• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
BartBear
Featured content
0
Reaction score
24

Joined
Last seen

Profile posts Latest activity Postings About

  • Hi Bart, i am {Snipe} T-bird,we run the SNIPE server,just a question i was hoping you might answer......been having problems opening the RO SDK.....just crashes,would you know a fix for it?

    thxs,
    T-bird



    Build RedOrchestra_Build_[2005-11-27_10.48]

    OS: Windows NT 6.1 (Build: 7601)
    CPU: GenuineIntel PentiumPro-class processor @ 3342 MHz with 4095MB RAM
    Video: AMD Radeon HD 6800 Series (1191)

    General protection fault!

    History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine::Draw3DAxis <- UUnrealEdEngine::DrawAxisIndicator <- UUnrealEdEngine::Draw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView


    Build RedOrchestra_Build_[2005-11-27_10.48]

    OS: Windows NT 6.1 (Build: 7601)
    CPU: GenuineIntel PentiumPro-class processor @ 3342 MHz with 4095MB RAM
    Video: AMD Radeon HD 6800 Series (1191)

    General protection fault!

    History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine::Draw3DAxis <- UUnrealEdEngine::DrawAxisIndicator <- UUnrealEdEngine::Draw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel::DestroyActor <- (Camera myLevel.Camera0) <- UPlayer::Destroy <- UViewport::Destroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsViewport::Destroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsClient::Tick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
  • Loading…
  • Loading…
  • Loading…