Category: Code.
Summary: Apparently difficulty settings of Boom outbreak (ZED amount, spawning dosh, trader time etc), and other outbreaks too, depend on whatever Survival difficulty currently selected rather than on weekly's own difficulty. If you start solo Boom game (which itself Hard and supposed to give 25 ZEDs by the 1st wave) while it displays "Normal" in menu you'll get Normal amount of ZEDs - 21, 75s trader time etc. If you start Boom when HOE selected - 42 ZED, 60s trader, more dosh per kill and so on.
That's because in KFGameInfo_WeeklySurvival, in event InitGame it firstly creates difficulty info from its superclass and only then it actually sets game difficulty to whatever outbreak supposed to have.
Summary: Apparently difficulty settings of Boom outbreak (ZED amount, spawning dosh, trader time etc), and other outbreaks too, depend on whatever Survival difficulty currently selected rather than on weekly's own difficulty. If you start solo Boom game (which itself Hard and supposed to give 25 ZEDs by the 1st wave) while it displays "Normal" in menu you'll get Normal amount of ZEDs - 21, 75s trader time etc. If you start Boom when HOE selected - 42 ZED, 60s trader, more dosh per kill and so on.
That's because in KFGameInfo_WeeklySurvival, in event InitGame it firstly creates difficulty info from its superclass and only then it actually sets game difficulty to whatever outbreak supposed to have.