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PC Shielded King Fleshpound takes incorrect weapon powers towards its incap meter.

Category: Code.

Video: https://youtu.be/zfBTLHl4VCA sorry for bad quality :(

Summary: Every weapon used on the shielded King FP (when its hp < 20% and shield's on) granted by exact same weapon powers as the very last weapon that did damage to King FP's actual health.

Say you use RPG7 to put King FP's HP to the shield phase, then switch to MP7 which now has the same weapon powers as an RPG7 including knockdown.

From what i undestand since during the shield phase King FP no longer takes health damage but still handles incaps it uses very last damage type (shown in kfpawn_monster's hitfxinfo) for all further hits.