I wish this map wasn't so dark. Have you considered a less cloudy daylight setting?
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I wish this map wasn't so dark. Have you considered a less cloudy daylight setting?
I think that's maybe your color correction wich is activated. The color correction in the KF engine, is directly linked with your fog. I don't know if you know that.
You can try to set in your zoneInfo "NoColorCorrection" (or something like that) to "True".
Be carreful, because the colorCorrection is only visible ingame. You can't see your final render in the editor.
Beta 2 Changelog
+ Added 3 new custom vehicle statics to make the road slightly more difficult.
+ Added some additional zombie spawns to make the road harder and force players into the woods more often.
* Changed the overall lighting and KF colour correction values.
* Tweaked numerous cull distances to prevent popping or help optimization.
* Modified the uppermost entrance of the road tunnel to prevent a minor exploit involving a door.
+ Added a blocking volume to prevent players from getting on top of the VW van at the campsite.
+ Added more detail to the map.
* Optimized the grass slightly and added more.
* Fixed an issue where stalkers would get stuck in one of their spawns.
* Extended the stream pipes inwards to make them look more realistic.
* Modified serveral blocking volumes throughout the map.
* Moved / added / deleted numerous path nodes.
* Tweaked the lighting in several areas.
* Changed the values on several zombie spawns to increase the pressure on players in certain areas.
* Adjusted the terrain in several places.
+ Increased the fog distance from 12000 to 14000.
+ Added a spark emitter to the campsite fire.
* Redid the flashing police lights.
* Replaced all large pipes with a different model.
+ Added smoke to all of the fire emitters.
One of the best maps I've ever seen, can't wait b2 release...I'm just finishing up Beta 2 over the next few days and wanted to get any last minute input before I release it. Here's the current list of things I have changed.
I'll be waiting, thx.I might make a night version some time after Phase 2 is over.
I might make a night version some time after Phase 2 is over.
I don't understand why people don't made night versions of maps. There is no fear when you can see and shoot enemies from a distance.I think a night version would work even better. It would have the scarey Blair Witch Project feel like Trailofwoods.