@BartBear: many thanks 
@Jeff: just click my sig and navigate ofer to download. there you'll find map and all required stuff.
@Jeff: just click my sig and navigate ofer to download. there you'll find map and all required stuff.
I was actually wondering how we might get FKR to start offering b66 on their servers.
Yes, I hope to see this map version more. I'll miss that old renault... saved my butt many times.renault's skin down from 1024x1024 to 512x512 but that tit look pretty ugly. So I decided to remove it completely. Sad for the tank wreck but good for performance.
Hey Jeff, thanks for all the commentsAs for the Renault wreck, I simply had to strip down all needless skins to pump up the map performance. First I've resized the renault's skin down from 1024x1024 to 512x512 but that tit look pretty ugly. So I decided to remove it completely. Sad for the tank wreck but good for performance.
I don't recognize the gunsight reticle, but assume there was some additional research put together for this thing -- above and beyond what we had come up with on the optics thread on the modding forum.
Thanks
Jeff
Both [E.C.] servers do have a fast redirect so you'll get all required files from there. But I recommend highly to install the AHz Beta2 pack before and delete the old files from your hdd first to prevent version conflicts.
All required files and links you'll find on my hp, just click my sig and hit "Downloads".
Jeff,
The version of the ISU-152 in the map is the publicly released Beta One that Paul and I put out about 6 months ago. I haven't had time to complete my work on the final version of the ISU-152 (soooo many projects and side-projects, and so little time). Anyway, the final version of the tank will feature the ST-10 gunsight optics that you contributed, in addition to some much needed modifications to the shell coding. Maybe some day it will all see the light of day...
-- Shurek
Great work. Thanks to you and Paul for your efforts.
The ISU-152 reticle you have is actually of interest to me for game play in that it provides a choke sight (stadia) range finder at the bottom of the reticle. Pretty common in more modern Soviet\Russian MBTs. I am interested if it is scaled properly for game play such that range estimates developed by the player from the choke sight range finder can be directly applied by the player for his main gun range set? Moreover if I use the choke sight to estimate range to a target, can I expect to have a high hit probability if I input that range estimate into my range setting?
Thanks
Jeff
The reticle image currently being used in the Beta One release is actually for an ISU commander's TPK-1 panoramic periscope. Amizaur had a look at it and he said that is not properly scaled for in-game ranges. He intended to fix this for the AB version of the ISU, but of course, he's waiting for me to finish my work on the final release.