Or shotgun guy instead of support specialist...
No, support describes that class better due to the higher ammo capacity and more carrying capacity
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Or shotgun guy instead of support specialist...
I don't know about everyone else, but for me this thread has become too long and cumbersome to read through.
I don't read anyone's posts in it anymore, so to actually give this thread some direction again I suggest we either write a final decision and perhaps link/quote our most important post to reflect our stance on the perk, to truly see if people want it adding.
Woah, increased run speed and siren resistance aswell?
Unstoppable.
and..resistance to Stun? What do you mean?
Opinion: Yes to the Gunslinger/Dualist, as long as the perks abilities are well thought out.
[url]http://forums.tripwireinteractive.com/showthread.php?p=612488#post612488[/URL]
Key Points: -
- I prefer the name "Dualist" by far. Gunslinger sounds out of place and is technically incorrect.
- Stats as follows:
Level: 6
Pistol Damage: +50%
Ammo: +30%
Reload speed: +50%
damage Dual Wielding: +10%
damage Hip Fire: +15%
Run Speed: +15%
Resistance to Stun: +75%
Resistance to Sirens scream: +50%
- Alterations as needed as long as they support a run and gun style of play.
Ok just read the resistance to stun thing and it sounds godlike-ishly overpowered.
Literally unstoppable.
I agree to everything here except the resistances, and the dual wielding extra damage and hipfire extra damage. Just make it less spread when akimboing (assuming there is a spread which i'm not really sure of since I never akimbo). And as for reload speed increase, 100%. Pistols are amazing for speed reloads.
That is remarkably uncreative.- Stats as follows:
Level: 6
Pistol Damage: +50%
Ammo: +30%
Reload speed: +50%
damage Dual Wielding: +10%
damage Hip Fire: +15%
Run Speed: +15%
Resistance to Stun: +75%
Resistance to Sirens scream: +50%
- Alterations as needed as long as they support a run and gun style of play.
Can someone explain to me what the Gunslinger's major weaknesses are?
Spoiler!That is remarkably uncreative.
Just take some pre-existing bonuses and slap them together.
Also what is "stun"? Ain't that a specimen-only thing?
Now since no one apparently read my post, let me follow my own points:
-Gains a temporary reload speed boost when killing something (+10% for each kill, stacks up to 50%, lasts for 5 seconds, timer being reset with each kill so you can chain reloads?)
-Autofire with akimbo handguns
-Shooting specimens with dualies gives a higher chance to make them flinch (dance!)
-Extra damage with single handguns
If you have dualies, you have a high rate of fire, twice the ammo but no helpful ironsights.Can someone explain to me what the Gunslinger's major weaknesses are?
Good point, I suppose I didn't think it through too much, not to say that the name "Gunslinger" is more original, Think before saying is a thing I have yet to master.Eh, that doesn't fit the naming styles of other perks "berserker, isntead of "Mele specialist or something" or firebug instead of "Combustion Specialist"
Wishful thinking.Every perk should have some major weaknesses, at least 1.
Play with the hunting shotty only then.Low rate of fire? Is that even really a weakness? Hardly.
Play with the hunting shotty only then.
(no offense to anyone is intended here. Magical moderator can remove if wanted.)Zeron: i can just imagine yosh going in that thread and saying "sorry guys party is over, we will never implement this due to the amount of work we would need to diverge from RO:HOS"
~UTFB~ Gibbu the Fantastic: I can imagine Phoenix punching Yosh in the face.
Fair play, I'd have to disagree because the Dualist can't cut things down all that fast. And as I say, especially on suicidal things like Husks, Scrakes and Fleshpounds will cause alot of problems. Gorefasts upon a sucessful charge will cause major damage and woe betide the gunslinger if he walks into a bloat.
Sure the visual blur won't be such a problem, but the damage still will be, and unlike other perks, long range isn;t really a good choice for this perk, its close -mid at best, if not totally close range. Course things can always be chopped off if needed.
Dual wielding and extra hip fire damage is explained in the original post. There is next to no spread with dual wielding, only no ADS, and reloading is really the Commandos forte.
Thats my opinion at least. On to the point, whats you opinion of the Dualist?