World War 2 weapons in KF

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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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man i really want to learn to model!

is blender hard to learn?

That's what I thought at first!

YouTube - Blender tutorial gun - how to make a simple pistol model

YouTube - Barrett .50 cal tutorial blender 3d part 2 - how to make a rather nice rifle

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Prohttp://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro - A huuuge guidebook on Blender, which covers pretty much everything. the first few chapters are about the controls, which is what you must read first, before you move to the videos.

You'll be up & at 'em in no time! :D Just be sure you learn from my mistakes from the previous posts. ;)
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
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East Sussex, England
New model completed: Molotov cocktail.
Molotov-1.png
 
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Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
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Umbrella Corp. HQ
mamoo, wheres the rag?

thats the entire thing, the rag is stuffed in the neck, and lit and then thrown.
when the flaming rag makes contact with the first drop of alcohol, it spreads and sets **** on fire.

no rag = useless bottle

you would also need to model a lighter.
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
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mamoo, wheres the rag?

thats the entire thing, the rag is stuffed in the neck, and lit and then thrown.
when the flaming rag makes contact with the first drop of alcohol, it spreads and sets **** on fire.

no rag = useless bottle

you would also need to model a lighter.

You can alternatively have a cork marinated in alcohol, it serves the same purpose. I intend for the character to light the device with the welder.
 
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VidGameDude

FNG / Fresh Meat
May 14, 2010
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ok first things first

personally i would generally use 3ds max prodigy

second i can model a molotov if you want

third, i think the molotov should be marked as a firebug perk weapon instead of demoman

l8s
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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How is a mine supposed to be animated, when it just blows up? o_O

EDIT: I forgot. You need to animate the player setting the mine. :p
 
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mamoo

FNG / Fresh Meat
Jun 19, 2009
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You need to animate the placing of the mine, the withdrawing and putting away, plus the S-mine is rather unorthodox in that it jumps before exploding.
Bouncing-mine.svg
 

Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
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Umbrella Corp. HQ
the textures need some work

also, you pull out a pin not push a button.
(unless that is a pin. its a bit difficult to tell from that angle, but it looks like a button to me)

Mine_AP_M16A2_USA400.jpg
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
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Guys, shouldn't you, like, focus on 1 shooter at a time so you have results?
 

Badbloody

FNG / Fresh Meat
Apr 2, 2010
128
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France
the textures need some work

also, you pull out a pin not push a button.
(unless that is a pin. its a bit difficult to tell from that angle, but it looks like a button to me)

Mine_AP_M16A2_USA400.jpg

OMG ! "We need an engineer" "Mines spotted". I didn't know that these mines were real o_o . Enemy territory in da place .

About your s mine mamoo, you should tweak it a little like the screen (and change this ugly rotten texture) . Otherwise , good job !
 

9_6

FNG / Fresh Meat
Sep 4, 2009
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The texture?
Not even close.

Use colors that are, well, closer to the original.
What is up with that orange?