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[Mutator] Server Extension mod

mmnicolas

FNG / Fresh Meat
Apr 7, 2013
370
0
0
Is it possible to make all players level 25 until there is server side stats saving ?:IS2:

Edit: omg I just read the ini and it's there!
 
Last edited:

mmnicolas

FNG / Fresh Meat
Apr 7, 2013
370
0
0
Other than text not scaling too well it's been working wonders. How the kill msg and scoreboard looks for me and my friend:

2560x1440
Spoiler!


1440x900
Spoiler!
 

rkdehd

FNG / Fresh Meat
Apr 28, 2015
5
0
0
1

1

ForcedPerkLevel After Server Open
once working..
Map changed not working

After Server Open Togglebehhindview not working
but After the map is changed, working
 
Last edited:

dakkafex

Member
Aug 7, 2014
88
0
6
at ForcedPerkLevel=-1 would it be possible to set a minimum perk level? like if you are <5 you become 5 if you are >5 you stay what lvl you are
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
I seriously can not wait for this to get kicking off for custom servers. I really hope there will be a way to do custom leveling like KF1. Maybe see how UT2004 did it by recreating your own? I mean I hope it should be a few tweaks to the ready made one (depending on what is native etc).

Great job so far.
 

max-tweak

FNG / Fresh Meat
Jun 14, 2013
46
0
0
Nice job Marco! but i noticed a "bug" when i updated the maps (new map updates) it remembers the map names right? so u need to remove the ini else it wants to change to the old map name.

And when i changed to other map, (yesterday evening) it was saying 1/6 players and should be 32.
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
Nice job Marco! but i noticed a "bug" when i updated the maps (new map updates) it remembers the map names right? so u need to remove the ini else it wants to change to the old map name.

And when i changed to other map, (yesterday evening) it was saying 1/6 players and should be 32.
That's not a bug. If a map changes name, it is a new map entirely. Why would it know what map is what?
 

Marco

FNG / Fresh Meat
May 23, 2009
644
230
0
Finland
Actually the mapvote looks up map title when you play it and updates it if needed. So in order for it to correct the map title on mapvote, all you need to do is to play it.
 

max-tweak

FNG / Fresh Meat
Jun 14, 2013
46
0
0
Sorry, wanted to be quick with posting that. Let me try to ask/explain.


So i got a map named KF-EpsilonCourtyard1-7.kfm and we already played that map some times. When i see there is an KF-EpsilonCourtyard1-8 i decide to stop the server, remove the old one and place the new one in the folder and rename it to the new name.


After that i need to modify the KFGame.ini so the server knows the new map and change it @ webserver for redirect.


But now with this mutator, i need to remove/modify it in your ini to, if i dont do it the old map name will be still there with the voting?
 

MNaCe

FNG / Fresh Meat
May 19, 2015
41
0
0
This mod will probably someday evolve into a KF2 ServerPerks version.

The new scoreboard supports more than 6 players, although the looks of it isn't exactly the same as standard KF scoreboard, mainly because it is written in UnrealScript rather then a Flash GUI.


Version 0.25 includes Kill Messages, a mod I made in previous KF game:


Version 0.3 includes mapvote:


So, as said, depending on screen resolution it draws 16-40 players, then it adds a scrollbar where which you can use your mouse to scroll up or down with.
It does not show scanlines like KF2 scoreboard texture, mainly because trying to align the scanlines is a ***** to do in UnrealScript. Also it is yet missing dosh icon.

Download from here

Be sure to read the included readme to know how to use this mod.

BEWARE - Using this mod will disable perk progression on your server!

Mapvote remarks:
- To see list of commands to use, say !Help
- To show mapvote in mid-game, say !MapVote
- As admin, to add or remove maps in maplist, say !AddMap <mapname> or !RemoveMap <mapname>
- Contains webadmin interface to edit game vote settings and general mapvote settings.

Current features:
- Replacement scoreboard.
- Built-in forced max players mod.
- Scoreboard allows you to view any players steam profile or mute players (or for admins to kick/ban players).
- Spectators have better controls and can go through walls on free roam mode.
- All messages (chat messages) are logged now on console (console which can be shown by pressing tilde key).
- Kill/Damage messages (optional).
- Timed player respawn upon death (optional).
- Mapvote (optional).
- Proper player death messages that show who was killed by what.
- Interface for different admin levels (server will need a custom admin mod for that).
- Fixed so players can see messages sent from WorldInfo.Game.Broadcast function.
- Fixed between map connection messages (so you can actually see download progress), also if connection to new map fails, it will print the error to console.

Planned features:
- Replacement HUD in UnrealScript to show some of the missing information (localized messages anywhere on screen and current carry weight).
- Replacement lobby menu.
- Maybe sometimes in a distant future, custom perks and serverside perk saving (although this might not be possible because Tripwire locked nearly all perk specific variables from modifications).

So i did exactly what the readme file says to the T. even putting

[KFGame.KFGameEngine]:
...
ServerActors=IpDrv.WebServer
ServerActors=ServerExtMut.ServerExtMut

at the end of PCServer-KFEngine.ini and nothing hapens. I still have the same basic menu.

Any suggestions?
 

mmnicolas

FNG / Fresh Meat
Apr 7, 2013
370
0
0
So i did exactly what the readme file says to the T. even putting

[KFGame.KFGameEngine]:
...
ServerActors=IpDrv.WebServer
ServerActors=ServerExtMut.ServerExtMut

at the end of PCServer-KFEngine.ini and nothing hapens. I still have the same basic menu.

Any suggestions?
Over time I'm thinking Marco assumes you're familiar with those files :p But it doesn't say "copy paste this exact same thing at the bottom of your file" what it really mean is: find the [KFGame.KFGameEngine] section in your ini file, and add the two serveractors line.

And please don't quote and entire first post with pictures and all.
 

Marco

FNG / Fresh Meat
May 23, 2009
644
230
0
Finland
Made a tiny update to this mod.
Basically added a KF1 "ServerPerks" upgrade to it, but instead of leveling up perks like in standard KF, it has more of an RPG element into it. It means you gain points for each level up that you can spend on stats or additional traits for your perk. Most of the values for this are customizable on server (either by editing .ini files or through WebAdmin).
 

brkic1

FNG / Fresh Meat
Dec 15, 2011
51
0
0
Made a tiny update to this mod.
Basically added a KF1 "ServerPerks" upgrade to it, but instead of leveling up perks like in standard KF, it has more of an RPG element into it. It means you gain points for each level up that you can spend on stats or additional traits for your perk. Most of the values for this are customizable on server (either by editing .ini files or through WebAdmin).
OMG awesome ty Marco you just revived KF2!
 

Mean_Machin3

FNG / Fresh Meat
Jul 16, 2009
239
12
0
Hey Marco,

Love the mod, the lvling in this mod is pretty addicting and waiting to reach the next level to upgrade your stats has a nice RPG feel.

There's just few things, the pet monsters don't have the same blocking as the players which is causing them to leave the map bounds. The other zeds chase after them where the players cant reach and its causing the maps to be slow.

I'm also seeing some player to zeds scaling problems. some lvl 50 players can basically solo scrake or FP in a 30+ server with few rounds with the damage boost. Is there a way to scale player level to zed health?

Hans is a pretty much a joke at this point, dies in less than a minute.
 
Last edited:

007_lord1

Member
May 26, 2015
51
3
8
Looks good but a few the features like most of the voting has no point in solo except choosing a map and skipping the trader time

so could you add a way to disable some parts of it like the kill message which I have gotten used to it playing killing floor(which it seems to be preinstalled in kf)

But someone else already updated it for kf2 and if I like that one more be nice to disable the one in you'r so they don't conflict

Ran in to a bug using the controller, pressed the start button to open the menu and I couldn't use the start button to get out of it or anything really
 

Marco

FNG / Fresh Meat
May 23, 2009
644
230
0
Finland
Looks good but a few the features like most of the voting has no point in solo except choosing a map and skipping the trader time

so could you add a way to disable some parts of it like the kill message which I have gotten used to it playing killing floor(which it seems to be preinstalled in kf)

But someone else already updated it for kf2 and if I like that one more be nice to disable the one in you'r so they don't conflict

Ran in to a bug using the controller, pressed the start button to open the menu and I couldn't use the start button to get out of it or anything really
Well the menu system wasn't exactly designed to be used with a controller, but for the other issues you have... RTFM.
 

Massacrer

FNG / Fresh Meat
Mar 26, 2012
938
5
0
hzgaming.net
Looks good but a few the features like most of the voting has no point in solo except choosing a map and skipping the trader time

so could you add a way to disable some parts of it like the kill message which I have gotten used to it playing killing floor(which it seems to be preinstalled in kf)

But someone else already updated it for kf2 and if I like that one more be nice to disable the one in you'r so they don't conflict

Ran in to a bug using the controller, pressed the start button to open the menu and I couldn't use the start button to get out of it or anything really
The Kill Messages in KF1 was originally a mod as well until it was inserted into the game as a main feature in 2014.