Degeneration

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KiCk3R

FNG / Fresh Meat
Mar 20, 2009
390
57
0
Shropshire UK
That sir, he is.

- Custom i assure you :)


Im feel dispointed. Only one person to reply to our Beta-Test.
Guess you guys dont want it that bad!
 

Killer9999

FNG / Fresh Meat
Nov 29, 2005
271
2
0
Looks awesome guys!

O my holy god could I get a hold of some of those static meshes (giving full credit where due) or will you be with holding them indefinitely/ill after the contest. I am in much need of some of escalators. I understand fully if you do not wish to share these awesome static meshes. But you would save me attempting to build them in the SDK *Puppy dog eyes*
 

KiCk3R

FNG / Fresh Meat
Mar 20, 2009
390
57
0
Shropshire UK
We will of course, have to have a chat within our team, to see if we are happy with the release of content.

Personally, i dont see a problem.

But at the moment, all the content in this map, is PURELY for Degeneration Use Only! (Until after competition)
 

Tizewize

FNG / Fresh Meat
May 15, 2009
71
1
0
We are all too impressed to talk.

If I understand right , multiplayer won't be playable until wave 2?
 

KiCk3R

FNG / Fresh Meat
Mar 20, 2009
390
57
0
Shropshire UK
Thats right!

No Multiplayer until Wave 2.

In which case, different layout, different story and a different experience.
 

Psycho_Sam

FNG / Fresh Meat
Mar 6, 2006
1,242
16
0
35
Birmingham, UK
www.rawgames.co.uk
If your still looking for Beta testers I would be glad to help. Im Beta testing official KF so I know how to break shizzle. :p I am also a developer on an RO mod with LD experience so I could offer some technical advice too if you would like. ;)
 

Monti

FNG / Fresh Meat
Jun 18, 2009
3
0
0
Wow. This map gonna be sooo awesome! Can't wait, must play.... ~____~
>Head of airport J.C Kicker
I lol'ed:D
 

Maul

FNG / Fresh Meat
Jun 17, 2009
97
35
0
What!? Huh!? Speak up!!! We can't hear you! Kicker! You in there man!? Call the fireman, break the door down!! Someone's trying to kill him with music, really loud music. Hurry!1!:d
 

KiCk3R

FNG / Fresh Meat
Mar 20, 2009
390
57
0
Shropshire UK
I just came.

LOL


Update.

We have an extra member to the team.
Madmax : Madmax has worked with me before on The Hive project.
His speciality is on Music Creation and sound effects. And he does an excellent job on doing it!

And it would seem we have 8 days remaining.

So, lets see... I hold down 2 jobs. A social life... and a drunken spee on some occasions.
Will it be done for the first wave?
 

shrinkshooter

FNG / Fresh Meat
Jun 4, 2009
40
0
0
I'm wondering if this is grounds for contestant entry. Not to say it isn't some well done work, at least, way above the level of all the stupid things cranked out by the 'unwashed mapper masses' at large (you know, like the first month after KF came out, when none of the quality mappers had released anything yet ;)). It shows clear and obvious signs of familiarity with code and modding.

However...the way I define TWI's terminology that the map "must be consistent" with their predefined maps, is this: would the map fit in if placed alongside stock maps? I.e., multiple trader areas, 6 player spawn, circular map, no objectives other than to survive, etc. If this map won, it would be a black sheep indeed. TWI has the final call of course, but I think what's been done here steps out of what TWI should accept as consistent with their maps.

Good work in any case!
 

KiCk3R

FNG / Fresh Meat
Mar 20, 2009
390
57
0
Shropshire UK
Well, the way i see it, my map is the only map that took the balls to not keep to stock.

The maps i create, will always mostly be story.

To be honest, i dont get along well with the "Wave" games.
Insted, i prefer maps that would have a short storyline, and not keep to wave after wave after wave.

The level is within the rules. Its a custom gametype.

With a bit of luck, other mappers will start following, and make story maps.
And maybe TW might enable FULL support for the Story gametype, because of maps like Degeneration & Hive.

Tripwire have to be MAD not to love it!
 
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[AM]Echo_419

FNG / Fresh Meat
Mar 20, 2009
45
0
0
Its a great map, real fun and all, but the textures and the style feel to outlandish for killing floor in my opinion. It feels to sleek and the textures don't really react with the lighting all that well. Still a huge amazingly detailed map though.