OK, mate, now you are starting to think it through a little more, rather than just reacting
There may well be features that can be seen as being related to "mainstream shooters". But here is the tricky one for us: for us to go on building games that hit the realism and authenticity buttons, we have to make money. That needs more people playing the game. So, what we have to try and achieve (in both the marketing and the gameplay) is to bring more people toour style of gaming - and not too much of doing it the other way around.
The big one is to make that gameplay "accessible". That can be done, but is tricky enough. We also need to add "more" to the game. As someone said, there is no point just porting Ostfront to UE3. So, we have listened to you guys over the last few years - what is it that people have asked for, that we can now try and address... ?
Bullet penetration, mantling, climbing have all been mentioned
Command systems
More gametypes, more variety
Some form of single player
The list gets large quickly And no way will everything everyone has asked for make it in. Even we don't know the final answers yet - still trying things out!
So - watch this space. When the time comes, go for a slot on the Beta test In the meantime, semper fi!
Thanks for that post Wilsonam. I really was just looking for an up front honest answer like that.
More players is definitely a concern and not just to you guys because of money. Haha it's a pain for all of us remaining fans too to be forced to play 24/7 Danzig or face high ping euro servers. But I believe there is a way to reign in "mainstream" players by demonstrating awesome new features not done before that still are realistic at the core. Market the new features these mainstream players aren't used to. Show them why RO is different. Then when they get their hands on the game make an engaging tutorial to show them the features. The core gameplay doesn't need to be sacrificed. Look at ArmA's popularity. With all the WW2 shooters you have to display why RO is practically an entirely different WW2 compared to what the mainstream fan is used to. Don't just make what they're used to to pull them in.
Cater to your core fanbase first and figure out a way to convert the mainstream second because at the end of the day it's going to be guys like me (despite all my yelling) that will be here day one and showing all our friends how great RO is and why they should be playing it. You have a hold on the WW2 realism market with a hardcore group of fans. Concentrate on making that core group grow and you'll see continued support for as long as you're around (think Blizzard). Be wary of reaching out to the mainstream crowd and, in the process, ending up alienating everyone.
And again, the honesty is much appreciated.
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