I believe it's a combination of weapons modelled as closely as possible to their real-world counterparts creating some percieved
imbalance especially in those 1:1 encounters
and a desire to create real-feeling ebb/flow on each map creating this asymmetry. I for one love it. I also believe these intentional game mechanics only serve to give the player
more options while playing and keeps the game feeling fresh for longer.
For example, attacking with German side feels a lot different than attacking with the Russians, both of which feel different yet on different maps. Now start using different weapons and or tactics and you've got many different possible outcomes for each individual round played. In my opinion no FPS game-DEV can hope to do more and TWI have given this community a hell of a lot more for 39.99 than most (if not all) other FPS-DEVS give you for 59.99.
The bugs, performance issues and other niggling issues will be worked out. I have have faith in TWI (I just wish sometimes they'd
communicate better but I guess one can't have everything
)
With every hour that passes that I'm playing this game I'm simply reminded more and more why the 39.99 spent on this game will end up being the best 39.99 spent by me on a game this year.