Just to let you guys know me and hemi managed to export the rigs from KF to 3ds MAX (ONLY WORKS IN 3DSMAX)
they include animation, IK bones and mesh for ALL ZOMBIES
go to [URL="http://www.gildor.org"]www.gildor.org[/URL] and download the umodel.exe: http://www.gildor.org/en/projects/umodel
copy the file "KF_Freaks_Trip.ukx" from "C:\Program Files\Steam\SteamApps\common\killingfloor\Animations" and rename to "KF_Freaks_Trip.upk" and put it somewhere safe to use with umodel.exe
follow instructions:
TUTORIAL for EXPORTING PACKAGE (2nd video) [URL]http://www.gildor.org/projects/umodel/tutorials[/URL]
then use this plugin with 3DSMAX to import the .psa or .psk for editing:
[URL]http://www.gildor.org/projects/unactorx
you can then use actorX to bring it all back into the game: http://udn.epicgames.com/Two/ActorX.html
ONLY ADVANCED USERS SHOULD TAKE THIS ON
im not really planning on supporting the modding community for KF - just passing on the "how-to"
sorry in advance - just wanted to let people know they dont have to wait for the developers to unpackage the game files for you, when you can use these tools
actorx (DEV version) only takes 3d files and puts them INTO the game
UNactorx (gildor version) only takes 3d files OUT of the game
i thought the player model was the only one avaliable in the SDK source download? not all the specimens? so we did it this way
so you can pretty much take models/animations from most games using the unreal engines
you gotta use 3dsmax to make/edit them
[/URL]
they include animation, IK bones and mesh for ALL ZOMBIES
go to [URL="http://www.gildor.org"]www.gildor.org[/URL] and download the umodel.exe: http://www.gildor.org/en/projects/umodel
copy the file "KF_Freaks_Trip.ukx" from "C:\Program Files\Steam\SteamApps\common\killingfloor\Animations" and rename to "KF_Freaks_Trip.upk" and put it somewhere safe to use with umodel.exe
follow instructions:
TUTORIAL for EXPORTING PACKAGE (2nd video) [URL]http://www.gildor.org/projects/umodel/tutorials[/URL]
then use this plugin with 3DSMAX to import the .psa or .psk for editing:
[URL]http://www.gildor.org/projects/unactorx
you can then use actorX to bring it all back into the game: http://udn.epicgames.com/Two/ActorX.html
ONLY ADVANCED USERS SHOULD TAKE THIS ON
im not really planning on supporting the modding community for KF - just passing on the "how-to"
sorry in advance - just wanted to let people know they dont have to wait for the developers to unpackage the game files for you, when you can use these tools
actorx (DEV version) only takes 3d files and puts them INTO the game
UNactorx (gildor version) only takes 3d files OUT of the game
i thought the player model was the only one avaliable in the SDK source download? not all the specimens? so we did it this way
so you can pretty much take models/animations from most games using the unreal engines
you gotta use 3dsmax to make/edit them
[/URL]
an easier way to export with umodel is to create a shortcut of the umodel.exe and add " -export" to the target
then simply drag n drop the desired package onto the shortcut
please note the latest umodel is bugged and doesnt export all the bones correctly
[URL]http://forums.tripwireinteractive.com/showthread.php?t=45804[/URL]
download that exe and replace the one you have with that one, it isnt as updated obviously, it wont extract into nice neat little folders but it gets all the bones
to use this one you need to download "XVI32"
[URL]http://www.handshake.de/user/chmaas/delphi/download/xvi32.zip[/URL]
its a hex editor
make a copy of the desired package, then drag n drop that copy onto XVI32
change the first field from "C2" to "C1" and save. this will change the file format to be UT2004 and allow it to be exported correctly with the older umodel
follow the instruction above to extract
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