not making a sequel be exactly the same as the original in mechanics = dumbing down
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It certainly was true for ... BF series
Was this really the case for Battlefield 1942 -> BF2 and BF:Bad Company -> BF:Bad Company 2?
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not making a sequel be exactly the same as the original in mechanics = dumbing down
...
It certainly was true for ... BF series
What I've learned by reading TWI forums
not making a sequel be exactly the same as the original in mechanics = dumbing down
I just that just comes with the territory for any group claiming to be the "true fans" It certainly was true for CS:S, SC2, BF series, basically any game that had a sequel. Even the recent Tomb Raider reboot, they tried to make things grittier and more realistic, and got bashed into the ground by the fans of the previous games.
After reading the last few pages of posts it becomes obvious the OSTfront fan base never wanted progress of any kind but merely a prettier rehash of Ostfront and that's fine and all. But expect the same stagnant community that Ostfront suffered through for most of its life time, and be aware that its the kind of underhanded money grubbing tactics that the COD series is renowned for.
Just like you guys have been trying shove off any one who doesn't tow the "OSTFRONT MASTERACE" line since release? Not even off the forums, but off the game it self. And yes it is a forum that embraces all opinions and ideas, but be aware that when you explicitly claim over and over that you hate the game, think TWI are evil, and give up on the game saying its not worth it to continue and encourage others to do the same - that people might not take you seriously when you come back keep posting the same drivel you post before hand.
and also notice how this thread is literally more than half consisted of one line posts bashing TWI, and no has been reprimanded at all. Gibson even came here and personally responded. Don't see where your going with the whole "no free speech" sctick
John isn't saying that casual games, or casual modes are bad (which is what some of you are inferring). He is talking about a very specific set of players and the way they think. Tripwire's goal with RO 2 was to attract a wider audience and try and bring them into the more realistic way of playing. Yes, Tripwire made mistakes with the release (including bugs, performance and gameplay) and those certainly didn't help the general overall view of the game by many, but that goal isn't a bad one.
Even for a niche title to thrive, it has to make a profit. The better chance of that happening is with more players. As John stated in one of his posts earlier Tripwire had almost gone under supporting it's games in the past, so this can help you understand the mindset of decision like this. You do not have to agree, but it also isn't your livelihood on the line either.
TLDR: Ship hardcore game with smaller player base and do not update it ever or gather wider audience and update as much as possible!
All these people wouldnt bother posting if they didnt still care
All these people wouldnt bother posting if they didnt still care, even though its posted in a negative way
For the first time ever, I dont agree with Zets.
haters will hate, whiners will whine.
I can't agree more.Post
I can't agree more.
What I think is that RO2 is the sequel of RO1, but, RO2 does not have the same core gameplay. It does not play like RO1, at all.
Is it bad? For the old RO1 players, yes. For new players? Well, if they like RO2, they don't really care of what RO1 was.
But at the end of the story, new players don't play much RO2 as the game started with so much bugs, etc. And 'vets' don't play it as RO2 gameplay was too "altered" compared to RO1.
IMHO, When I hear about this or that sequel about that or this game, I'm waiting something similar, because devs usually want their "old" fans continue to play. Same core gameplay, but with new extra features, more content...
Am I stupid or something?
I share much of your opinion here. But on the flipside RO 2 has many of the exact same or similar mechanics to RO 1. What makes it so much different in some aspects are how some of the new features (many of them community requests) change the way other things work out (such as weapon lethality).
This is a lesson we've learned now. And we are looking at ways to continue to improve this as well (for RO 2).
I don't think it was running action because I didn't have a crosshair.