I hope there's no more one or two shotting. I want the SC and the FP to be fearsome once again. In the mod when you saw a FP it was like HOLY **** FP BRO!! FP!!! WE ARE GOING TO DIE! ****! While in the retail version it's more like FP? Yeah whatever. 2 shots later its down - lol wtf! (?)
It all depends on difficulty really. I don't mind it being reasonably easy on Normal/Hard, but on HoE it could be stepped up a notch from KF1, I wouldn't mind. I think the main issue with difficulty for HoE is kiting.
I hope kiting is not viable at all in any way shape or form. Kiting kind of completely wrecks any idea of a intense survival shooter. If you have to reposition during a wave, it should be a fight for your life run and gun type situation, not running along and occasionally plonking off another zed, who follow you obediently like sheep to the slaughter.
Zeds should always be able to catch up to you. Zeds should spawn from every****ingwhere (I'm guessing this is already a thing). You should not want to run around needlessly during a wave.
As for FP/SC management, I guess zerk/supp will be the go to at start of Early Access if class balance follows KF1 in any way.