KF-StillAlive(HaTeMe im looking at you)
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KF-Grimpen(Dont remember the name,sorry)
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lol, I dont think portal themed maps would fit in?
TundraPuppy
I've seen so many pieces of work and always thought hell, I wish I could do that, so secretly behind the scenes I've been learning the Inns and outs of texturing and coding for KF and I'm now at the point where I feel confident enough to publicly announce the project I'm working on.
I'm not going to give too much away in terms of content so I've attached just the one picture, but I'll detail the overview.
Story:
The Rotting: 5 Months after the infection took hold, the Specimens roam the streets in search for their next meal, but unfortunate for them, the menu ran dry a long time ago, with almost everybody already dead or mutated, the Specimens have no source of food, and with no food, the Specimens are litterally Rotting to death.
But these are tough little buggers, the hunger makes them a faster, stronger and more devastating force, a human fighting for survival can overcome the laws of nature, an enhanced creature fighting for survival...is godlike.
Main features of this Mutator are:
I have no plans for a beta at this time, but who knows, it might be on the cards eventually.
- Re-skins for every Specimen
- 3 Versions for most specimens at different stages of decay
- Specimens are stronger, faster and hit harder
- Some Specimens also recieve an additional factor, for example, a Clot when killed will explode Bloat Bile
- Other features may be added as the project progresses
Now for the pic, an un-finalised version of the Rotting Clot:
Spoiler!
By all means share your thoughts, is it lame, should I quit now? Should I continue etc...
EDIT: The Latest Pictures
Spoiler!
Spoiler!
EDIT - New New Pic
Rotting Siren
Spoiler!
At the moment, because the theme is "Rotting", I have disabled the Rotting Specimens special abilities, E.g. The Siren wont scream, the Pound wont rage, I have done this mainly because "The Weakened" versions of specimens have enhanced versions of the classic abilities, the siren screams louder, the pound charges faster, together it would seem a bit much.
From testing experience I would say the way I have it set out at the moment is most effective, the rotting specimens act almost like homing bombs, if they get past a certain point, you're in trouble, that couple together with fast moving weaker versions, fire resistant versions and the standard versions make an entertaining spectacle.
I would like your opinions please.
The Rotting is on the doorstep of release, but I have one last decision to make.
At the moment, because the theme is "Rotting", I have disabled the Rotting Specimens special abilities, E.g. The Siren wont scream, the Pound wont rage, I have done this mainly because "The Weakened" versions of specimens have enhanced versions of the classic abilities, the siren screams louder, the pound charges faster, together it would seem a bit much.
I want to know if you guys would like it leaving this way?
From testing experience I would say the way I have it set out at the moment is most effective, the rotting specimens act almost like homing bombs, if they get past a certain point, you're in trouble, that couple together with fast moving weaker versions, fire resistant versions and the standard versions make an entertaining spectacle.
BUT! with that being said, this isn't about what I want, Its about you guys.
The decision is in your hands.
Hunter-
Allright,im sick and tired of regular KF gameplay,so ill start my somewhat rage post.
Why didnt you release the mod yet? Make 2 separate mutators and youre good to go. You see,i hate to wait,and its been a long time.
Allright,im sick and tired of regular KF gameplay,so ill start my somewhat rage post.
Why didnt you release the mod yet? Make 2 separate mutators and youre good to go. You see,i hate to wait,and its been a long time.
Glad to hear it mate. You'll make loads happy
Smiles all around.
The public release for part 1 is coming this week, have a little faith sir, all in good time.
The mod is split, but be aware the release is only part 1 and will only contain variation specimens and a few sub boss specimens.
The new specimens or part 2 is nowhere near ready.
But yes, this week, you will have your Rotting Specimens.
Smiles all around.
The public release for part 1 is coming this week, have a little faith sir, all in good time.
The mod is split, but be aware the release is only part 1 and will only contain variation specimens and a few sub boss specimens.
The new specimens or part 2 is nowhere near ready.
But yes, this week, you will have your Rotting Specimens.
Welcome to the Internet. Believe it or not, people have these things called "lives" - it's a wonderful gift. Some people tend not to spend 24/7 in front of a computer screen.
I'm sure the mod will be released when the author has time and is ready. Be patient and play something else while you wait.
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