You are Blind ...no script or letting people know how to get the rig that you mentioned in the video?
you can animate the rig provided in the SDK or rigs taken from packages ingame when importing .psa/.psk files into max without any particular script other than unactorx
i just wondered about this special method/script you mentioned?
your rig doesnt look any different from a standard psk and psa import using unactorx.
wheres the COOL SCRIPT?
I didn't mentioned that you will get the same rig as at video.
Look at my reply again
Xm Xm xm mmmm, i've found a way of adding Biped Rig system Along the Simple Skeleton Created from UnActorX
This is simply example YouTube - 3D Studio MAX - Two Handed Weapon - Basic IKi can use almost the same Rig system as here YouTube - Half-Life 2 Character rig in 3D Studio Max
of using biped bone's system, there are a lot of these examples on youtube,etc.
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