It's about time we got another new tank for the Germans. They were kinda behind in the new toys list department. IE the Russians have gotten the fallowing:
M44 carbine combat rifle: with fixed bayonet
Unversal Carrier APC
BT-7 light tank: with tank riders
Germans will now have gotten the fallowing:
G41 semi-atuomatic combat rifle: without it's bayonet like it should of had
Panzer4H
Panzer4G: the new one we are getting this patch. Good choice if you ask me!
The BT7 was custom made, if we are going to count that we should count the German T34.
Both the Pz4 H and the UC were needed bad. The Germans did not have a good medium tank to fill the role, and the Russians did not have transport besides the Clown Car.
Sorry to go off-topic a bit, but what this game actually needs is something to replace the UC, or the UC needs to be fixed. It can be destroyed effectively with an MG, hell I've seen a bolt damage the engine. Its MG does not work right, and turning it even slightly makes it go almost to 0 km/hr. Ok, so maybe the real UC was like this (except the MG, which is obviously bugged) but compare it to the HT which holds more, is faster, can actually turn without stopping has a decent MG, is harder to stop with AT infantry weapons than even a tiger, and is basically now impervious to grenades, and its clear the Russians still have a mechanized disadvantage. I wouldn't care if they re-brought back the clown car, but I stand by it that the UC hurts a team as much as helps it (because 2 or 3 people get in it, and you know they are just going to die in it.)
There are so many additions that could be added to the Russian tank arsenal so every 42-43 map is not just tons of 34/76s. More pre-war tanks, real KV1s/2s (which are being worked on), Churchills, Shermans, other tank variants, some of the tank destroyers, (more of the SU series.)
I approve of the new tank map. However, I think Tripwire should try and get the work from the custom skinners to add either a KV1 or an SU-100 to this map. ATM tank layouts on this kind of map are mostly 34/76s, because every other tank (SU-76, KV1s, BTs) are essentially slower variants. The KV1s armor is not really stronger, and the Su-76's reload time is not to big of a factor (especially consider the 76 was rarely used in the AT role unlike other Su series.)
Most importantly (last but not least) the hitpoint system for tanks I feel like absolutely needs to be fixed if we are going to have a map like this. The other day on Leningrad I was in the KV1, and the Pz3 fired (taking us from green to yellow) and a half-second afterwards the hull mg started firing on our tank, and a hull mg hitting our frontal angled armor took us from yellow to red... The use of HE shells and PTRDs are further demonstrations of this problem. Tanks are not hitpoint based, a completle penetration in one point in the armor will not make the whole tank weaker. In fact, unless subsequent shells hit within a very close area (1cm I think) it would not help them at all.