That would be 2 steps back I do not think the Mod had side or rear armor,
The side and rear damage in the mod compared to Ost is almost identical as far as I can tell from PTRD and Faust hits done identically in both..... my issue is the frontal and angled shots and how flimsy the tanks are on those impacts, esspecially the one's that are supposed to take those kind of shots.
I know it did not have turret armor as the game version does not either....
I noticed in Ost that hitting the turrent while angled is different then hitting the angled body.... where in the mod, hitting the turret while the body was angled was the same as the body angled, AKA: deflected, while in Ost, makes impact.
That I have no issue with.
What we need is not a slightly tweeked or a previous version of the tanking system, we need a new dynamic tanking system based off actual ballistic data with more tank armor modeled (upper lower turret armor roof armor etc.) gears, engine overheat (you can't go top speed all the time),crew deaths, overmatch, shatter-gap, dynamic wheel damage, suspension, turret ring damage,proper working optics, tank fires, working commanders cupolas (they were not very useful in ro1) , different round types (AP,APC,APCBC, HEAT,HE, canister shot) etc. In other words a tanking system that has as much work behind it as the infantry stuff...
Well that's a long santa list for sure. I look at it as RO being the most complex multiplayer tanking system today compared to other games like BF2, etc. and thus already is way a head in many ways. I'd just be happy to have the frontal angle systems tweaked to whatever they used to be.... be that going back a version in some ways or going back to realism, whatever..... but once the current problems are fixed, then I have no issue moving onto the other ideas mentioned above.
Let's not get the cart ahead of the horse and end up with more problems later down the road..... and taking out the current system just to re-create a whole new one would take a lot of time and resources when just modifying/working off of the current system which already shows promise, would be much easier, and faster.
..... and you also cannot exit a vehicle when it is moving (you will be killed).
Well that's nothing new, as that happened a lot in the RO mod days cuz of where the body would spawn while the tank moved, you'd end up getting run over and the driver got a TK.
That to me was more of a glitch. I mean in real life you could still jump from a moving tank. You'd probably injure yourself but you wouldn't die.
Yeah those are pistol ports they should function, as they provided good side and rear protection. It would be nice to toss grenades from the vehicle as well saw a 1943 training video of this...
At the same time, it'd be nice to shoot into the view ports, even when hatches are down. Afterall, there wasn't bullet proof glass there and sometimes when some tank driver wants to get cocky and run me over, it'd be nice if a bullet or two could get in there to take them out before they do.