Firstly thanks for you input PrimeEvil as you can apprciate the TWB serever is a test server and all input good or bad is welcome.
Does anybody monitor this server at all? I've been on the past 4 nights and have yet to see an admin. There are constantly problems with people TKing or otherwise annoying people. Votekicking seems to be disabled and no admins are around to kick/ban them. I can't believe TWI would release the test could a such a irresponsible group. The test server should constantly be monitored to keep idiots from ruining the entire experience. God this ****s!
Votekicking is enabled and checking through the logs there were no successful votekicks placed on the server last night.
Please remember that the server is set to default settings and as such you will need a 51% vote to successfully win your vote.
We will discuss lowering the setting with the TWI and our Admins bearing in mind the larger numbers playing on the server.
Unfortunately the server does attract some very unsavoury people and we do ask that players report instances of Voip abuse or delibetare T'Killing that they feel warrant it.
(1)How many admins does TWB have? You mean to tell me that at least one of them couldn't get on once in a while. (2)I haven't seen a single admin on there and I've played countless hours on the server. (3)It's pretty much anything goes and nobody gives a rat's a**.
1. We have enough thank you and they are on regularly.
2. We can find no record of your "countless Hours" on our server in fact I can't find your tag in the log at all?
3. Sorry but that's not the case we take our part in this testing very seriously as I am sure TWI will confirm.
What is up with the server anyhow? Isn't it supposed to be running stock settings? I know for a fact that somebody has screwed with map settings and probably the tank settings as well. I've been seeing some strange things going on. Never ending artillery on maps that usually have limits. Tanks that suddenly blow up from a single shot even when properly angled. Spawns not advancing correctly. Pak guns that respawn seconds after being destroyed even though they aren't supposed to respawn at all.
Either there is something seriously wrong with the test code, or somebody screwed with stuff. I want to see another test server or two run by a couple of other responsible/reputable groups.
Yes the server is set to stock settings and the only changes that have been made are those made by TWI.
The only thing TWB have added is the serverAdsSE mutator which is rotating server rules.
Again Please remember this is a TEST server and as such some maps may have problems with the new code this is all part of TESTING and will help TWI discover what works as what does not.
Three issues:
1) This server needs to be admined during prime play hours OR turn on vote kicking. The amount of VoIP spamming is ridiculous and it is totally ruining any play on this server. It is sad that every other spawn you have to 'ban' players from your VoIP. Either admin the thing or allow kicking. Below are three of the many who were out of control tonight, and I was on 'Kessel' for only half a round. Several of the oh-so-Elite [2ndPnZ] were doing the same thing...I'd say ban the lot of them.
2) Please remove TractorWorks immediately. I played two entirely pointless rounds on it tonight. There are MAJOR bugs that seem to be created by the server or player count. The foremost issue is the third German spawn does not activate. EVER. Through two rounds. I then loaded the map file from /cache into the editor, and played it. The spawns WORK as they are programmed. I wonder if there is a spawn issue with the new code that it won't use them due to there being too few??? I have no idea, but until I can send Butch an updated file, this one is a waste of time if it does not work properly.
The second concern is the newly apparent T34X that seems to know exactly how to disable the Stug engine on 90% of it's first shots, while enduring countless Stug rounds. Very weird. Pings were in the 120s for most of us and the map was very playable. I have never seen the T34 be so dominant. Probably more frustration venting, but just posing questions about the code keeping up with all the activity on 'busier' maps.
3) AT Guns that respawn... over and over again. WTF is that about? I checked the map file in the editor, EVERY gun is set for only one spawn. Yet in the server, they are respawning like good Irish Catholics. (I'm a bad German Catholic so back off).
Something needs to be looked at here because there are some nasty, game/map breaking anomalies going on.
Many thanks Slyk
We will discuss with TWI about removing Tractor Works but they may want to reproduce these anomalies in game with a full server to see why the map is responding in such a way.
The 3 players you have posted will be added to our "BAN ONSIGHT" list and our Admims will ban them if they should re-appear.
The Voip spamming is a problem at times and as you can appreciate unless an Admin is on the same side or told onscreen they are unaware of it going on.
We encourage all players to make an Admin aware of this annoying trait by typing ONSCREEN if it happens repeatedly.
The server upto date has had some 3,200 unique players join the server the last 6 days and Twice as many repeat visits with many players spending in excess of 20 hrs on the server in that time.
So in all some 11,000 players appx have played on the server in 6 days.
It is gratifying to have so small amount of complaints which number so far below appx 20.
I think that speaks volumes more in itself about the Admin of the TWB server.