World War 2 weapons in KF

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

F4TAL1ST

FNG / Fresh Meat
Jul 27, 2010
3
0
0
Cool!!!

Cool!!!

WOW!!! :eek:
It's really amazing mod! You're guys do very good work - you know it?
Crono, Mamoo, C_Gibby - you're make my day better. I will be waiting for first beta and download it, without any delay ;)
Good luck for you Guys!!!
 

Z3RO

FNG / Fresh Meat
Jul 16, 2009
181
93
0
I have a Nade model you guys are more then welcome to use, its fully uv mapped, just needs textures.

http://www.fpsbanana.com/models/2132

nazinaderender.png

uvrender-9.png
 

Dr Feelgood

FNG / Fresh Meat
Aug 10, 2010
4
1
0
I have a Nade model you guys are more then welcome to use, its fully uv mapped, just needs textures.

http://www.fpsbanana.com/models/2132

snip

I also made a M24 Grenade, but yours looks like it would do a hell of a lot more damage than mine. 900 polys, which is pushing it for a grenade but i can reduce that easily if i need to, and there's more detail under the end cap, since that is removed to arm the grenade.




I think i may start another WW2 gun now, after finally finishing this monstrosity (with a 6 figure polycount):

 

slavek

Grizzled Veteran
May 4, 2006
3,074
943
113
UnrealEd: Viewport #1
I still laugh everytime I see that thing. Some creative German thought:

"Hmmm, I have ducktape, some wire and 7 Grenades. I have an idea! I can put them all together to make one super grenade! I bet it could even take out a tank or something!"

You know the Germans always make good stuff. :D
 
  • Like
Reactions: YoYoBatty

Z3RO

FNG / Fresh Meat
Jul 16, 2009
181
93
0
I still laugh everytime I see that thing. Some creative German thought:

"Hmmm, I have ducktape, some wire and 7 Grenades. I have an idea! I can put them all together to make one super grenade! I bet it could even take out a tank or something!"

You know the Germans always make good stuff. :D

Haha true, Germans had some great ingenuity.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Please do pardon me, Z3RO, good sir, if you've already answered my question elsewhere, but what modelling program do you use? :confused:

Maya?
 

Dr Feelgood

FNG / Fresh Meat
Aug 10, 2010
4
1
0
I've started to learn to texture, staring at completely grey things gets real old real fast... This might look crap and completely wrong, I've spent so much time gawking at it today I don't know what I'm doing... I only realised i had forgot the text on it after finishing the bump, diffuse and specular maps :D. (Do those things even work in video games?)



 
  • Like
Reactions: Olivier

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
30
East Sussex, England
Eyegasm!

Also, I was thinking about this mod yesterday, and I thought that while we could use all the fine models, but since we lacked a dedicated animator it's just going to sit here and fester. Then I thought; 'Hey, there's a bunch of fully rigged, animated, modelled and textured WWII weapons built with the same engine as killing floor we could use. Of course I'm talking about the weapons from RO.

Also, as for maps we can obviously use KF-Farm with a few tweaks, and I could make a map similar in design to KF-WestLondon and call it KF-WestBerlin.
 
Last edited: