Category: Code.
Summary: When upgraded, ballistic explosive projectiles such as M203 or M79 grenades get more damage AND bigger radius. However for Husk Cannon it does not work that way.
Description:
KFProj_HuskCannon_Fireball class, function PrepareExplosionTemplate(), green text
Other bugs to consider:
Pulverizer still does 200 damage / 500 radius opposite to intended 383 / 225
https://forums.tripwireinteractive.c...ulverizer-nerf
Difficulty settings of outbreak modes
https://forums.tripwireinteractive.c...-boom-outbreak
Uncharged Husk Cannon doesn't do any damage is fired at ZEDs upper body (head, neck)
https://forums.tripwireinteractive.c...body-head-neck
HX25 daily challenge does not take explosive damage on account
https://forums.tripwireinteractive.c...age-on-account
Only of the Railgun firing modes uses projectile in ZED Time
https://forums.tripwireinteractive.c...body-head-neck
Elite Crawler's gas remain visible longer than actual effect time
https://forums.tripwireinteractive.c...al-effect-time
Shielded King Fleshpound takes incorrect weapon powers towards its incap meter
https://forums.tripwireinteractive.c...ts-incap-meter
Firebug's Napalm skill provides 250% longer DOT duration, not 150%
https://forums.tripwireinteractive.c...ration-not-150
Firebug's Napalm skill provides unintentional damage boost
https://forums.tripwireinteractive.c...l-damage-boost
Husk Cannon + Destroyer of Worlds
https://forums.tripwireinteractive.c...oyer-of-worlds
Death prevention mechanic is inconsistent
https://forums.tripwireinteractive.c...s-inconsistent
Siren scream explosion does not follow the Siren
https://forums.tripwireinteractive.c...llow-the-siren
Rack 'Em Up skill and penetration power
https://forums.tripwireinteractive.c...etration-power
Regarding Demo's Destroyer Of Worlds
https://forums.tripwireinteractive.c...oyer-of-worlds
Summary: When upgraded, ballistic explosive projectiles such as M203 or M79 grenades get more damage AND bigger radius. However for Husk Cannon it does not work that way.
Description:
KFProj_HuskCannon_Fireball class, function PrepareExplosionTemplate(), green text
Spoiler!
Code:
simulated protected function PrepareExplosionTemplate()
{
local bool bUseConcussiveForce;
local Pawn OwnerPawn;
local KFPlayerReplicationInfo PRI;
super(KFProjectile).PrepareExplosionTemplate(); [COLOR=#00FF00][SIZE=18px]// there it gets its new damage and radius values, work as intended.[/SIZE][/COLOR]
bUseConcussiveForce = false;
OwnerPawn = Pawn(Owner);
if (OwnerPawn != none)
{
PRI = KFPlayerReplicationInfo(OwnerPawn.PlayerReplicationInfo);
if (PRI != none)
{
bUseConcussiveForce = PRI.bConcussiveActive;
}
}
ExplosionTemplate.DamageRadius = ExplosionTemplate.default.DamageRadius * AOEScale; [COLOR=#00FF00][SIZE=18px]// but there it returns back to original radius multiplied by the charge level.[/SIZE][/COLOR]
switch (ChargeLevel)
{
...
Other bugs to consider:
Spoiler!
Pulverizer still does 200 damage / 500 radius opposite to intended 383 / 225
https://forums.tripwireinteractive.c...ulverizer-nerf
Difficulty settings of outbreak modes
https://forums.tripwireinteractive.c...-boom-outbreak
Uncharged Husk Cannon doesn't do any damage is fired at ZEDs upper body (head, neck)
https://forums.tripwireinteractive.c...body-head-neck
HX25 daily challenge does not take explosive damage on account
https://forums.tripwireinteractive.c...age-on-account
Only of the Railgun firing modes uses projectile in ZED Time
https://forums.tripwireinteractive.c...body-head-neck
Elite Crawler's gas remain visible longer than actual effect time
https://forums.tripwireinteractive.c...al-effect-time
Shielded King Fleshpound takes incorrect weapon powers towards its incap meter
https://forums.tripwireinteractive.c...ts-incap-meter
Firebug's Napalm skill provides 250% longer DOT duration, not 150%
https://forums.tripwireinteractive.c...ration-not-150
Firebug's Napalm skill provides unintentional damage boost
https://forums.tripwireinteractive.c...l-damage-boost
Husk Cannon + Destroyer of Worlds
https://forums.tripwireinteractive.c...oyer-of-worlds
Death prevention mechanic is inconsistent
https://forums.tripwireinteractive.c...s-inconsistent
Siren scream explosion does not follow the Siren
https://forums.tripwireinteractive.c...llow-the-siren
Rack 'Em Up skill and penetration power
https://forums.tripwireinteractive.c...etration-power
Regarding Demo's Destroyer Of Worlds
https://forums.tripwireinteractive.c...oyer-of-worlds
Last edited: