I played this a little last night, and I can say I am pretty pleased with the results.
Medic run speed nerf: Well, at least they cannot kite so easily now. However, they should have some way to defend themselves from the specimens. I haven't played medic much, so I don't know how this will affect the gameplay.
Pistol linked to Sharpshooter: 9mm is the easiest weapon to score critical headshots with, so the perk is ridiculously fast to max now. I know, I did in about an hour and a half. Sharpshooters have 4 weapons to raise their perk, 5 if you count dual handcannons. Which gives it a little bit too much of an edge in my opinion.
Firebug ammo and reload improvement? Very good. I was not doing too badly in terms of ammo consumption, but reload times were killing me. Quite literally Yay for burning specimens with fire.
More ammo for commando, less stalkers needed, and faster reload?
Well, that does help a bit, would have wished for slight penetration for bullets, though, because I used to feel like I was throwing pebbles at the specimens just to be able to get trough to the stalker stuck in the middle of a load of other things. Which, by the time I had peeled most of them off, someone had already shotgunned the whole lot.
Would have liked to have that "must use bullpup and bullpup only to kill a stalker" limitation lifted, because bullpup is not exactly a great "all-around" weapon. Maybe count in one additional weapon? Just a suggestion. I like playing commando, but I am just stuck at lvl 3 mainly because of the stalker requirement. They just do not seem to spawn enough, where ever I go. Can anyone recommend a good map to hunt stalkers in?
All melee weapons to have a secondary attack? That sounds pretty good to me. I also noticed the improvement in hit detection, which makes berserker a much more pleasant to play.
Random enraging of the FP is a bit difficult to get used to, after having to avoid it to deal with the weaker specimens first. First time I noticed this enraging was on Farm on suicidal difficulty, when I was trying to avoid getting surrounded by things from all sides. And all of the sudden there is a cloud of red mist in the horizon and an enraged FP charged in and killed me instantly. I guess it had spawned at the edge of my draw distance and fell outside the enrage area and enraged. This will make things much more interesting. Something to make a note of for the future. But not quite sure how the FP enrage triggers, is it completely random now or is it triggered by distance?
I play solo most of the time when my friends aren't on, so things have gotten a bit more complicated for me, but I am pretty pleased with the game at the moment.
Thank you, TWI, a great update.