Hmmm some good ones there Scary. I've had a toy around wiht them all except the Demo one
The Berserker is an interesting case cause he has had loads done to him. Impressins I got from him are: -
- By and large the fuel counter for the Chainsaw felt unneccesary and awkward. Given the lack of movement speed already applied when carrying the Chainsaw, coupled with its high weight, I feel the addition of fuel kinda makes the chainsaw rather pointless really. Axe and Katana beat it any day. I dunno, having ammo for the chainsaw just seems odd and out of place to me.
The alt fire headshot multiplyer I'm fne with though. No concerns there for me
- Damage resistance being dropped to 30% resistance I think I'm ok with, although I think I liked him having the larger 40% resistance to melee and nothing against ranged attacks better. It makes sense that a melee fighter would be using some kind of knife resistant armour and therefore be good at taking a hit, but its a little wierd to think he is also resistant to flames, bulelts and sonic weaponry.
Gameplay wise the Husk and Siren are the only things really that pose a threat to teh Berserker, but his damage resistance and speed negates taht somewhat. If however he has no resistance to then then when he gets caught by 1 of these 2 specimens, he is toast. That gives him a weakness that encourages him to play with his team.
Both gameplay wise and realism wise I think I liked the 40% melee resistance better
The support change really does make a huge difference, but its actually rather hard to detect. You don't really feel that much slower, but it is surprising how easy you can be overpowered if you are badly prepared. Crawlers and Gorefasts are suddenly a pain for the the support, once again requiring help form his team to really perform well, and it something I'm happy to see in the Support class finally.
With the removal of his nades, and this change, I'd be perfectly happy to say Support is adequetly balanced, even with all his tricks available to him
Firebug... Personally I am glad to get the Flamethrower back on level 6, although it is the main Firebug weapon, so I'm a little unsure as to whetehr or not its fair. I kick *** with the thing, and I'm not too hot with the Mac-10 even with armour, so I'm happy, but I'm unsure if its the correct move.
Commando has a great buff to the Scar. Although it isn't that noticable when going for headshots, or firing into general crowds, it really does give the Commando a cool little extra tool to do his job.
Key note in point, I tried fighting against a bloat and a siren. The Bloat has alot of body HP, and was in front completely protecting the Siren. However in I stepped with teh Scar and shot through the Bloat to kill the Siren with relative ease. The bloat was actually still alive after I had done it.
Its situations like that where this kind of change will excel, and I can't think of any class that would benefit more in their role than the Commmando. If nothing else, I hope TWI adds this change
Sadly the Stalker attack doesn't work, I just kept stepping back over and over to avoid her. Unless of course I was meant to install something else that I missed while skimming through
Overall though, very insightful changes there Scary. Nice work mate