going to land.
I HAVE seen non-berserker do it. After seeing some people do it while I myself have done it several times, well, this must be "as hard as predicting 100 coin flips in a row..."
Oooooooooo. So you happened to solo a wave where the FP popped early, you knew /when/ the FP was going to show up, you had all the ammo you could carry, and you had massive self heals. Wow. What a show of skill. You know that isn't the same AT ALL. In your /highly skilled/ scenario you had tons of advantages.
REALLY? You REALLY THINK a one-man worth fp cannot be kill by support or sharpshooter? Do you even know how fast fp goes down at that suituation? So soloing a wave while a team is dead I should NOT be self healing? What? Is that an exploit for you again?
WHAT is non-exploit?
1) Massive selfheal
2) FP showed early when you were expecting him
3) No more FPs
4) Lowest possible number of specimens
5) Lowest health for all of the specimens
6) Full ammo
7) Solo plan
1) I should not self heal when my team's dead? OK, in this suituation I cannot win even as berserker. May be you can.
2) When player is higher than 3, even you are the only one left, AT LEAST two wave of fp will spawn in one wave.
3) WHY there will be no-more fps? I can kite them anyways.
4) and 5) Dont talk like berserker fight 6-man worth zeds when they are the last man standing.
6) How can I have full ammo when my team's dead? Also... the thing is, we should be talking about 120-150 zeds or LESS. Because any more zed means the team is not gonna win no matter how and what you done in this wave.
7) Why is it wrong to have solo plan if you are the last man?
Now, let's go over why you lose those advantages when you have to kite 120+ specimens when the rest of the team dies
1) No massive selfheal
2) Can't plan on when the FP shows up
3) Multiple FPS spawn
4) Maximum specimens spawn. So when the team wipes out, there still could be 100+, 140+, 180+ specimens still on the map
5) After the team has wiped, new spawns have 1 player health. But those 30+ specimens that are already on map that have adjusted health, have max health.
6) Which leads to ammo. When the rest of the team wipes, there is a very good chance that there will be more specimens than if a player solos, but much of a player's ammo has been fired. Even 50% to 70% ammo left is a low number when there are 100+ specimens left.
7) When the team wipes, the surviving player usually isn't in the best spot. They are trying to save or heal the other players. They are firing massive amounts of ammo to save other players. Add in that the team just got wiped so there are specimens /everywhere/ already.
Oh man... that's why. You think I do ONLY solo... I am just saying I beat solo with EVEN A 3lv sharpshooter. If I were 6lv, I dont even need to kite those fp. They die when they spawn. And WHAT? Zeds with full health? Dont tell me you will get a full health fp while the whole team is dead because no one even shoot him. Then again, it is not important if you win this wave or not. ALSO, sharpshooter, RAPES fp no matter how many players are there. Scrakes, out of the way. And how ANY OTHER zed make the difference? Gorefasts and bloat is killed by decap and bleed out most of the time. Sirens and husk MAY need a few more shots. That's all.
And EVEN you end up having an fp with much health, under current setting, you can kite him. If that's a newly spawn fp, he dont have much health.
Zerkers can run. Melee weapons never run out of ammo. Zerkers can run right through a mob of specimens. No magnetic clot grab for them. Zerkers can /very quickly/ back up while continually attacking until they get clear.
You haven't seen it either. Doesn't mean it can't be done, but it hasn't been done because other perks can't.
So if the last number of a lottery ticket is off by five, do you consider that a winning ticket as well? As I said before "The very next time that I see a flamer, demo, sharpie, commando, or support kite 120+ specimens on wave 7 or later on suicidal or HoE will be the first time I see it."
I have seen it, I have done it. (OK, may be you can give me the fake player mutator? I believe if i can do it before, I can do it again.) Or may be just stop the BS of "NO PERKS other than berserker can kite"
But then you will have BS like "you just get lucky to run into an armour" or "you just happen to find that much ammo boxes".
Lastly, have you even see me opposing the idead of "berserker dont need ammo, so it can kite any number of zed"? yes, I agree with that.
But the thing is, if the team left you too much zeds, who freaking care if you can win this wave or not? That team will end up wiping the next wave anyways. If there's only 120-150 zeds or less, ammo will not really make much difference.
Who will care if a berserker kite and kill 1000 zeds in one wave in a 20-man server?