Incidently you do realize that a full SCAR clip still outdamages a full Ak Clip right?
Scar does 2400 damage across its entire clip in 2.4 seconds
Ak47 does 2368 damage across its entire clip in 3.9 seconds
I personally like this update, there are still things that need addressing, that I'm now more confident than ever will get looked at and fixed, but its definately a step in the right direction.
For me now the Commando, Medic, Demoman and the M14 Sharpshooters are balanced. Zerker weapons need to be rejigged a little, but the Zerker himself is balanced and Xbow Sharpshooters, Support Specialists and Firebug are almost there. Xbow just needs a little rethink for both SS's, Support doesn't really need Grenades on top of his shotguns, and for the Firebug he just needs a few tweaks to the Mac 10 since the weapon has largely overcome alot of his weaknesses.
I whole heartedly agree with the line of thought for the Devs, and hope to assist in the changes for the future
Actually the AK outdamages a SCAR over the full mag. Accounting for the 50% damage bonus and 25% larger mag for a level 6 commando:
SCAR [SCARMK17Fire.uc]
- 57 base damage/bullet * 1.5 damage bonus * 25 bullets/mag = 2137.5 damage / mag
- Multiply by 1.1 for headshots
- FireRate = 0.096
- 45 base damage/bullet * 1.5 damage bonus * 37 bullets/mag = 2497.5 damage / mag
- Multiply by 1.1 for headshots
- FireRate = 0.109
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