RO2 Sound Mutator
By dibbler67 and Howitzer114
This is the mutator found in this thread
Features:
-DISABLE ALL ZOOM: You may now disable all zoom (iron sights and shift zoom) be setting bNoZoom to false in the mutator's config file ( -YourSteamDir-/SteamApps/common/Red Orchestra 2/ROGame/Config/ROSoundMutator.ini
-Random Shrapnel Effects for artillery explosions are now in. Note that it is just a sound, you're not in any particular danger if you hear it. In fact it will only play if you're a good distance from the blast.
-Revamped Impact System to conditionally play bullet cracks based on estimated speed at point of closest contact
-Replaced Arty Sounds: Almost every arty sound has been changed. Artillery is somewhat Hollywood, but scary. Mortars are subtle whizzes, if you're close enough to hear one falling you're probably dead. And rockets are screaming banshees.
-Replaced Grenade Sounds: New, with less fall off at distance.
-Dynamic Movement Speed: You will slow down running through snow, water, uphill or upstairs, and you will run slightly faster on terrain such as roads. It's a gradual change.
-Skins: Added support for new player models and skins! Will eventually be configurable serverside and hopefully by map.
-Decals: Decals spawn on helmets! Only in RS at the moment, due to a bug.
-Blood Effects: Spurting blood for neck shots that also trails on the ground.
-Shoot off helmets: Chance for helmets (only helmets) to be blown off by gunshots or explosions (RO2 only)
-"Cinematic" death effects: Screen and audio fade. Headshots result in muted audio
-Location specific death sounds: horrible gurgling and screaming and quiet headshot deaths
Probably more that I've forgotten
Download:
http://www.mediafire.com/download/17...haulMutator.7z
Use:
When loading a Workshop map in game, click the mutator tab and select the sound mutator. That's it! In the future it will be working on dedicated servers again.
By dibbler67 and Howitzer114
This thread is somewhat obselete; please look here for the latest:
http://forums.tripwireinteractive.com/showthread.php?t=92324
http://forums.tripwireinteractive.com/showthread.php?t=92324
This is the mutator found in this thread
Features:
-DISABLE ALL ZOOM: You may now disable all zoom (iron sights and shift zoom) be setting bNoZoom to false in the mutator's config file ( -YourSteamDir-/SteamApps/common/Red Orchestra 2/ROGame/Config/ROSoundMutator.ini
-Random Shrapnel Effects for artillery explosions are now in. Note that it is just a sound, you're not in any particular danger if you hear it. In fact it will only play if you're a good distance from the blast.
-Revamped Impact System to conditionally play bullet cracks based on estimated speed at point of closest contact
-Replaced Arty Sounds: Almost every arty sound has been changed. Artillery is somewhat Hollywood, but scary. Mortars are subtle whizzes, if you're close enough to hear one falling you're probably dead. And rockets are screaming banshees.
-Replaced Grenade Sounds: New, with less fall off at distance.
-Dynamic Movement Speed: You will slow down running through snow, water, uphill or upstairs, and you will run slightly faster on terrain such as roads. It's a gradual change.
-Skins: Added support for new player models and skins! Will eventually be configurable serverside and hopefully by map.
-Decals: Decals spawn on helmets! Only in RS at the moment, due to a bug.
-Blood Effects: Spurting blood for neck shots that also trails on the ground.
-Shoot off helmets: Chance for helmets (only helmets) to be blown off by gunshots or explosions (RO2 only)
-"Cinematic" death effects: Screen and audio fade. Headshots result in muted audio
-Location specific death sounds: horrible gurgling and screaming and quiet headshot deaths
Probably more that I've forgotten
Download:
http://www.mediafire.com/download/17...haulMutator.7z
Use:
When loading a Workshop map in game, click the mutator tab and select the sound mutator. That's it! In the future it will be working on dedicated servers again.
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