Gunslinger Perk - Yes or No?

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Gunslinger Perk - Yes or No?


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SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
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Wishful thinking.
Name 1 weakness the support specialist has.
And by "weakness" I mean "an enemy that's damn near impossible to kill" instead of that wishywashy "strength" of being able to combine weapons to cover both close- and long range.


Play with the hunting shotty only then.

That's kinda funny, you tell me to name 1 weakness, then answer it yourself.
But anyway

Rate of fire, reload speeds, no long range, ranged specimens, expense.
 
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Zerotick

FNG / Fresh Meat
Aug 3, 2010
68
12
0
Meh its hard to say without looking at a working example in game. Remember its just as easy to underpower something as it is to ovepower something, so do bear in mind alterations still need to keep the perk unique AND playable. That aside, if anyone wants to pick things to be cut out or altered to be better balanced, the floor is open.

I wasn't posting it as a definate "This is what the perk should have", it was more a "this is what looks balanced to me, any ideas for alterations are welcome".

I've explained why I think it would be balanced as is, but if I'm wrong, then I'm wrong.

To Conlude: I'm more interested in if people like the overall concept more than the actual stats that I've put forward :)
it's main weapons should be a Full Auto pistol, high ROF Low damage, To cut through complete trash, Handcannons, Which bring a balance between firepower, Ammunition, and reload speed. and the THOR. [url]http://l33tawpcamper.wordpress.com/2010/01/16/pistol/[/URL]
(scroll down to the bottom and up a bit) It's basically a hand rifle. These 3 weapons would enable the Gunslinger to be Versatile against all groups.
The THOR could be a 3-4 shot kill on a Scrake (Assuming you always hit the head) and it's Single Shot, and obviously you're not going to have a lot of ammo for it, Maybe about 20?
This allows the gunslinger to be the middle ground between a commando, and a sharpshooter. While not being better than either in their respective roles. (Weapon Wise)
 

zfroggyman

FNG / Fresh Meat
Jul 4, 2010
78
57
0
The handcannon cuts through trash easier than an automatic pistol, especially due to its penetrating power
 

timur

FNG / Fresh Meat
Meh its hard to say without looking at a working example in game. Remember its just as easy to underpower something as it is to ovepower something, so do bear in mind alterations still need to keep the perk unique AND playable. That aside, if anyone wants to pick things to be cut out or altered to be better balanced, the floor is open.

I wasn't posting it as a definate "This is what the perk should have", it was more a "this is what looks balanced to me, any ideas for alterations are welcome".

I've explained why I think it would be balanced as is, but if I'm wrong, then I'm wrong.

To Conlude: I'm more interested in if people like the overall concept more than the actual stats that I've put forward :)

It seems relatively balanced (the final will need more discussion to make perfect), and it seems fun to play as. If done right, this could be a fun new addition, being good enough for actual use, bad enough not to be the next m14, and substantial enough to be worth making.

I can bet you that this will likely be made only after HOS is done, however.

And do people on the RO forum really complain about KF taking TWIs time away from RO?
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
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That's kinda funny, you tell me to name 1 weakness, then answer it yourself.
But anyway

Rate of fire, reload speeds, no long range, ranged specimens, expense.
If you consider those to be weaknesses then by all means, go play sharpshooter and use nothing but your OP handguns.
Play a 6 man hard game and try to kill ONE scrake. Tell us how it went.
Oh and bodyshots only please, an outlandish headshot damage isn't anything this perk would get, you know.

This discussion is retarded.
If you would play the game, you would know about the weaknesses of handguns and wouldn't make such nonsense up.
I'm not gonna state the obvious for you, go play the game and see for yourself what the weaknesses of 66% of the weaponry for this perk would be.

Instead of asking "will it be balanced?" you should ask "would it be fun?" since theorizing if that fantasy gun that doesn't exist yet would be able to kill things (and then completely ignoring all other factors such as reload time or total ammo) and then declaring a nonexistant perk "OP" based on the fact that it *could probably* kill something larger than a husk with it (by pumping 25% of the total ammo into it?) is completely daft.

That would also help with coming up with a mechanic that would make this perk have an enjoyable, distinctive playstyle instead of fantasizing some numbers and trying to imagine whether or not that would make him too strong.
This should only happen if you can actually test those numbers or else they're totally worthless.
 
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SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
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If you consider those to be weaknesses then by all means, go play sharpshooter and use nothing but your OP handguns.
Play a 6 man hard game and try to kill ONE scrake.

Huh? Those are weaknesses, then you bring up sharpshooter, why?

And LOL at your challenge, did it easily.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
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Huh? Those are weaknesses, then you bring up sharpshooter, why?

And LOL at your challenge, did it easily.
LOL at my challenge, don't be too specific on how much ammo you had to expend/how many hits you took.
Read for comprehension and you'll see why I brought the sharpshooter up.
Reading more than the first sentence of my post might help too.
Seriously.
 
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SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
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Weaknesses about handguns,

and then an attempt at being wise or something.

What "nonsense" did I make up?
What exactly are you responding too?

You quoted a post of me giving a short list of Support Spec weaknesses, then you talk about handguns and sharpshooter.

So I assume you're responding to something I said about the gunslinger, specify what you're responding too, then maybe I can construct a rebuttal of some sort.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
You started bringing that whole "weakness" crap up. Now eat it.
Let me hand you a spoon: Do handguns as they are right now have no weaknesses?
 
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SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
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9mm - Low-ish damage, still devastating on lower specs + husk.
Deagle - Not great ironsights, still a monster when used properly.

With level 6 Sharpshooter stats.

That's all the weak points I can think of right now.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
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I must be seeing things when noticing that reloading dual deagles takes forever unless you have that crazy *** sharpshooter reload speed and that you run out of ammo in no time while the shots are actually not really that powerful at all, you literally have to pump 15% of your ammunition into a scrakes head to drop it and I believe I already told you to exclude that crazy SS headshot bonus cause the gunslinger obviously won't have that.

I also like how you say that those are devastating weapons if used properly.
No ****, genius.
You could say the same thing about every shooter.
Shotguns are devastating if used properly and the katana is even more devastating in the right hands.

Are you that slow or are you just being difficult on purpose because you don't want to lose face?
Cause if you admit that handguns have weaknesses, your whole argumentation collapses in itself.
Aside from the fact that this whole discussion is, as I said, complete nonsense that is out of place here.
 
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Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
33
Honolulu, Hawaii
Is it hot in here, or is it just me?

Anyway, I assume we're talking about whether the gunslinger would be overpowered or not. It all depends on how TWI would make the tier3 revolver. A high-level 9mm is some of the best crowd-control in the game in even moderately skilled hands, but imo the handcannon is not really THAT great at taking down anything more then a couple sirens or husks.

So if the revolver is junk, the gunslinger will probably be underpowered instead of overpowered. But if it turns out to be really good at what it does...

This is only looking at raw power, you have to add in another plus in the fact that gunslinger will have very good mobility as well.
 

jb_

FNG / Fresh Meat
Oct 17, 2009
59
13
0
This is getting really stupid...

Theres enough perks as it is...

Gunslinger is going to make it harder to balance etc, and once implemented, you guys will never stop whinging about balancing issues.

A sharp shooter + 9mm and handgun is much better and more fun than a gunslinger.

You boys going to be very dissapointed if TWI doesnt implement this.
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
0
I must be seeing things when noticing that reloading dual deagles takes forever unless you have that crazy *** sharpshooter reload speed and that you run out of ammo in no time while the shots are actually not really that powerful at all, you literally have to pump 15% of your ammunition into a scrakes head to drop it and I believe I already told you to exclude that crazy SS headshot bonus cause the gunslinger obviously won't have that.

I also like how you say that those are devastating weapons if used properly.
No ****, genius.
You could say the same thing about every shooter.
Shotguns are devastating if used properly and the katana is even more devastating in the right hands.

Are you that slow or are you just being difficult on purpose because you don't want to lose face?
Cause if you admit that handguns have weaknesses, your whole argumentation collapses in itself.
Aside from the fact that this whole discussion is, as I said, complete nonsense that is out of place here.

Wow, what's with that rude attitude of yours?
You should work on that.

And nope, my argument doesn't fall apart.
IF the Gunslinger gets in game (and that's a big if) with the stats that Undedd Jester posted earlier, I'll put money on it that it's overpowered.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
This is getting really stupid...

Theres enough perks as it is...

Gunslinger is going to make it harder to balance etc, and once implemented, you guys will never stop whinging about balancing issues.

A sharp shooter + 9mm and handgun is much better and more fun than a gunslinger.

You boys going to be very dissapointed if TWI doesnt implement this.

Well given there were originally 6 player slots and 6 perks one would assume that people would have one of each class.

Now there are 7 perks to 6 slots, meaning there is possibility for more variety of team loadouts. Wouldn't the addition of another perk kind of expand on the addition of the Demolition perk to more tactical team choices?

As long as the perk is Underpowered and not Overpowered, I'd still play it. Underpowered damage believe it or not makes a perk fun, i.e. Firebug, Berserker or Medic.

On that point, your arguement the Sharpshooter would be more fun than the Dualist kinda deserves a KFesk "Nob off you tosspot". Sharpshooter is boring, and until it is fixed it will always be boring.

I would be dissappointed if KF were to slowly die out. If the Dualist can balance out the Sharpshooter and get more people playing then yes I would be disappointed if it weren't added. Even though I don't really play anymore due to lack of high level friends to play with, I love this game, and no matter how old I get, it will always hold its spot as my favourite game of all time. <Insert KF flashback montage here> :rolleyes:

Oh and btw SMIFF, I'd be interested to see what you'd recommend as a tweak to my idea. I like the variety in buffs I have put in place, the stats are up to debate. ANy thoughts on the values that would better serve the Dualist? :)
 
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timur

FNG / Fresh Meat
This is getting really stupid...

Theres enough perks as it is...

Gunslinger is going to make it harder to balance etc, and once implemented, you guys will never stop whinging about balancing issues.

A sharp shooter + 9mm and handgun is much better and more fun than a gunslinger.

You boys going to be very dissapointed if TWI doesnt implement this.

Im pretty sure the same thing was said of the demo (?) about mixing the perks up.

And us whining about issues are out personal problem, which is not as bad as you make it out to be. And even if it was that bad, whats a forum to an entire game? And gunslinger might actually balance things more, not less.

And you would you know that a SS is more fun than a perk which hasn't even been made? And funny you call SS 'better', becuase it is better. Than everything. If we delete everything worse than SS we will have little left.

And I personally won't be dissapointed if TWI doesn't implement it. I don't have money on it. Its just that I believe that this idea has potential, and would be a nice, appropriate, addition to the game. So, sure I'd be great for TWI to add it, but if theyre too busy, then thats understandable.

But I know that at least some people here are keeping their heads.....