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Killing Floor - A Sense Of Nostalgia

FSUBoo

FNG / Fresh Meat
Jul 6, 2010
601
167
0
Florida, US
Kinda curious/excited to see how this plays out. Whether it will be a mixture of different zed skins all at once, different event zed skins on their maps, or what.
 
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Gregs2k2

Thank you please
Mar 21, 2009
1,857
164
63
UK
www.ragequitters.co.uk
Nice. I got excited for a split second when I saw the FP raging on the 2nd TV take....it looked like the one from KF2 but then I realised it wasn't. Either way, nice job. Looking forward to July. :)
 

Zaratul

FNG / Fresh Meat
Sep 3, 2011
8
0
0
Where can i download track used in the trailer? Cause its freakin awesome! :IS2:
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
Kinda curious/excited to see how this plays out. Whether it will be a mixture of different zed skins all at once, different event zed skins on their maps, or what.
This is what I thought when I first started up the video. Now I know for sure something is up, specially as they said in the previous video that they wont give us modders any chance of some hints like before. I use to get the names for all DLC packs to come, now I can't :p
 

DMN666

Active member
Jun 14, 2012
2,598
10
38
Brooklyn, NY
I use to get the names for all DLC packs to come, now I can't :p
I know that we are getting 2 DLCs this summer (maybe)
Heard it here first

Edit (since I rather not double post)
I was just randomly looking at steamDB and saw these 2
http://steamdb.info/app/309990/subs/
http://steamdb.info/app/309991/subs/
These are the last two IDs on the DLC section (last DLCs being the Camo/UsvThem)
I can't be sure if it's actually 2 brand new summer '14 DLC or just a tester.

...but this is the most recent edit KF has on its history, last edit was 2 months ago... Get hyped?
 

Swanky

FNG / Fresh Meat
May 20, 2010
449
44
0
Germany
With the upcoming event, is there a chance you will "fix" the doubleshot rifles? Having half the ammo supply while tapping in full auto can get on your nerves.
 

Tefaan

Member
Oct 24, 2012
622
5
18
With the upcoming event, is there a chance you will "fix" the doubleshot rifles? Having half the ammo supply while tapping in full auto can get on your nerves.
Isn't the semi-auto function for that purpose?
 

Swanky

FNG / Fresh Meat
May 20, 2010
449
44
0
Germany
Usually is, but often I find it a lot easier just tapping for short burts of 2 to 3 shots. A double on the first scatters more and is really annoying. Seems to come from learning to play with the Bullpup, but it also makes jumping to M4 / Tommygun more difficult, and less ammo conserving than it could.
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
With the upcoming event, is there a chance you will "fix" the doubleshot rifles? Having half the ammo supply while tapping in full auto can get on your nerves.
Ok for the last time. This is NO bug. You fail to hold it down for less time. I can single shot EVERY weapon. Learn to tap quicker/hold it down less...
 

Swanky

FNG / Fresh Meat
May 20, 2010
449
44
0
Germany
You can but it shoots two bullets. Test it with the M4 and and you'll see two bullet holes next to each other.
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
You can but it shoots two bullets. Test it with the M4 and and you'll see two bullet holes next to each other.
I tested it when people tried to claim this "bug". Nothing came to the results everyone did. Everyone clearly holds it down too long as it's just a fast fire rate. There is no bug and i've 100% tested.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,836
234
0
With the upcoming event, is there a chance you will "fix" the doubleshot rifles? Having half the ammo supply while tapping in full auto can get on your nerves.
I tested it when people tried to claim this "bug". Nothing came to the results everyone did. Everyone clearly holds it down too long as it's just a fast fire rate. There is no bug and i've 100% tested.
It is not 'bug' per se, and it cannot be 'fixed'.

Some weapons' firerate is simply faster than the rate in which KF ticks events. For example, when weapon has the ability to shoot 20 bullets per second and game checks if the fire trigger was pressed or not 10 times per second, half of the time there is simply no way for the program to register whether or not you stopped pressing the button.
Whether or not you will be able to shoot a single bullet depends on many factors, and you clicking the mouse is just one of them. Other factors include server - client info exchange (packet loss, ping), timescale (if there is zedtime or not), and even your framerate (the faster framerate, the less you're likely to shoot single bullet), whether it is solo, listen or dedicated server.

On related note: some other interesting side effects of timescale (known as zedtime) is that some damage ticks register multiple times. That's why a single crawler jumping on your head while the zedtime is activated can actually kill you :D Also, it takes only 2 AA12 shells to send a 6-man hoe scrake flying if zedtime happens to kick in while you're uppercuting.
 

Reallifeh8er

FNG / Fresh Meat
Jan 5, 2014
1,111
9
0
Equestria
I tested it when people tried to claim this "bug". Nothing came to the results everyone did. Everyone clearly holds it down too long as it's just a fast fire rate. There is no bug and i've 100% tested.
No? I do not see this as a bug either. However when in ZED-Time (-chain) a quick tap of the Dr.T's LDS, Tommy gun or another assault rifle with the same "misbehaivor" while in Full-Auto mode it clearly releases 2 bullets at one tap. I can empty these mags way faster than holding down the trigger and spray. The medicguns MP7M, MP5M and the Schneidzekk have the same "misbehaivor".

This is not happening with Bullpup, AKSU, STG44 and the SCAR as far as I am aware of.

I confirm what swanky said. (This theme is off-topic but nevermind)
 
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FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
Sorry but I still have yet to have that problem on any weapon. I'm a commando lover for it's challenge, so i've tested a lot with them weapons.

I still believe in my theory but obviously there is other matters taking effect.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
There is a bug in KFHighROFFire.uc:
Code:
state FireLoop
{
    function BeginState()
    {
        [COLOR="Orange"]NextFireTime = Level.TimeSeconds - 0.1;[/COLOR] //fire now!

        if( KFWeap.bAimingRifle )
        {
            Weapon.LoopAnim(FireLoopAimedAnim, FireLoopAnimRate, TweenTime);
        }
        else
        {
            Weapon.LoopAnim(FireLoopAnim, FireLoopAnimRate, TweenTime);
        }

        PlayAmbientSound(AmbientFireSound);
    }
If fire rate > 10 shots-per-second, then two rounds are fired in two subsequent server ticks. Default server tick rate is 30 or 35 ticks-per-second. It is almost impossible to release mouse button + replicate it to the server in <30ms. That's why two shots are fired.
 
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