A full media release for the mods ought to attract new players and bring back some of that 10,000 or so that was at release.
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My question is if the game is dead, why come pronounce it on the forums? When I think a game is "dead", I move on.
and yet they continue to announce a death prematurely even though many still play....
Agreed. It would be much more productive if people were honest with themselves about the game's population issues so that we can actually address it as a community. I agree that it's not very productive to constantly spam "RO2 is dead" everywhere arbitrarily -- this solves nothing. But at the same time, not being willing to admit that there IS a problem is just as bad (if not worse). I too can't stand it when people try to claim otherwise in the face of reality.Many?! where's your 'Many'. The current steam-stat viewers going around dont take into account the many many servers filled with bots. there are barely 200 players at high times during the week. My graduating class had more people.
I dont mean to promote these "the game is dead" threads but I wont sit and accept people shoveling horse****e at a time when we need honest and objective outlooks on this game. Saying "many people still play this game so no worries" will not help this game become the best it can be.
And if people really think this is the best it can be then you and your game are truly lost.
I agree with this fullyOne of the best solutions would be is that all servers decide to drop Fritz and Ivan. So human players start or better said are forced to play together.
As now the number of human players we have are kind of fooled by server player numbers and join to find out they are together with Fritz and Ivan.
When we drop the bots people will see the real number of players and join together to play.
Its proven already that bots have no use in seeding a server.
Seems to me when I've played in the morning/afternoon, between US, UK and Russian servers in particular, there are 4 or 5 servers filled to capacity with live players.
I know my memory is far from perfect, but during the RO days, there would be 1/2 of that at best.
LOL Are we really comparing RO2 to RO1 like this? As if 4 or 5 full servers is anything to boast about. Saying that "We have twice the player base as RO1" is almost an insult.
Again... defending things like this right now is not what this game needs. We need to be honest and objective with it and objectively, 400 players on a weekend is not good. If this is what tripwire was shooting for then we have larger problems on our hands.
And don't go off with "Well steam stats say we are getting close to 1000 players on weekend high times".... That's including bots.
We have a great 'Classic Mode' in the works and from what I'm hearing, it's a pretty steller improvement over RO2 vanilla. So let's hope that over time we can rebuild this player base.
One of the best solutions would be is that all servers decide to drop Fritz and Ivan. So human players start or better said are forced to play together.
As now the number of human players we have are kind of fooled by server player numbers and join to find out they are together with Fritz and Ivan.
When we drop the bots people will see the real number of players and join together to play.
Its proven already that bots have no use in seeding a server.
And it's not bot count included!Use "my" server browser, its better than ro2 or steam:
http://www.gametracker.com/search/ro2/?sort=c_numplayers&order=DESC&searchipp=50#searchhttp://www.gametracker.com/search/ro2/?sort=c_numplayers&order=DESC&searchipp=50#search
It might lack a server or two, for some reason though.
And it's not bot count included!
If you are interested in improving RO2 why do you only hear that the beta is good rather than actually play it, helping shape its development? - it can't require that much more effort than posting so much on these forums.
Classic mode will certainly help to appease the RO:Ost fanbase though, that's true.