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Killing Floor Updated!

[TW]schneidzekk

Machete Engineering.
Staff member
Oct 10, 2005
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www.tripwireinteractive.com
An update to Killing Floor has been released and will be downloaded automatically through Steam. The update includes improvements, bug fixes, exploit fixes, as well as addressing some of the balance issues we have discovered with the Perk system since the release. For a full list of changes please visit the Killing Floor Forums. Additionally, there is less than a month left until the deadline for Wave 1 of the “Killing Floor Grindhouse” custom map making competition. With over $20,000 in prizes, included a $10,000 cash grand prize on the line, competition is heating up. Head over to the map contest website for more details.

Fixes:

  • Fixed a memory leak causing performance to degrade the longer you played when in multiplayer (resulting in very low framerate sometimes in the final waves).
  • Improved texture and file precaching to reduce issues with hitching.
  • Voice Over IP is now usable in the Lobby Menu while waiting for everyone to ready up.
  • Cash amount in the Trader Menu updates when someone gives you money while trading.
  • Improved the readability of chat fonts.
  • All melee weapons now have an alt-fire, which is a "power strike".
  • Fixed the timing for when damage occurs from melee weapons.
  • Added a Map White List which will now only allow perks to be earned on official and approved custom maps (Makes maps such as KF-Leveling worthless).
  • Fixed "Connection Failed" endless loop when failing to connect to a server and clicking the Back button in the Server Browser.
  • Fixed Zeds sliding instead of animating online at particular times.
  • Fixed blowing off the limbs of live Zeds, such as the Bloat's legs.
  • Added random moving attacks for specimens that would always just stop and attack before (Bloat, Gorefast, Scrake). This makes the attacks less predictable, and players can no longer just backpedel to escape any attack from these Zeds.
  • New Scrake behavior - the Scrake will now rage sooner, and will now keep moving toward its target when attacking. Additionally, it will randomly charge at its target when attacking, making the Scrake more effective.
  • Added improved behavior for FleshPound to prevent "kiting". The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it.
  • Fixed Joining as Spectator not allowing you to View players.
  • Fixed Spectators needing to "Ready" before game will start.
  • Improved some of the fonts for in-game messages and interface text.
  • Interface tweaks

Perk Tweaks:

  • Decreased Shotgun Penetration power of the Support Perk
  • Increased Ammo Capacity of Bullpup for Commando Perk
  • Increased the Reload speed bonus of the Commando Perk
  • Decreased the Stalker Kills requirement of the Commando Perk
  • Decreased Lever Action Rifle cocking time for the Sharpshooter Perk
  • Assigned 9mm to Sharpshooter Perk(9mm headshots count toward Perk and all bonuses now apply to 9mm as well)
  • Reduced movement speed for Medic Perk to deter "kiting"
  • Increased Reload Speed for Firebug Perk
  • Increased Ammo Capacity of FlameThrower for Firebug Perk
 
Added a Map White List which will now only allow perks to be earned on official and approved custom maps (Makes maps such as KF-Leveling worthless).

YUPIEEEE...and BOOOO - cheat leveling down - wonderful ..."white map list" - well who will decide and HOW OFTEN this list will be upgraded? I have not pleasant experiences with "white list" from RO... So?
 
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Not the user interface changes i wanted! FFS TWI please for the love of good design us a pleasent and fitting menu interface, server browser and HUD! jeez even giving it a blood splatter style font for the inbound wave **** would be good jeez! how much time would it take you guys to just take a lil time out to rework the munus, HUD, and server browser ehh seriousely guys this is now one of the only 2 problems left (1.use rinterface nees to be gutted and re-designed to be user freindly, aspeticly pleasing and themed towards a zom,bie game not MS paint! 2. please remove all this whitelist bulls ****! i want to edit my models and textures let me! its a coop game i cant think of any possible way editing my skins maps ect ect would really harm the gameplay, people who cheat cheat themselves and for a mod team this is very poor behaviour, limiting our ability to modify the game ourselves!)
 
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Thanks guys, love the update! The anti-kite updates are especially awesome. Maps like KF_Farm and other 'open' maps will become playable now and (hopefully) can only be won with teamwork.

But yeah, where is the whitelist? How often will it be updated? I love custom maps (the legit ones ;) ) and would be disappointed if perk leveling is disabled on them.

Also, what about the one-hit-beheading of Flesh Pounders? It just stinks like a bug and would love to see that removed.
 
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[*] Increased Ammo Capacity of Bullpup for Commando Perk

[*] Increased the Reload speed bonus of the Commando Perk

[*] Decreased the Stalker Kills requirement of the Commando Perk

Yay for commando \o/
A lot of other nice stuff...

I'm impressed at the map whitelist thing, this sounds an herculean task to me...
 
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[...]

  • Decreased the Stalker Kills requirement of the Commando Perk
[...]
Too bad the only perk problem i ever had was the bullpup damage...


I get headshots with it even if i try to aim for the legs...
so because of the headshot effects on the target, i don't get enough damage :(

And the new fonts look odd when using a low resolution.. oO
And i doubt the 9mm fits to the sharpshooter,i think it would be more aproppiate for the medic

I don't see my syringe fix listed? :rolleyes:
Yeah, where's that?
 
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Too bad the only perk problem i ever had was the bullpup damage...


I get headshots with it even if i try to aim for the legs...
so because of the headshot effects on the target, i don't get enough damage :(

And the new fonts look odd when using a low resolution.. oO
And i doubt the 9mm fits to the sharpshooter,i think it would be more aproppiate for the medic


Yeah, where's that?

Mate there is no way number of stalkers killed is > than bullpup dmg. Find a good levelling map did we?
 
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Mate there is no way number of stalkers killed is > than bullpup dmg. Find a good levelling map did we?

How does a leveling map spawns more stalkers than any other enemies?I would still have to kill the other enemies to get to the next wave, meaning more damage caused to them by me.
The enemies spawned stay the same between tripwire and custom maps,right?
Think before you insult.
I'm just doing my job focusing on crawlers and stalkers.
And by that time, my teammates have usually killed the rest.
Also, there are side effects of head removal in this game (more damage from new shots,draining hp) and as i stated earlier, i do a lot of headshots with the sa80 by accident.

Btw, am i the only one who thinks the sa80 is more like a overpowered p90 now?
Also, i don't like the new middle mouse slash for the knife...it's okay for the machete,but i prefer the old one for the knife
 
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God finaly i thought I would only be able to dream of killing so many stalkers. and gradulations on pwning the perkfarm servers now maybe the legit servers will be able to gain higher in gamestats rankings. may i make some suggestions?

Make a offical post on all the whitelisted maps AND mutators. and keep that updated Its getting really annoying having to search post by post for that critical "this is whitelisted" and such be nice to just have all the information in one big post ^-^

Btw, am i the only one who thinks the sa80 is more like a overpowered p90 now?
I believe it does its job I found it not to great against bigger enemies(with 6 player stat health acourse) but equip your commando with bullpup,daul mancannons, and daul 9mm and you pretty much can take on anything without touching the relode button.
 
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