There was a fair (but I wouldn't say overly organized) attempt at teamwork; part of the confusion is that the killed soldiers, as you probably know, "moonwalk" for a while after they die, which makes it difficult to distinguish the living from the dead in the thick of battle. I think fixing this would go a long way in clearing up some of the confusion.
This is no fault of my own and it is the duty of the server admin to properly configure their server. If they didn't read the readme there isn't much I can do.
Gamburd said:What about smoke grenades for both sides?? That would help the Russians; maybe also the Germans.
[I don't know historically if the Germans still had smoke grenades in the final days of the Reich, or if they are just overused in the RO game.]
Smoke grenades are overused in stock RO insofar as I am concerned, and the lack of smoke is one of the primary things I want to keep in the map. If you added smoke, you could effectively screen an entire street. The German MGs would be rendered useless, as would the Russian tanks.
I don't know if I've said it here or in the beta 1 thread, but the first objective has been revamped for beta 2. I know and have known that there are issues there and I have corrected them, and quite honestly, smoke isn't the answer.
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