Killing Floor Updated!

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JimmehBoy321

FNG / Fresh Meat
Jul 3, 2009
2
0
0
New Characters?

New Characters?

I'm just wondering what the two new characters are that have been added to the game. They weren't addressed in the update news so I decided to come to the source and see if my questions could be answered. I'm also wondering how to unlock them since they seem pretty cool. :)
 

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
  • Fixed a memory leak causing performance to degrade the longer you played when in multiplayer (resulting in very low framerate sometimes in the final waves)

Didn't know this was a problem but coolio.

hitching? does this pertain to the glitchy walking? oh well, guess we'll find out.

  • Voice Over IP is now usable in the Lobby Menu while waiting for everyone to ready up
so that's why noone was replying to me :p

  • Cash amount in the Trader Menu updates when someone gives you money while trading
didn't even notice this one lol

sweet sweet

8DDD yes! :D

noice

  • Added a Map White List which will now only allow perks to be earned on official and approved custom maps (Makes maps such as KF-Leveling worthless)
HA. YOU PERK LEVELING IDIOTS! TAKE THAT! TWI DOES NOT SUPPORT YOUR EFFORTS AT ABUSING THE SYSTEM. YOU ARE DONE.

  • Fixed "Connection Failed" endless loop when failing to connect to a server and clicking the Back button in the Server Browser
yay!

didn't notice that one

meaning it will fall over now when you blow one of its legs off?

  • Added random moving attacks for specimens that would always just stop and attack before (Bloat, Gorefast, Scrake). This makes the attacks less predictable, and players can no longer just backpedel to escape any attack from these Zeds
finally! ^__^ but i can the see the gorefasts becoming much much more of threat now...

  • New Scrake behavior - the Scrake will now rage sooner, and will now keep moving toward its target when attacking. Additionally, it will randomly charge at its target when attacking, making the Scrake more effective
the scrake is an actual enemy now! 8DDD maybe i'll be killed by one now! i cant wait! HURRR HURR HURRRRRRRRR

  • Added improved behavior for FleshPound to prevent "kiting". The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it
BOOYAH

why thank you twi

Fixed Spectators needing to "Ready" before game will start

lol they did? didnt notice

yay

Interface tweaks

oooooooo like what i wonder? (i have yet to play with the update as it's currently downloading)

ha. good. the hunting shotgun is already powerful enough as it if in the hands of only a medic for crying out loud

Increased Ammo Capacity of Bullpup for Commando Perk
Increased the Reload speed bonus of the Commando Perk
Decreased the Stalker Kills requirement of the Commando Perk

much of the requested fixes for commando. woop woop

hmm, maybe i'll switch to being a sharpshooter now...
Assigned 9mm to Sharpshooter Perk(9mm headshots count toward Perk and all bonuses now apply to 9mm as well)

hey, i can level up my sharpshooter now without sacrificing dual handcannons :D

aw :(

oh well. it was needed. hopefully it isn't too much slower.

Increased Reload Speed for Firebug Perk
Increased Ammo Capacity of FlameThrower for Firebug Perk

and more requests answered for the firebug.

best update yet TWI! keep em coming! maybe now that the game is finally more balanced and is even further concentrated on team gameplay, some real muts and game suggestions can be made that benefit team play and not just certain perks and individuals.
 

Sgt Jigglebelly

FNG / Fresh Meat
May 15, 2009
203
3
0
great update TWI, killing floor feels even more fresh after this one

good perk additions and changes all around, gorefasts and scrakes feel much more deadly, and the text color change is much appreciated :)

i bought red orchestra recently too - so you should keep it comin! :p
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
Nope--never. Don't project your willingness to cheat on other people.

my "willingness to cheat" was finding a server through my filter list that was on suicidal and not full......just so happens there was a map called leveling that i was interested to see what it was like so i joined, realized it was what it was, took my kills and never went back. 1, it's not cheating if it was allowed, and 2, most people are only lying to themselves and everyone else by posting that they never played it when in fact they probably did. before the update i watched as 40+ servers ran only that map 24/7 and were full nonstop. not anymore though! :p

before i played it that one time, i was already up to level 4 on every perk as it was from only stock maps ;)

the "noob" still says scrakes slightly more powerful than they should be.....not impossible to beat but on suicidal or even hard with a team full of pubbies that play as individuals it is much more difficult than before.
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
Is it me or is welding solo quicker now....? And conversely are they breaking the door down quicker also? I'm noticing a few things that definitely seem an improvement / change but not recorded in the patch notes - real or is the Pinot Grigio playing games with mind?

To quote a regular on the server after we got a total a$$ kicking first time we played post patch - "hmm we're going to have to be more tactical now". A slight understatement but the next round we were welding like there was no tomorrow. Its great welding is back as an important mechanic of the game once again. People with higher perks had got lazy and were relying on their increased damage / kiting abilities to get out of scraps.
 
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Soanos

Member
Jul 2, 2009
569
8
18
Finland
I played this a little last night, and I can say I am pretty pleased with the results.

Medic run speed nerf: Well, at least they cannot kite so easily now. However, they should have some way to defend themselves from the specimens. I haven't played medic much, so I don't know how this will affect the gameplay.

Pistol linked to Sharpshooter: 9mm is the easiest weapon to score critical headshots with, so the perk is ridiculously fast to max now. I know, I did in about an hour and a half. Sharpshooters have 4 weapons to raise their perk, 5 if you count dual handcannons. Which gives it a little bit too much of an edge in my opinion.

Firebug ammo and reload improvement? Very good. I was not doing too badly in terms of ammo consumption, but reload times were killing me. Quite literally Yay for burning specimens with fire. :p

More ammo for commando, less stalkers needed, and faster reload?
Well, that does help a bit, would have wished for slight penetration for bullets, though, because I used to feel like I was throwing pebbles at the specimens just to be able to get trough to the stalker stuck in the middle of a load of other things. Which, by the time I had peeled most of them off, someone had already shotgunned the whole lot.
Would have liked to have that "must use bullpup and bullpup only to kill a stalker" limitation lifted, because bullpup is not exactly a great "all-around" weapon. Maybe count in one additional weapon? Just a suggestion. I like playing commando, but I am just stuck at lvl 3 mainly because of the stalker requirement. They just do not seem to spawn enough, where ever I go. Can anyone recommend a good map to hunt stalkers in? :p

All melee weapons to have a secondary attack? That sounds pretty good to me. I also noticed the improvement in hit detection, which makes berserker a much more pleasant to play.

Random enraging of the FP is a bit difficult to get used to, after having to avoid it to deal with the weaker specimens first. First time I noticed this enraging was on Farm on suicidal difficulty, when I was trying to avoid getting surrounded by things from all sides. And all of the sudden there is a cloud of red mist in the horizon and an enraged FP charged in and killed me instantly. I guess it had spawned at the edge of my draw distance and fell outside the enrage area and enraged. This will make things much more interesting. Something to make a note of for the future. But not quite sure how the FP enrage triggers, is it completely random now or is it triggered by distance?

I play solo most of the time when my friends aren't on, so things have gotten a bit more complicated for me, but I am pretty pleased with the game at the moment. :)

Thank you, TWI, a great update.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Is it me or is welding solo quicker now....? And conversely are they breaking the door down quicker also? I'm noticing a few things that definitely seem an improvement / change but not recorded in the patch notes - real or is the Pinot Grigio playing games with mind?

To quote a regular on the server after we got a total a$$ kicking first time we played post patch - "hmm we're going to have to be more tactical now". A slight understatement but the next round we were welding like there was no tomorrow. Its great welding is back as an important mechanic of the game once again. People with higher perks had got lazy and were relying on their increased damage / kiting abilities to get out of scraps.

Welding won't save you from becoming Skrake cakes! In fact, Skrakes seem to bash down doors even faster now! Maybe it's just me, though...
 

mastertheknife

FNG / Fresh Meat
May 30, 2009
86
0
0
Sweet patch, i really like the changes, especially the memory leak fix, game is much more playable now.
And whitelisting maps is brilliant, no more cheat maps like KF-Leveling and KF-PerkBuilder.
The game is slightly harder now though, oh well, will get used to that :)
 

mistk�fer

FNG / Fresh Meat
Nov 22, 2005
799
25
0
33
Berlin
really nice update! especially the AI feels a lot better now when the enemies not only attack you completely straight. Also the perk changes are nice, except decreasing the shotguns effectivity :(
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
677
0
34
D
Nice update, I find the game more enjoyable now. Hard is now really really HARD(I mean, I used to churn through waves in public servers, but now I start sweating at wave 3). Though, right now it takes a "heck of a team" and usage of different classes to reach to Patriarch. No more 6 support guys team winning easily.
 

WarFreak131

FNG / Fresh Meat
May 30, 2009
10
0
1
Nice update, however I still find it funny how people still view perk leveling as like a federal crime.

I played the perk builder maps, and I only leveled up two perks (from 1 -> 2) with it. After that, they just get boring. I think these kinds of maps just run their course, and people will use them at first, but then realize that theyre too boring to play.
 

Euphytose

FNG / Fresh Meat
Jun 29, 2009
2
0
0
This update broke completely my servers.

Now they are in cinematic mod on the " KF-Intro " map, no one can come on them. What did you do ? Why Linux is always behind ?
 
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D3terioNation

FNG / Fresh Meat
Dec 15, 2005
3,959
82
0
41
West Sussex, UK
Nice update, however I still find it funny how people still view perk leveling as like a federal crime.

I played the perk builder maps, and I only leveled up two perks (from 1 -> 2) with it. After that, they just get boring. I think these kinds of maps just run their course, and people will use them at first, but then realize that theyre too boring to play.

I dont give a crap about perks. I would like more toys to play with. Thats why I dont play KF as much
 

snowman38843

FNG / Fresh Meat
Jul 3, 2009
2
0
0
I have tested all 100 maps that i have and it looks like to me that all perk advancement has stoped, but seem to work on there maps. So just when we we see a whitelist for the maps? Plus another update that allows us to use the maps. In my Opinion Tripwire is saying "This is our game not yours so stop useing it to do what you want. If you dont like it dont buy it"
 
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