However, that's not the way taking on Axis assault troopers should be, at least not with any frequency. If Mkbs were limited to one per German team, I would have no complaints taking cover from its deadly lead and evaluating my options. I'd even get a thrill, a rush of adrenaline, knowing that I'm taking on the rarest, most lethal Axis small-arms weapon.
It's when I find myself in that situation over and over again per match to the point where I sigh and think: shoot--another one of those!
Without much grumbling, I'll deal with the offending assault trooper and move on--or die trying. But it becomes mundane, a challenge, true, but one that has lost all excitement because fifteen seconds after you've killed him on the far right, he's respawned and he's going far right again to take revenge.
As an almost exclusive allied player, I have to agree with all of this from experience in game. Some good times :IS2:
Mapwise, except for Grain Elevator, the Germans are always in a bit better position, with more attack paths when attacking, and more strategic defensive points when defending. Playing a russian, the only map where I've managed to find a killzone for the Soviets was in Grain Elevator, where the Germans are underpowered, but even then it's pretty easy for them to reach the building.
I'm not saying this is right or wrong, these are simple game facts, and might even be a choice made by the developers.
But it's indeniable that the Germans are indeed overpowered.
It is not the maps alone
Common fact=
MP40>PPSH and snipers
MG34>DP28
PZIV>T34
Steilgranate>F1 grenade
MG34 static>PM 1910 Maxim(WHERE IS THE GODDAM GUNSHIELD FFS?)
This tank Ai statement is simply not true. If you sit in drivers position in a T34, the hull MG and the commander/gunner will attempt to shoot enemies they see, just like the hull MG and gunner AI in the P4.
Really? So Russians having more reinforcements on Commissar's House now isn't a case of asymmetrical balance? The whole concept of attack and defense maps aren't based on asymmetrical balance? .If there is something this game doesn't have it's a asymmetrical design philosophy. It's pretty obvious that the equipment is symmetrically balanced as much as possible. The PPSH-41/MP40 and RPG-40/Hafthohlladung are good examples of this.
With the risk of being pummeled to death by some of our forum regulars, I will question that last conclusion.
I sometimes am having a hard time trying to find feedback that isn't jumping a 'Germans are OP' bandwagon. Don't get me wrong; I'm reading most of it and take these comments as seriously as I can, but here is my problem:
I don't know why, I don't know how, but in my gaming hours so far I did not experience the German team as being the dominant team. I'm not sure why some of you have a different experience, but in the (european) servers I frequent (and i mix and match) I've seen many Allied victories on very different maps, maps that are said to be biased toward the Germans.
I just came from a totally Russian dominated Station (2 victories, Germans didn't get past the 2nd objective even). I've seen so many wins on PavlovsHouse, as gimped as it was, where Russians win twice in a row by pushing the Axis team back to their last spawn. On RedOctoberFactory I've seen many wins by the Allied team, just like tonight, capturing up to the last objective, and I could go on and on and on. Even on Commissarshouse, which can be extremely unforgiving for the Russian team in the first 10 minutes, I've witnessed plenty Russian victories on it when the Russian team actually made an intelligent effort. And by that I only mean have a half decent commander, use squad leaders and actually use the T34's. But that map does have issues that are being adressed. As is Pavlovs, which is funny, because [TW]Ohnein preceived it as balanced towards the germans, and I have yet to see a german win on it today!
I've also seen many T34's being evenly matched opponents to P4's on combined arms maps. Seen P4's being oneshotted plenty of times. I've seen T34's that seemed indestructable. I've even taken on 2 P4's by myself alone in a T34 and be successful at it. Granted the T34 has weaker turret armor, but it is not gimped to the point where it's impossible to smack P4's in the balls.
I've seen many Mkb wielding Germans get owned in the face. It is not a super weapon. Seriously. It isn't.
I've taken on many SMG wielding German opponents with a Mosin Nagant rifle and come out victorious, taking second place on the winning Russian team. And not because I killed almost as much Germans as number one, but because I killed smartly, went in to help capturing the objectives when it mattered, picked up a stray smg from a dead body when I knew I was going in close quarters frenzy style and accumulated dozens of team points next to my kills on Germans.
I'm not saying there are no balance issues, there are. I'm not saying the Russians never get pummeled by the Germans. I know it happens, I've been there. But you can see my problem when I am not constantly bulldozed by the German team as a Russian and see very simular things happen for both sides.
The Germans may have the upper hand on paper, but I yet have to see it unbalance our game as a whole.
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Post scriptum
And you know whats funny? I think this bandwagon is exactly what the biased assumptions are about the eastern front: The Germans are the almighty superweapon wielding badass Tiger aces pouring death and destruction on the poorly equipped and unorganized Russian Army, owning them all the way to Stalingrad. Guess what happened next...
Oh PS: Yes that last bit was a joke.![]()
Are you kidding me? The MP-40 may only be marginally better than the PPSH, but the MG-34 is clearly superior to the DP-28 and there is no comparison between the MKB and the AVT.
I wouldn't blame the weapon balance or game design that favours anyone. I think that they need more time to learn how adjust aim, bullet drop, lead target and get used to various weapon style.Nenjin said:I think it's worth remembering....when people who are new to WW2 shooters, not from ROOST or whatever are coming to game, what do they see? How does the weapon balance immediately strike them?
RPS said:That said, there are some bizarre aspects to it that I don’t quite understand. It seems that the concessions to realism mean that the German equipment really is better than that carried by the Russian team… Which means it’s deliberately unbalanced? I mean am assuming that’s deliberate, and not some weird fluke of development, but it left me puzzled. This is still a game, after all. Realism need only go so far. Did we really need to go that far? I had a bit of a search for this issue on forums and so forth, expecting it to be some aspect of one of the “hardcore” game modes, but it genuinely seems to be a thing. Baffling.