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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Mutator] Server Extension mod

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  • Marco
    started a topic [Mutator] Server Extension mod

    [Mutator] Server Extension mod

    This mod will probably someday evolve into a KF2 ServerPerks version.

    The new scoreboard supports more than 6 players, although the looks of it isn't exactly the same as standard KF scoreboard, mainly because it is written in UnrealScript rather then a Flash GUI.

    Version 0.25 includes Kill Messages, a mod I made in previous KF game:

    Version 0.3 includes mapvote:

    Version 0.6 includes RPG elements:

    So, as said, depending on screen resolution it draws 16-40 players, then it adds a scrollbar where which you can use your mouse to scroll up or down with.
    It does not show scanlines like KF2 scoreboard texture, mainly because trying to align the scanlines is a ***** to do in UnrealScript. Also it is yet missing dosh icon.

    Download from here

    Download source codes from here

    Workshop link

    Be sure to read the included readme to know how to use this mod.

    Version 0.99:

    Version 0.98:

    Version 0.965:

    Version 0.96:

    Version 0.95:

    Version 0.91:

    Version 0.9:

    Version 0.8:

    BEWARE - Using this mod will disable perk progression on your server!

    Mapvote remarks:
    - To see list of commands to use, say !Help
    - To show mapvote in mid-game, say !MapVote
    - As admin, to add or remove maps in maplist, say !AddMap <mapname> or !RemoveMap <mapname>
    - Contains webadmin interface to edit game vote settings and general mapvote settings.

    Current features:
    - Replacement scoreboard.
    - Built-in forced max players mod.
    - Scoreboard allows you to view any players steam profile or mute players (or for admins to kick/ban players).
    - Spectators have better controls and can go through walls on free roam mode.
    - All messages (chat messages) are logged now on console (console which can be shown by pressing tilde key).
    - Kill/Damage messages (optional).
    - Timed player respawn upon death (optional).
    - Mapvote (optional).
    - Proper player death messages that show who was killed by what.
    - Interface for different admin levels (server will need a custom admin mod for that).
    - Fixed so players can see messages sent from WorldInfo.Game.Broadcast function.
    - Fixed between map connection messages (so you can actually see download progress), also if connection to new map fails, it will print the error to console.
    - Added RPG style perk progression, meaning as you level up, you gain points that you can spend on stats or traits for your perk.
    - Damage pop-ups.

    Planned features:
    - Replacement HUD in UnrealScript to show some of the missing information (localized messages anywhere on screen and current carry weight).
    - Replacement lobby menu. 22
    Last edited by Marco; 01-27-2017, 03:05 PM.

  • kevinracer
    Server files cant download from server, i try to use redirect but still not working .

    Leave a comment:

  • Bozeefus
    Freebase forrestmark9 ya'll da real MVP baby! Cannot wait to try the new weapons soon.

    Leave a comment:

  • duk6046
    oh good news, thanks all

    Leave a comment:

  • Freebase
    Originally posted by Patros View Post
    Is there some kind of git repository for this mutator? Would make it easier to fix and collaborate.
    I spoke with forrestmark9 and he said that he'll set something up soon. I'll help where I can as well so ServerExt can have new features added and be up to date. Basically myself and Forrest will manage it but it will be publicly available for everyone.

    Last edited by Freebase; 10-19-2017, 09:39 PM.

    Leave a comment:

  • zerobr00
    Originally posted by Patros View Post
    Is there some kind of git repository for this mutator? Would make it easier to fix and collaborate.
    truth, so everyone can help in correcting future mistakes.

    Leave a comment:

  • Patros
    Is there some kind of git repository for this mutator? Would make it easier to fix and collaborate.

    Leave a comment:

  • Freebase
    Originally posted by sNeeP7 View Post
    Sorry for the delay, can you add me again for the last problem I got?
    I can help you tomorrow if I'm free. This latest update wasn't to bad to fix up.

    Leave a comment:

  • sNeeP7
    Sorry for the delay, can you add me again for the last problem I got?

    Leave a comment:

  • zerobr00
    It looks like it already has some servers running, no solution yet?

    Leave a comment:

  • duk6046
    Phew... my server is dead, again
    Now hard to operate a KF2 custom server
    Last edited by duk6046; 10-18-2017, 04:57 AM.

    Leave a comment:

  • Bozeefus
    Originally posted by Slie View Post
    You won't be able to compile it as it. They moved stuff out of one class into another class, redefined functions such as how and when you can be grabbed. There a lot of fixes/changes that need to be made before this will compile again.
    Yeah dude, unfortunately Marco's last login to the tripwire forums was in July, he is done with mod support for this game. Oldschool is walking in his tracks now but if OldSchool leaves, this game will quickly die out. Mods are about the only valid reason why I still play KF2.

    Leave a comment:

  • Slie
    You won't be able to compile it as it. They moved stuff out of one class into another class, redefined functions such as how and when you can be grabbed. There a lot of fixes/changes that need to be made before this will compile again.

    Leave a comment:

  • zerobr00

    I'm also having trouble compiling the mod, Any solution ?

    Leave a comment:

  • Slie
    Originally posted by Bozeefus View Post
    This is exactly why Marco gave up on KF2, they need to make it so modding is made much easier without the interruptions from the code changes. hopefully someone can save the day this time. I really want to try the new weps in serverEXT
    Gave up? He's no longer developing this? This has happened since day 1 with KF1. We've complained for years about updates breaking mods. And here we are..

    Leave a comment: