I suppose Munk was talking about 4 perks shown in the latest dev diaries video: Berserker, Support, Commando and Medic. And here comes a logical question, which is based on KF1 experience:- on Steam Early Access release we're starting with 4 perks, then soon after adding in the other perks.
how these perks are supposed to deal with Scrakes and Fleshpounds?
- AA12 spam?
- Medic block?
- Stupid kiting?
- 1-shot kill SC with buzzsaw, 2-shot FP?
- Shooting legs off and beating crippled body with "tactical shovel" till the death?..