Great map, found a small problem also though. Where you 1st spawn in at the start of the game, the end of the roads are blocked by ambulances and cars ect. On the one side there is a red car, if you jump on top of it you will get trapped on it. It won't let you over it and won't let you back off the way you jumped on it. Invisible walls keep you stuck, just a heads up.
your map is quite good but can you add a expension of the winchester bar, in the movie there is a basement under the bar, can you make that too?? It will be more fun if you expand the map too
Well if you read the new features list, then you would know that there is a cellar now. And the name dogscantlookup is just a code name for the map, it will be changed to simply KF-shaunofthedead for the final release.
About the trucks, you can no longer get inside them, I didn't know that you could. Also, yes there is a lot of open space, but now with the update, I don't think you'd be wanting to run outside. I'v decreased the time between zombie spawns, and increased the number of places where they can spawn, so don't be surprised if one jumps on top of you from no where.
and im not sure how much u played around with zombiecountmulti value but i like to set that to 2 or 3 especially for distraction spawns
knightmare I would greatly appreciate a full description of what you just said here. What does the variable actually do, and what is the effect of each additional increment? Does it need to be used in conjunction with any other properties like SpawnOnlyZeds?