Quick show of hands....
How many here are mechanics?
How many have ever worked on a large diesel engine?
How many here have ever worked on heavy equipment....bull dozer's, backhoes, tractors (lets not even discuss tanks)?
If you were or ever had, you would realize the futility of your argument for repairs and/or towing heavily armored vehicles under fire and/or in battlefield conditions. I'm not saying that it didn't happen, but when it did it took far more resources than just a single tank crew. Imo, the arguments I've seen for implementation are preposterous and somewhat ignorant of the process and the assets involved.
I would have to agree.... I am not a mechanic or expert in the field, which is why I stuck to just plain common sense so far.... but indeed, there was a heck of a lot more going on when it came to fixing tanks in WWII then most realize. And the various ideas on how to at least have some sort of imitation of repair in the game for realism just seems even more arcadey then what currently is in the game.
Cpt-Praxius
If you are not a political person, you are missing a lot of success.
Well I figured I'd stay behind and help the little people. I know, my life is full of self sacrifice.... no need to thank me.
Your entire post is full of demagogy.
I've already explained your same errors in logic multiple times, so not going to repeat it again. its not my fault you are not doing your homework.
Oh I have done enough of my homework that is required for me to know about in regards to how it relates to a video game. Video Game development, animation, modeling and all that hoopla was a part of my actual education in College, so I kinda need to know a thing or two about how you bring the real world into a virtual world, what will work, what won't, what would be practical in the game, and what wouldn't.
It is not I who needs to be doing homework.
Just small thing:
Currently, tracks damage is not realistic. As I mentioned, it is very hard to do any damage to tracks, if you hit enemy tracks with direct HE hit.
It is even easier to damage tracks if you hit a ground NEAR a tank.
I don't remember ever disagreeing with this statement.... you took my quote out of context of the rest of the sentence it related to to try and make it mean something else. This is a clear example of you picking and choosing what was said and then trying to re-word it to suit your own argument, while ignoring everything else that proves you wrong.
The original point in that whole sentence you should have quoted was that your entire argument is based on realism, seeking more realism.... but using un-realistic approaches, which cancels out the entire argument of realism.
I have always agreed that the physics currently in the game for tanks needs to be greatly improved on, including track damage..... but I do not agree with including track/tank repair in the game.