This mod will probably someday evolve into a KF2 ServerPerks version.
The new scoreboard supports more than 6 players, although the looks of it isn't exactly the same as standard KF scoreboard, mainly because it is written in UnrealScript rather then a Flash GUI.
Version 0.25 includes Kill Messages, a mod I made in previous KF game:
Version 0.3 includes mapvote:
Version 0.6 includes RPG elements:
So, as said, depending on screen resolution it draws 16-40 players, then it adds a scrollbar where which you can use your mouse to scroll up or down with.
It does not show scanlines like KF2 scoreboard texture, mainly because trying to align the scanlines is a ***** to do in UnrealScript. Also it is yet missing dosh icon.
Download from here
Download source codes from here
Workshop link
Be sure to read the included readme to know how to use this mod.
Version 0.99:
Version 0.98:
Version 0.965:
Version 0.96:
Version 0.95:
Version 0.91:
Version 0.9:
Version 0.8:
BEWARE - Using this mod will disable perk progression on your server!
Mapvote remarks:
- To see list of commands to use, say !Help
- To show mapvote in mid-game, say !MapVote
- As admin, to add or remove maps in maplist, say !AddMap <mapname> or !RemoveMap <mapname>
- Contains webadmin interface to edit game vote settings and general mapvote settings.
Current features:
- Replacement scoreboard.
- Built-in forced max players mod.
- Scoreboard allows you to view any players steam profile or mute players (or for admins to kick/ban players).
- Spectators have better controls and can go through walls on free roam mode.
- All messages (chat messages) are logged now on console (console which can be shown by pressing tilde key).
- Kill/Damage messages (optional).
- Timed player respawn upon death (optional).
- Mapvote (optional).
- Proper player death messages that show who was killed by what.
- Interface for different admin levels (server will need a custom admin mod for that).
- Fixed so players can see messages sent from WorldInfo.Game.Broadcast function.
- Fixed between map connection messages (so you can actually see download progress), also if connection to new map fails, it will print the error to console.
- Added RPG style perk progression, meaning as you level up, you gain points that you can spend on stats or traits for your perk.
- Damage pop-ups.
Planned features:
- Replacement HUD in UnrealScript to show some of the missing information (localized messages anywhere on screen and current carry weight).
- Replacement lobby menu. 22
The new scoreboard supports more than 6 players, although the looks of it isn't exactly the same as standard KF scoreboard, mainly because it is written in UnrealScript rather then a Flash GUI.
Version 0.25 includes Kill Messages, a mod I made in previous KF game:
Version 0.3 includes mapvote:
Version 0.6 includes RPG elements:
So, as said, depending on screen resolution it draws 16-40 players, then it adds a scrollbar where which you can use your mouse to scroll up or down with.
It does not show scanlines like KF2 scoreboard texture, mainly because trying to align the scanlines is a ***** to do in UnrealScript. Also it is yet missing dosh icon.
Download from here
Download source codes from here
Workshop link
Be sure to read the included readme to know how to use this mod.
Version 0.99:
Spoiler!
- Fixed crash with KF2 ver 1050.
- Added Survivalist perk stub.
- Fixed so clients correctly travel between mapswitches (also while downloading next map, you'll play game of PONG).
- Fixed airborne trait to work again.
- Changed so commando's enemy HP bar trait can be usable on any perk.
- Added Survivalist perk stub.
- Fixed so clients correctly travel between mapswitches (also while downloading next map, you'll play game of PONG).
- Fixed airborne trait to work again.
- Changed so commando's enemy HP bar trait can be usable on any perk.
Version 0.98:
Spoiler!
- Fixed crash with KF2 ver 1043.
- Added SWAT perk and some traits for it.
- Fixed some of the custom character support.
- Added safecheck for traits so that you can't add unsupported traits to other perks.
- Added SWAT perk and some traits for it.
- Fixed some of the custom character support.
- Added safecheck for traits so that you can't add unsupported traits to other perks.
Version 0.965:
Spoiler!
- Fixed a crash that would sometimes occur on client during a server mapchange.
- Added new trait: Grenade Capacity -> Adds more max grenades capacity you can carry.
- Added new trait: Grenade Capacity -> Adds more max grenades capacity you can carry.
Version 0.96:
Spoiler!
- Fixed compiler/code error related to latest KF2 update.
- Added better support for text field GUI components (i.e: the 'esc' menu news page):
- Added better support for text field GUI components (i.e: the 'esc' menu news page):
- Adds a scrollbar if text page size is larger then the text field.
- Added color coding support using #{HEX} tag (the HEX numbering is same as for HTML color codes, i.e: "#{FF0000}" for red), and you can use #{DEF} to switch color mode back to default color.
- Added support for defining custom trader inventory (add CustomItems=<KFWeaponDefinition class> to KFServerExtMut.ini to define them).- Added color coding support using #{HEX} tag (the HEX numbering is same as for HTML color codes, i.e: "#{FF0000}" for red), and you can use #{DEF} to switch color mode back to default color.
Version 0.95:
Spoiler!
- Added traits for Gunslinger: Rack 'em up, Uber Ammo, Gunslinger loadout, Fanfire trait.
- Added traits for Medic: Airborne agent (heal groups of players), toxic darts.
- Added trait for everyone: Auto-fire (for weapons that require you to tap to fire, like pistols).
- Added new stats (mainly for medic/firebug): Sonic damage resistance (Siren scream), Fire damage resistance (Husk fireballs).
- Added support for KF2 bots with this mod.
- Modified pet zeds to follow their owner.
- Fixed so pet zeds health don't get scaled by game difficulty.
- Changed so pet zeds can't be grabbed by clots/Hans, nor will pet clots grab anyone either.
- Added support so SoundCue sound effects played by mods have their volume scaled by user KF2 volume settings.
- Improved spawnpoint finder for when player respawns mid-wave, to spawn on from PlayerStart on reachable PathNodes, instead of just InventorySpots.
- Added to main menu news page a "Visit website" button to have client open up their steam webbrowser and visit the server website.
- Added support to setup custom admin commands as right-click menu options on scoreboard.
- Added a voice com spam filter.
- Fixed so level 1 regen traits get saved properly.
- Fixed so when healing a player with more then 255 HP doesn't make the heal count wrap around to 0 and stop the healing effect.
- Modified so double barrel shotgun gets mag size past 2 again.
- Re-implemented custom character support (had to replace the entire character selection code for this, thanks TWI...).
- Added support for item drops (so it shows a HUD message if you receive an item drop on end-of-game aswell as actually may give you an item).
- Modified customization pawn to not block other pawns.
- Added traits for Medic: Airborne agent (heal groups of players), toxic darts.
- Added trait for everyone: Auto-fire (for weapons that require you to tap to fire, like pistols).
- Added new stats (mainly for medic/firebug): Sonic damage resistance (Siren scream), Fire damage resistance (Husk fireballs).
- Added support for KF2 bots with this mod.
- Modified pet zeds to follow their owner.
- Fixed so pet zeds health don't get scaled by game difficulty.
- Changed so pet zeds can't be grabbed by clots/Hans, nor will pet clots grab anyone either.
- Added support so SoundCue sound effects played by mods have their volume scaled by user KF2 volume settings.
- Improved spawnpoint finder for when player respawns mid-wave, to spawn on from PlayerStart on reachable PathNodes, instead of just InventorySpots.
- Added to main menu news page a "Visit website" button to have client open up their steam webbrowser and visit the server website.
- Added support to setup custom admin commands as right-click menu options on scoreboard.
- Added a voice com spam filter.
- Fixed so level 1 regen traits get saved properly.
- Fixed so when healing a player with more then 255 HP doesn't make the heal count wrap around to 0 and stop the healing effect.
- Modified so double barrel shotgun gets mag size past 2 again.
- Re-implemented custom character support (had to replace the entire character selection code for this, thanks TWI...).
- Added support for item drops (so it shows a HUD message if you receive an item drop on end-of-game aswell as actually may give you an item).
- Modified customization pawn to not block other pawns.
Version 0.91:
Spoiler!
- Fixed crash related to newest KF2 update.
- Fixed a bug which caused players to lose their stats if they used a custom character that used be on server but was later removed.
- Removed custom character support (for now it is unfixable in latest KF2).
- Fixed a bug which caused players to lose their stats if they used a custom character that used be on server but was later removed.
- Removed custom character support (for now it is unfixable in latest KF2).
Version 0.9:
Spoiler!
- Fixes and updates to GUI code.
- Added player option to unload perk (after players reach a specific level, plus it will cost some XP to do so).
- Added feature to prestige perk, meaning perk level resets to zero, but level will show up as "1-0" and the XP cost will be lower for each level and you gain extra points per level up.
- Added so once players reached specific prestige level and perk level, they can buy multiple regen traits.
- Added player ragdoll feature (server can specify whatever if players should ragdoll from falling/taking damage). That means players enter ragdoll state for a few seconds, then get up, making them vulnerable for a moment.
- Added new traits: Knockout Resistance, Enemy Health Bar, Ammunition Supply, Vampire, Grenade Supply.
- Added new stat for berserker: Poison resistance.
- Added to admin menu a "Set perk level" option to directly force a player to a perk level.
- Added an additional security check on stat saving to try to avoid player stat loss on some rare occasions.
- Added county tags option (to add country tags infront of player names).
- Added to mapvote a max maplist length option (to have server randomly select a few maps from a bigger maplist).
- Added support for custom characters (and specific admin only characters), will write a tutorial for this later.
- Added base support for player controller zeds, however this requires a custom gametype to manage it (I'll probably release one for this later).
- Fixed a glitch where some traits wouldn't work after a reconnect to the server.
- Changed medic super grenades to heal instead of kill.
- Added a level 6 for Monster Tongue trait which can be reserved for super monsters (requires high prestige level and a lot of points).
- Changed final level of weapon loadout traits to require level 3 of carry capacity trait to ensure player can carry all of the weapons.
- Fixed a crash that would sometimes happen with super grenades and retaliation grenades.
- Added a spectate/join button to main menu, so players can switch their rank mid-game.
- Adjusted nightvision view to have more range in it before it shows up blurry.
- Added player option to unload perk (after players reach a specific level, plus it will cost some XP to do so).
- Added feature to prestige perk, meaning perk level resets to zero, but level will show up as "1-0" and the XP cost will be lower for each level and you gain extra points per level up.
- Added so once players reached specific prestige level and perk level, they can buy multiple regen traits.
- Added player ragdoll feature (server can specify whatever if players should ragdoll from falling/taking damage). That means players enter ragdoll state for a few seconds, then get up, making them vulnerable for a moment.
- Added new traits: Knockout Resistance, Enemy Health Bar, Ammunition Supply, Vampire, Grenade Supply.
- Added new stat for berserker: Poison resistance.
- Added to admin menu a "Set perk level" option to directly force a player to a perk level.
- Added an additional security check on stat saving to try to avoid player stat loss on some rare occasions.
- Added county tags option (to add country tags infront of player names).
- Added to mapvote a max maplist length option (to have server randomly select a few maps from a bigger maplist).
- Added support for custom characters (and specific admin only characters), will write a tutorial for this later.
- Added base support for player controller zeds, however this requires a custom gametype to manage it (I'll probably release one for this later).
- Fixed a glitch where some traits wouldn't work after a reconnect to the server.
- Changed medic super grenades to heal instead of kill.
- Added a level 6 for Monster Tongue trait which can be reserved for super monsters (requires high prestige level and a lot of points).
- Changed final level of weapon loadout traits to require level 3 of carry capacity trait to ensure player can carry all of the weapons.
- Fixed a crash that would sometimes happen with super grenades and retaliation grenades.
- Added a spectate/join button to main menu, so players can switch their rank mid-game.
- Adjusted nightvision view to have more range in it before it shows up blurry.
Version 0.8:
Spoiler!
- Fixed the mod not working on new KF2 update.
- Added Firebug and Demolitionist perks.
- Added new traits unique for the 2 new perks.
- Added new traits for all perks: Duracell batteries, Monster tongue extra.
- Added Armor and Off-perk stats.
- Added so server host can configure how much stat worth each point is.
- Fixed while during mapswitch and a download takes long and screen goes black, if you press Esc twice you disconnect from the server (rather then being stuck on that screen forever).
- Fixed a crash with retaliation trait.
- Added so monster tongue monster classes are server configurable.
- Added a server option to make server dump XML player stat files every time stats are saved.
- Added server option to configure player stats save path.
- Added Firebug and Demolitionist perks.
- Added new traits unique for the 2 new perks.
- Added new traits for all perks: Duracell batteries, Monster tongue extra.
- Added Armor and Off-perk stats.
- Added so server host can configure how much stat worth each point is.
- Fixed while during mapswitch and a download takes long and screen goes black, if you press Esc twice you disconnect from the server (rather then being stuck on that screen forever).
- Fixed a crash with retaliation trait.
- Added so monster tongue monster classes are server configurable.
- Added a server option to make server dump XML player stat files every time stats are saved.
- Added server option to configure player stats save path.
BEWARE - Using this mod will disable perk progression on your server!
Mapvote remarks:
- To see list of commands to use, say !Help
- To show mapvote in mid-game, say !MapVote
- As admin, to add or remove maps in maplist, say !AddMap <mapname> or !RemoveMap <mapname>
- Contains webadmin interface to edit game vote settings and general mapvote settings.
Current features:
- Replacement scoreboard.
- Built-in forced max players mod.
- Scoreboard allows you to view any players steam profile or mute players (or for admins to kick/ban players).
- Spectators have better controls and can go through walls on free roam mode.
- All messages (chat messages) are logged now on console (console which can be shown by pressing tilde key).
- Kill/Damage messages (optional).
- Timed player respawn upon death (optional).
- Mapvote (optional).
- Proper player death messages that show who was killed by what.
- Interface for different admin levels (server will need a custom admin mod for that).
- Fixed so players can see messages sent from WorldInfo.Game.Broadcast function.
- Fixed between map connection messages (so you can actually see download progress), also if connection to new map fails, it will print the error to console.
- Added RPG style perk progression, meaning as you level up, you gain points that you can spend on stats or traits for your perk.
- Damage pop-ups.
Planned features:
- Replacement HUD in UnrealScript to show some of the missing information (localized messages anywhere on screen and current carry weight).
- Replacement lobby menu. 22
Last edited: