Played the other day. It was definitely challenging on the Soviet side; sort of similar experience to Sidus above; the first objective was a pretty tough.
Just want to give my experience in playing it: it was challenging and certainly there were moments like this during WWII battles when the defense had a lot going for it. Probably spent around 10-15 minutes taking the first point; again, there were some critics who said the "map sucked" etc.
There was a fair (but I wouldn't say overly organized) attempt at teamwork; part of the confusion is that the killed soldiers, as you probably know, "moonwalk" for a while after they die, which makes it difficult to distinguish the living from the dead in the thick of battle. I think fixing this would go a long way in clearing up some of the confusion.
The Tanks and MGs were firing salvo after salvo of shells and rounds.
Basically, as soon as you rush the courtyard to the immediate right of the first objective, you get killed. The Germans hide in one corner or the other; and you have 1-2 seconds to throw a grenade.
But we must have done something right; there was one breach of the building, but we got pushed back. After more unsuccessful assaults, we did take the building.
What about smoke grenades for both sides?? That would help the Russians; maybe also the Germans.
I think, in my humble opinion, you have several choices: I think you could keep it as it is, because there are RO Players who do enjoy a Realism map that is challenging to play; the people who want a more arcade type of experience can play the other more arcade type maps, and I acknowledge some of those arcade type maps are enjoyable to play.
You could add smoke, which would definitely would help the Soviet assaulting forces and maybe the Germans; I don't know historically if the Germans still had smoke grenades in the final days of the Reich, or if they are just overused in the RO game.
Or, you can alter the area of the first objective; this would make it more enjoyable for those whose patience runs thin and give it more popular appeal.
Once the first objective was taken, things were a little easier; the Germans were able to stop us for some minutes, at that huge square you have to cross, then at the corner building before the bridge; the Soviet side got to the bridge and a little down it, but we didn't capture it, and lost.
I've played it one other time, and the Soviets won.
I guess I lean most to the smoke scenario, but it is your map and whatever choice you make as maker of the map will be for the best. Just thought I would add my two cents.