Is it a game design that russians are supposed to lose more ?

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Hesgad

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Aug 6, 2011
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last patch just did some tweaks on 2 maps in an attemt to balance them out so guess they are aware of the balance problem on some maps
 

Nenjin

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Apr 30, 2009
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I'm honestly starting to believe it IS a design choice for the Russians to have to work a little bit harder than the Germans. I think the Germans and a lot of things about them have been designed to be accessible for new players....and for the Russians to be for crusty veterans and players who want a higher challenge. Notice the recoil on almost all Russian weapons is higher than Germans, requiring more skill to be successful with.

And I think as you look across a lot of other design choices (particularly map design and tanks) you start to see this asymmetrical design philosophy in a lot of places. Right now people are calling it bad balance....but I think TWI intends to be only a slight imbalance overall. I'm liking it I think (tanks and some map balance withstanding).
 
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un_fumeta

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Apr 30, 2011
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More over if 90% of the time Germans have 2 more players, even defending, and most of the better ones.
 

Sufyan

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Sep 15, 2011
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I very much doubt this is intentional game design. My theory is there are simply more German fanboys who know their German gear and uniforms from other games and films, but they have little sentimental attachment to Soviet WWII imagery. Most players want to play Germans, the ones who end up playing Soviets are less motivated, or perhaps they are new and don't have a favourite side yet. What I'm trying to say is that Soviet teams tend to be worse teams overall, less passionate and less focused. People who stack on the German side know what they want and what they are supposed to be doing, well, more often than the random Soviet players.

I have a penchant for the Strelkovy, though I like the Grenadiers nearly as much. I know there are a bunch of people like me on these forums, but I get the feeling most Soviet players you see in game are random casual players with no greater sentimental investment in the game. They just want to hop online and fire some guns from a safe position near the spawn. Contrast this with the Germano-philes who drool over the MG34 and MP40 who insist they are the best team.

Also, the most popular maps are the ones where the Germans are defending. How people can be wanting more Apartments is beyond me...
 
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Nenjin

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Apr 30, 2009
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I think you can't disagree with the fact that virtually all the German weapons are easier to handle. The MP40 is still practically a deathray gun for its accuracy. Even the German tanks have AI gunners that will shoot for them...while the T34s do not.

It's stuff like that, which is pointing to an intentional balance difference.
 
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Fishsticks

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Apr 20, 2011
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I very much doubt this is intentional game design. My theory is there are simply more German fanboys who know their German gear and uniforms from other games and films, but they have little sentimental attachment to Soviet WWII imagery. Most players want to play Germans, the ones who end up playing Soviets are less motivated, or perhaps they are new and don't have a favourite side yet. What I'm trying to say is that Soviet teams tend to be worse teams overall, less passionate and less focused. People who stack on the German side know what they want and what they are supposed to be doing, well, more often than the random Soviet players.

I have a penchant for the Strelkovy, though I like the Grenadiers nearly as much. I know there are a bunch of people like me on these forums, but I get the feeling most Soviet players you see in game are random casual players with no greater sentimental investment in the game. They just want to hop online and fire some guns from a safe position near the spawn. Contrast this with the Germano-philes who drool over the MG34 and MP40 who insist they are the best team.

Also, the most popular maps are the ones where the Germans are defending. How people can be wanting more Apartments is beyond me...


Funny though, I've been playing RO since 2004 and I have more sentimental attachement towards the Red army. It's because of the firearms they used. I love me some PPsh and SVT! :D
 

TheRealGunther

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Sep 3, 2011
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Al-tho I play both sides I catch myself playing the Russians alot more of late.
Just because of people saying they have a harder time not just because I enjoy the challenge but,to prove them wrong.Most of the time the clan guys or ro1 vets will be on the Axis side stacked against the new guys on the Russian side.

I'm a falcon fan so I guess I just cheer for the underdog :p.I really wished the Russians had more maps favoring them so I could work on my German weapons more(the Germans did loose the battle of Stalingrad).Even Grain Elevator has got tougher for them they run out of reinf alot on it still can be won just tougher than it was. Haven't got a chance to play the new maps that been updated.
 
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Arseassin

FNG / Fresh Meat
Sep 19, 2011
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You know I noticed last night, that on pavlovs house map (the one with zebs house) has a really funny imbalance that people laugh at when you mention it, but if you are playing with your graphics maxxed, you will notice that the developers even went to the extent to make sure that the sun was in the russians eyes...

With glow enabled, the russians, when looking at german buildings where the snipers hold up, are blinded by a light that blurs the outline of the building and makes it a pain to see anything in it, whereas on german side the glow and blur is to your back as you are facing the enemy, so it makes it easy to pick off blinded snipers lol
 

BigMorgan

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Jul 25, 2011
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I have definitely noticed that the more-skilled players tend to lean towards the Axis team, while less-skilled players (likely because they are simply new, and eager to play, thus clicking the button for the team with fewer players) end up on Allies.

I honestly expect it will balance out over time as the "newness" of those German weapons wears off.
 

Sir Reginald

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Sep 7, 2011
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last patch just did some tweaks on 2 maps in an attemt to balance them out so guess they are aware of the balance problem on some maps

i just play both the maps they (FIXED) about 6 times each time russian lost every time
what they did , did not fix anything

Pavlov's and Zab,s House Germans can still shot into Russians spawn also from the street coming straight out of the Germans spawn Germans can set up MG there to fire into Russian spawn
Zab,s house still a kill zone for the Germans while they are in still in their spawn
streets between Zab,s house and Pavlov,s still kill zone for German tanks and inf
Russians tanks are very buggy
most maps end with Germans having 100+ enforcement s, Russains 0
there more, tried of typing
ill do next fixed map tommorw :eek:
 

SasQuatch

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Oct 17, 2005
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I think you can't disagree with the fact that virtually all the German weapons are easier to handle. The MP40 is still practically a deathray gun for its accuracy. Even the German tanks have AI gunners that will shoot for them...while the T34s do not.

It's stuff like that, which is pointing to an intentional balance difference.

This tank Ai statement is simply not true. If you sit in drivers position in a T34, the hull MG and the commander/gunner will attempt to shoot enemies they see, just like the hull MG and gunner AI in the P4.
 

Sir Reginald

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Sep 7, 2011
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This tank Ai statement is simply not true. If you sit in drivers position in a T34, the hull MG and the commander/gunner will attempt to shoot enemies they see, just like the hull MG and gunner AI in the P4.

i can back this up the Russian AI will shot
i know i been stuck in allot of bugged Russian tanks
and the AI does fire
 

RojaNNation

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Sep 16, 2011
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This tank Ai statement is simply not true. If you sit in drivers position in a T34, the hull MG and the commander/gunner will attempt to shoot enemies they see, just like the hull MG and gunner AI in the P4.

Does it work all the time though? I probably have half of my logged time on RO2 as a tanker, and whenever I play around with the T-34 it seems that the Gunner AI never seems to target anything... just the hull MG.
 

Alperce

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Sep 13, 2011
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At least in the weapon department, the Germans are obviously better. I can't think of a single Russian class that outpowers it's German counterpart, while on the german side, most classes do.

The most obvious cases are, of course, the machine gunner and assault classes.

I love to play Russian Assault, yet I always drop my PPSH when I have a change to get my hands on an MP40, because it is a much more stable and accurate weapon. The PPSH can only achieve semi-equal results to the MP40 at medium distances, and even then it's recoil makes it much harder to use effectively. I wont even talk about close quarters.

The MG34 is also much better than the DP28, mainly because of it's single shot capacity, having a better aim and starting range at 200m, against the DP's 50m.

Mapwise, except for Grain Elevator, the Germans are always in a bit better position, with more attack paths when attacking, and more strategic defensive points when defending. Playing a russian, the only map where I've managed to find a killzone for the Soviets was in Grain Elevator, where the Germans are underpowered, but even then it's pretty easy for them to reach the building.

I'm not saying this is right or wrong, these are simple game facts, and might even be a choice made by the developers.

But it's indeniable that the Germans are indeed overpowered.
 

Sir Reginald

FNG / Fresh Meat
Sep 7, 2011
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Does it work all the time though? I probably have half of my logged time on RO2 as a tanker, and whenever I play around with the T-34 it seems that the Gunner AI never seems to target anything... just the hull MG.

Sad to say the Gunner does fire he just never hits anything
I think it part of the gun bug on russain tanks where the main gun fire way off to the left
 

Forssen

FNG / Fresh Meat
Nov 23, 2010
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Sweden
And I think as you look across a lot of other design choices (particularly map design and tanks) you start to see this asymmetrical design philosophy in a lot of places.

If there is something this game doesn't have it's a asymmetrical design philosophy. It's pretty obvious that the equipment is symmetrically balanced as much as possible. The PPSH-41/MP40 and RPG-40/Hafthohlladung are good examples of this.